removed unnecessary tryspawn

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2164 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-06-08 21:40:53 +00:00
parent 56898952ec
commit 9aa1d6cdc9
+2 -1
View File
@@ -561,7 +561,8 @@ void startmap(const char *name) // called just after a map load
particlereset();
suicided = -1;
spawncycle = -1;
respawnself();
if(!m_mp(gamemode)) respawnself();
else findplayerstart(player1);
player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
s_strcpy(clientmap, name);