driAn
02196de5ad
smooth roll when spec
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 19:49:37 +00:00
driAn
63875d1572
fixed disconnecting issue during votes/mapstarts
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-03 18:24:42 +00:00
Lee Salzman
dfe58d1f08
network time cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 15:44:54 +00:00
Lee Salzman
3610371f1d
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 09:34:38 +00:00
Lee Salzman
82f44be831
made skin a persistent variable
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:22:36 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
driAn
005b7ee93c
dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 19:59:40 +00:00
RandumKiwi
79fea8f5db
Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 05:59:18 +00:00
Lee Salzman
244b7fa938
fixed weapon coming up on spawn
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 00:02:52 +00:00
driAn
ecdeb4f68e
less strict spam protection, cleanups, ban threshold
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:42:11 +00:00
Lee Salzman
f6cafefcae
message parsing cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3115 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 00:03:52 +00:00
driAn
5139aa3a12
make protocol error appear RED
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 20:04:37 +00:00
Lee Salzman
61114a6177
demoplayback fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:51:25 +00:00
Lee Salzman
894d2b6343
factored SV_WELCOME out of SV_INITS2C
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:38:07 +00:00
Lee Salzman
caeebec77d
local connect fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:31:32 +00:00
Lee Salzman
39e6b95c5e
avoid sending plaintext password on connect
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 23:53:38 +00:00
ac_stef
37e22762b6
send hashes instead of plaintext admin passwords
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 20:38:08 +00:00
driAn
54b4228851
new cmd: networkdebug (log packets)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 20:54:41 +00:00
driAn
a74142a59c
stacktrace crash output for windows client&server, debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 18:24:29 +00:00
ac_stef
71cb857eaf
log demo recording
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:49:51 +00:00
ac_stef
9e74dfc7d2
local custom player skins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:16:28 +00:00
Lee Salzman
f825cb0cc3
send welcome packet after getmap
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 20:18:27 +00:00
driAn
b62f120795
debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 19:48:03 +00:00
Lee Salzman
ebcf3f46b8
synchronize newmap command across clients
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 19:44:55 +00:00
Lee Salzman
2ad7aa7111
flag drop height fix (no longer uses eye pos)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 18:33:26 +00:00
Lee Salzman
6daec85884
spawn height fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:05:42 +00:00
Lee Salzman
1ed4cbdcfc
send foot position over network instead of eye position for better eyeheight handling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 05:35:47 +00:00
Lee Salzman
2d69981df4
arena message tweak
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2990 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 18:41:02 +00:00
driAn
18615659dc
include <limits>, debug cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 14:16:25 +00:00
driAn
5ffaabaf8b
debug com on the client as well
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:07:20 +00:00
driAn
275586f8c7
fix nullpointer access
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:43:11 +00:00
Lee Salzman
300285d967
ensure fight! message shows up in arena mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2968 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 22:32:01 +00:00
Lee Salzman
86e14cc9fe
more filtertext whitespace options
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 23:14:49 +00:00
Lee Salzman
66d9ae2e0b
playsound sanity checks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 21:45:04 +00:00
driAn
1a8ad9e4d1
physent-volume resize with collision detection for better crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
Lee Salzman
adcaf25e1b
spawning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 21:32:16 +00:00
Lee Salzman
7f33bb0da1
lastmillis -> totalmillis
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 16:59:21 +00:00
ac_stef
4dd4b46f2a
ktf cleanup; demo playback fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 15:06:54 +00:00
Lee Salzman
feb4cbd82e
sync player state with other players on spawn
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 05:54:01 +00:00
ac_stef
c825ed3e29
arena intermission hud countdown
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 18:13:56 +00:00
ac_stef
ec6ae4c59f
forceteam notification message changed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2576 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 00:34:34 +00:00
ac_stef
675e248a05
rewritten flag modes, added non-team ktf mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 16:28:56 +00:00
ac_stef
9a4bd5dd63
htf, ktf bugfixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 12:16:04 +00:00
ac_stef
ed5b32bf6b
improved htf on maps without flag spawns
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 09:40:34 +00:00
ac_stef
4ee2dbaddf
gamemodes 'hunt the flag' & 'keep the flag' added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 02:57:11 +00:00
ac_stef
63dc4c5f64
compressed transfer of cfg files
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-01 11:51:05 +00:00
ac_stef
9d232dc019
autoteam fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-30 23:39:04 +00:00
ac_stef
863450c0e2
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-30 22:10:04 +00:00
ac_stef
e9b48b331e
new command 'serverdesc' temporary extends the server description
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-25 23:31:24 +00:00
driAn
0271b41a15
fixed negative ping
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2326 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-15 20:10:31 +00:00