botent Member List
This is the complete list of members for
botent, including all inherited members.
| aboveeye | physent | |
| additem(itemstat &is, int &v) | playerstate | [inline] |
| akimbo | playerstate | |
| allowmove() | playerent | [inline] |
| ammo | playerstate | |
| armour | playerstate | |
| attacking | playerent | |
| botent() | botent | [inline, private] |
| cancollide | physent | |
| canpickup(int type) | playerstate | [inline] |
| clientnum | playerent | |
| clientrole | playerent | |
| crouching | physent | |
| current | dynent | |
| damageroll(float damage) | playerent | [inline] |
| deaths() | botent | [inline, private] |
| playerent::deaths | playerent | |
| deltapitch | playerent | |
| deltapos | physent | |
| deltayaw | playerent | |
| dodamage(int damage) | playerstate | [inline] |
| dynent() | dynent | [inline] |
| eardamagemillis | playerent | |
| enemy | botent | [private] |
| eyeheight | physent | |
| eyeheightvel | physent | |
| flagscore | playerent | |
| followplayercn | playerent | |
| frags | playerent | |
| gunselect | playerstate | |
| gunwait | playerstate | |
| head | playerent | |
| health | playerstate | |
| history | playerent | |
| hitpush(int damage, const vec &dir, playerent *actor, int gun) | playerent | [inline] |
| inwater | physent | |
| isspectating() | playerent | [inline] |
| itemstats(int type) | playerstate | [inline] |
| jumpnext | physent | |
| k_down | dynent | |
| k_left | dynent | |
| k_right | dynent | |
| k_up | dynent | |
| lastaction | playerent | |
| lastanimswitchtime | dynent | |
| lastattackweapon | playerent | |
| lastjump | physent | |
| lastmodel | dynent | |
| lastmove | playerent | |
| lastpain | playerent | |
| lastrendered | dynent | |
| lastsplash | physent | |
| lastupdate | playerent | |
| lastvoicecom | playerent | |
| lifesequence | playerent | |
| mag | playerstate | |
| maxeyeheight | physent | |
| maxspeed | physent | |
| move | physent | |
| name | playerent | |
| newpitch | playerent | |
| newpos | physent | |
| newyaw | playerent | |
| nextprimary | playerstate | |
| nextprimweap | playerent | |
| nextweapon | playerent | |
| nextweaponsel | playerent | |
| o | physent | |
| oncollision() | physent | [inline, virtual] |
| onfloor | physent | |
| onladder | physent | |
| onmoved(const vec &dist) | physent | [inline, virtual] |
| pBot | botent | [private] |
| physent() | physent | [inline] |
| pickup(int type) | playerstate | [inline] |
| ping | playerent | |
| pitch | physent | |
| pitchvel | physent | |
| plag | playerent | |
| playerent() | playerent | [inline] |
| playerstate() | playerstate | [inline] |
| prev | dynent | |
| prevweaponsel | playerent | |
| primary | playerstate | |
| primweap | playerent | |
| radius | physent | |
| reset() | dynent | [inline] |
| resetanim() | dynent | [inline] |
| resetinterp() | physent | [inline] |
| resetspec() | playerent | [inline] |
| respawn() | playerent | [inline] |
| respawnoffset | playerent | |
| roll | physent | |
| selectweapon(int w) | playerent | [inline] |
| setnextprimary(int w) | playerent | [inline] |
| setprimary(int w) | playerent | [inline] |
| skin | playerent | |
| skin_cla | playerent | |
| skin_noteam | playerent | |
| skin_rvsf | playerent | |
| smoothmillis | playerent | |
| spawnstate(int gamemode) | playerent | [inline, virtual] |
| spectatemode | playerent | |
| state | physent | |
| stopmoving() | dynent | [inline] |
| strafe | physent | |
| stuck | physent | |
| targetpitch | botent | [private] |
| targetyaw | botent | [private] |
| team | playerent | |
| timeinair | physent | |
| trycrouch | physent | |
| type | physent | |
| vel | physent | |
| weaponchanging | playerent | |
| weapons | playerent | |
| weaponsel | playerent | |
| weaponswitch(weapon *w) | playerent | [inline] |
| yaw | physent | |
| ~botent() | botent | [inline, private] |
| ~dynent() | dynent | [inline, virtual] |
| ~physent() | physent | [inline, virtual] |
| ~playerent() | playerent | [inline, virtual] |
| ~playerstate() | playerstate | [inline, virtual] |