#include <entity.h>
Inherits dynent, and playerstate.
Inherited by botent.

| playerent::playerent | ( | ) | [inline] |
| virtual playerent::~playerent | ( | ) | [inline, virtual] |
| bool playerent::allowmove | ( | ) | [inline] |
| void playerent::damageroll | ( | float | damage | ) | [inline] |
| bool playerent::isspectating | ( | ) | [inline] |
| void playerent::resetspec | ( | ) | [inline] |
| void playerent::respawn | ( | ) | [inline] |
Reimplemented from playerstate.
| void playerent::selectweapon | ( | int | w | ) | [inline] |
| void playerent::setnextprimary | ( | int | w | ) | [inline] |
| void playerent::setprimary | ( | int | w | ) | [inline] |
| void playerent::spawnstate | ( | int | gamemode | ) | [inline, virtual] |
Reimplemented from playerstate.
| void playerent::weaponswitch | ( | weapon * | w | ) | [inline] |
| bool playerent::attacking |
| float playerent::deltapitch |
| float playerent::deltayaw |
| int playerent::frags |
| float playerent::newpitch |
| float playerent::newyaw |
| int playerent::ping |
| int playerent::plag |
| int playerent::skin |
| const char * playerent::skin_cla |
| const char* playerent::skin_noteam |
| const char * playerent::skin_rvsf |
| weapon* playerent::weapons[NUMGUNS] |
1.5.7.1