
Classes | |
| struct | animstate |
| struct | modelattach |
| struct | model |
| struct | mapmodelinfo |
Defines | |
| #define | ANIM_INDEX 0xFF |
| #define | ANIM_LOOP (1<<8) |
| #define | ANIM_START (1<<9) |
| #define | ANIM_END (1<<10) |
| #define | ANIM_REVERSE (1<<11) |
| #define | ANIM_NOINTERP (1<<12) |
| #define | ANIM_MIRROR (1<<13) |
| #define | ANIM_NOSKIN (1<<14) |
| #define | ANIM_TRANSLUCENT (1<<15) |
| #define | ANIM_PARTICLE (1<<16) |
| #define | ANIM_DYNALLOC (1<<17) |
Enumerations | |
| enum | { ANIM_IDLE = 0, ANIM_RUN, ANIM_ATTACK, ANIM_PAIN, ANIM_JUMP, ANIM_LAND, ANIM_FLIPOFF, ANIM_SALUTE, ANIM_TAUNT, ANIM_WAVE, ANIM_POINT, ANIM_CROUCH_IDLE, ANIM_CROUCH_WALK, ANIM_CROUCH_ATTACK, ANIM_CROUCH_PAIN, ANIM_CROUCH_DEATH, ANIM_DEATH, ANIM_LYING_DEAD, ANIM_FLAG, ANIM_GUN_IDLE, ANIM_GUN_SHOOT, ANIM_GUN_RELOAD, ANIM_GUN_THROW, ANIM_MAPMODEL, ANIM_TRIGGER, ANIM_DECAY, ANIM_ALL, NUMANIMS } |
| enum | { MDL_MD2 = 1, MDL_MD3 } |
| #define ANIM_DYNALLOC (1<<17) |
| #define ANIM_END (1<<10) |
| #define ANIM_INDEX 0xFF |
| #define ANIM_LOOP (1<<8) |
| #define ANIM_MIRROR (1<<13) |
| #define ANIM_NOINTERP (1<<12) |
| #define ANIM_NOSKIN (1<<14) |
| #define ANIM_PARTICLE (1<<16) |
| #define ANIM_REVERSE (1<<11) |
| #define ANIM_START (1<<9) |
| #define ANIM_TRANSLUCENT (1<<15) |
| anonymous enum |
1.5.7.1