R:/projects/actioncube/_svn/trunk/ac/source/src/sound.h File Reference

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Classes

class  sourceowner
class  source
class  sbuffer
class  bufferhashtable
class  sourcescheduler
class  oggstream
struct  soundconfig
class  worldobjreference
class  camerareference
class  physentreference
struct  entityreference
struct  staticreference
class  location
struct  locvector
class  audiomanager

Defines

#define ALERR   alerr(true, __LINE__)

Enumerations

enum  {
  S_JUMP = 0, S_SOFTLAND, S_HARDLAND, S_BULLETAIR1,
  S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT, S_KNIFE,
  S_PISTOL, S_RPISTOL, S_SHOTGUN, S_RSHOTGUN,
  S_SUBGUN, S_RSUBGUN, S_SNIPER, S_RSNIPER,
  S_ASSAULT, S_RASSAULT, S_ITEMAMMO, S_ITEMHEALTH,
  S_ITEMARMOUR, S_ITEMAKIMBO, S_NOAMMO, S_AKIMBOOUT,
  S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4,
  S_PAIN5, S_PAIN6, S_DIE1, S_DIE2,
  S_FEXPLODE, S_SPLASH1, S_SPLASH2, S_FLAGDROP,
  S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE, S_GRENADEPULL,
  S_GRENADETHROW, S_GRENADEBOUNCE1, S_GRENADEBOUNCE2, S_RAKIMBO,
  S_GUNCHANGE, S_GIB, S_HEADSHOT, S_CALLVOTE,
  S_VOTEPASS, S_VOTEFAIL, S_FOOTSTEPS, S_FOOTSTEPSCROUCH,
  S_WATERFOOTSTEPS, S_WATERFOOTSTEPSCROUCH, S_CROUCH, S_UNCROUCH,
  S_MENUSELECT, S_MENUENTER, S_UNDERWATER, S_TINNITUS,
  S_AFFIRMATIVE, S_ALLRIGHTSIR, S_COMEONMOVE, S_COMINGINWITHTHEFLAG,
  S_COVERME, S_DEFENDTHEFLAG, S_ENEMYDOWN, S_GOGETEMBOYS,
  S_GOODJOBTEAM, S_IGOTONE, S_IMADECONTACT, S_IMATTACKING,
  S_IMONDEFENSE, S_IMONYOURTEAMMAN, S_NEGATIVE, S_NOCANDO,
  S_RECOVERTHEFLAG, S_SORRY, S_SPREADOUT, S_STAYHERE,
  S_STAYTOGETHER, S_THERESNOWAYSIR, S_WEDIDIT, S_YES,
  S_NICESHOT, S_NULL
}
enum  { M_FLAGGRAB = 0, M_LASTMINUTE1, M_LASTMINUTE2 }
enum  { SP_LOW = 0, SP_NORMAL, SP_HIGH, SP_HIGHEST }

Functions

void alclearerr ()
bool alerr (bool msg=true, int line=0)

Variables

vector< soundconfig > gamesounds
vector< soundconfig > mapsounds
ov_callbacks oggcallbacks
int soundvol
int audiodebug
audiomanager audiomgr

Define Documentation

#define ALERR   alerr(true, __LINE__)


Enumeration Type Documentation

anonymous enum

Enumerator:
S_JUMP 
S_SOFTLAND 
S_HARDLAND 
S_BULLETAIR1 
S_BULLETAIR2 
S_BULLETHIT 
S_BULLETWATERHIT 
S_KNIFE 
S_PISTOL 
S_RPISTOL 
S_SHOTGUN 
S_RSHOTGUN 
S_SUBGUN 
S_RSUBGUN 
S_SNIPER 
S_RSNIPER 
S_ASSAULT 
S_RASSAULT 
S_ITEMAMMO 
S_ITEMHEALTH 
S_ITEMARMOUR 
S_ITEMAKIMBO 
S_NOAMMO 
S_AKIMBOOUT 
S_PAIN1 
S_PAIN2 
S_PAIN3 
S_PAIN4 
S_PAIN5 
S_PAIN6 
S_DIE1 
S_DIE2 
S_FEXPLODE 
S_SPLASH1 
S_SPLASH2 
S_FLAGDROP 
S_FLAGPICKUP 
S_FLAGRETURN 
S_FLAGSCORE 
S_GRENADEPULL 
S_GRENADETHROW 
S_GRENADEBOUNCE1 
S_GRENADEBOUNCE2 
S_RAKIMBO 
S_GUNCHANGE 
S_GIB 
S_HEADSHOT 
S_CALLVOTE 
S_VOTEPASS 
S_VOTEFAIL 
S_FOOTSTEPS 
S_FOOTSTEPSCROUCH 
S_WATERFOOTSTEPS 
S_WATERFOOTSTEPSCROUCH 
S_CROUCH 
S_UNCROUCH 
S_MENUSELECT 
S_MENUENTER 
S_UNDERWATER 
S_TINNITUS 
S_AFFIRMATIVE 
S_ALLRIGHTSIR 
S_COMEONMOVE 
S_COMINGINWITHTHEFLAG 
S_COVERME 
S_DEFENDTHEFLAG 
S_ENEMYDOWN 
S_GOGETEMBOYS 
S_GOODJOBTEAM 
S_IGOTONE 
S_IMADECONTACT 
S_IMATTACKING 
S_IMONDEFENSE 
S_IMONYOURTEAMMAN 
S_NEGATIVE 
S_NOCANDO 
S_RECOVERTHEFLAG 
S_SORRY 
S_SPREADOUT 
S_STAYHERE 
S_STAYTOGETHER 
S_THERESNOWAYSIR 
S_WEDIDIT 
S_YES 
S_NICESHOT 
S_NULL 

anonymous enum

Enumerator:
M_FLAGGRAB 
M_LASTMINUTE1 
M_LASTMINUTE2 

anonymous enum

Enumerator:
SP_LOW 
SP_NORMAL 
SP_HIGH 
SP_HIGHEST 


Function Documentation

void alclearerr (  ) 

bool alerr ( bool  msg = true,
int  line = 0 
)


Variable Documentation

ov_callbacks oggcallbacks

int soundvol


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