client Struct Reference

Collaboration diagram for client:

Collaboration graph
[legend]

List of all members.

Public Member Functions

gameevent & addevent ()
void mapchange ()
void reset ()
void zap ()

Public Attributes

int type
int clientnum
ENetPeer * peer
string hostname
string name
string team
int skin
int vote
int role
int connectmillis
bool isauthed
bool timesync
int gameoffset
int lastevent
int lastvotecall
int demoflags
clientstate state
vector< gameevent > events
vector< uchar > position
vector< uchar > messages
string lastsaytext
int saychars
int lastsay
int spamcount
int at3_score
int at3_lastforce
int lastforce
bool at3_dontmove
int spawnindex
int salt


Member Function Documentation

gameevent& client::addevent (  )  [inline]

void client::mapchange (  )  [inline]

void client::reset (  )  [inline]

void client::zap (  )  [inline]


Member Data Documentation

ENetPeer* client::peer


The documentation for this struct was generated from the following file:

Generated on Mon Dec 8 21:41:34 2008 for AssaultCube by  doxygen 1.5.7.1