#include <entity.h>
Inherits worldobject.
Inherited by bounceent, and dynent.

Public Member Functions | |
| physent () | |
| virtual | ~physent () |
| void | resetinterp () |
| void | reset () |
| virtual void | oncollision () |
| virtual void | onmoved (const vec &dist) |
Public Attributes | |
| vec | o |
| vec | vel |
| vec | deltapos |
| vec | newpos |
| float | yaw |
| float | pitch |
| float | roll |
| float | pitchvel |
| float | maxspeed |
| int | timeinair |
| float | radius |
| float | eyeheight |
| float | maxeyeheight |
| float | aboveeye |
| bool | inwater |
| bool | onfloor |
| bool | onladder |
| bool | jumpnext |
| bool | crouching |
| bool | trycrouch |
| bool | cancollide |
| bool | stuck |
| int | lastjump |
| int | lastsplash |
| char | move |
| char | strafe |
| uchar | state |
| uchar | type |
| float | eyeheightvel |
| physent::physent | ( | ) | [inline] |
| virtual physent::~physent | ( | ) | [inline, virtual] |
| virtual void physent::oncollision | ( | ) | [inline, virtual] |
Reimplemented in grenadeent.
| virtual void physent::onmoved | ( | const vec & | dist | ) | [inline, virtual] |
Reimplemented in grenadeent.
| void physent::reset | ( | ) | [inline] |
Reimplemented in dynent.
| void physent::resetinterp | ( | ) | [inline] |
| float physent::aboveeye |
| bool physent::cancollide |
| bool physent::crouching |
| float physent::eyeheight |
| float physent::eyeheightvel |
| bool physent::inwater |
| bool physent::jumpnext |
| float physent::maxeyeheight |
| float physent::maxspeed |
| char physent::move |
| bool physent::onfloor |
| bool physent::onladder |
| float physent::pitch |
| float physent::pitchvel |
| float physent::radius |
| float physent::roll |
| char physent::strafe |
| bool physent::stuck |
| bool physent::trycrouch |
| float physent::yaw |
1.5.7.1