#include "pch.h"#include "cube.h"

Classes | |
| struct | strips |
| struct | stripbatch |
| struct | shadowvertex |
Defines | |
| #define | RENDERSTRIPS(strips, type) |
| #define | vert(v1, v2, v3, ls, t1, t2) |
| #define | stripend(verts) |
| #define | shadowvert(v1, v2, v3) |
| #define | df(x) s->floor-(x->vdelta/4.0f) |
Functions | |
| void | finishstrips () |
| void | setupstrips () |
| void | renderstripssky () |
| void | renderstrips () |
| void | addstrip (int type, int tex, int start, int n) |
| void | showmip () |
| void | mipstats (int a, int b, int c) |
| COMMAND (showmip, ARG_NONE) | |
| VAR (mergestrips, 0, 1, 1) | |
| VARP (lighterror, 1, 4, 100) | |
| void | render_flat (int wtex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil) |
| void | render_flatdelta (int wtex, int x, int y, int size, float h1, float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil) |
| void | render_2tris (sqr *h, sqr *s, int x1, int y1, int x2, int y2, int x3, int y3, sqr *l1, sqr *l2, sqr *l3) |
| void | render_tris (int x, int y, int size, bool topleft, sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v) |
| void | render_square (int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool flip) |
| void | resetcubes () |
| static void | resetshadowverts () |
| static void | rendershadowstrips () |
| void | rendershadow_tri (sqr *h, int x1, int y1, int x2, int y2, int x3, int y3) |
| void | rendershadow_tris (int x, int y, bool topleft, sqr *h1, sqr *h2) |
| static void | rendershadow_flat (int x, int y, int h) |
| static void | rendershadow_flatdelta (int x, int y, float h1, float h2, float h3, float h4) |
| void | rendershadow (int x, int y, int xs, int ys, const vec &texgenS, const vec &texgenT) |
Variables | |
| vector< vertex > | verts |
| stripbatch | skystrips = { DEFAULT_SKY } |
| stripbatch | stripbatches [256] |
| uchar | renderedtex [256] |
| int | renderedtexs = 0 |
| int | ati_mda_bug |
| int | nquads |
| const float | TEXTURESCALE = 32.0f |
| bool | floorstrip = false |
| bool | deltastrip = false |
| int | oh |
| int | oy |
| int | ox |
| int | striptex |
| int | ol3r |
| int | ol3g |
| int | ol3b |
| int | ol4r |
| int | ol4g |
| int | ol4b |
| int | firstindex |
| bool | showm = false |
| sqr | sbright |
| sqr | sdark |
| vector< shadowvertex > | shadowverts |
| #define df | ( | x | ) | s->floor-(x->vdelta/4.0f) |
| #define RENDERSTRIPS | ( | strips, | |||
| type | ) |
Value:
if(strips.first.length()) \ { \ if(hasMDA && !ati_mda_bug) glMultiDrawArrays_(type, strips.first.getbuf(), strips.count.getbuf(), strips.first.length()); \ else loopv(strips.first) glDrawArrays(type, strips.first[i], strips.count[i]); \ strips.first.setsizenodelete(0); \ strips.count.setsizenodelete(0); \ }
| #define shadowvert | ( | v1, | |||
| v2, | |||||
| v3 | ) |
Value:
{ \
shadowvertex &v = shadowverts.add(); \
v.x = (float)(v1); v.y = (float)(v2); v.z = (float)(v3); \
}
| #define stripend | ( | verts | ) |
Value:
if(floorstrip || deltastrip) { \ int type = GL_TRIANGLE_STRIP, len = verts.length()-firstindex; \ if(mergestrips) switch(len) { \ case 3: type = GL_TRIANGLES; break; \ case 4: type = GL_QUADS; swap(verts.last(), verts[verts.length()-2]); break; \ } \ addstrip(type, striptex, firstindex, len); \ floorstrip = deltastrip = false; \ }
| #define vert | ( | v1, | |||
| v2, | |||||
| v3, | |||||
| ls, | |||||
| t1, | |||||
| t2 | ) |
| void addstrip | ( | int | type, | |
| int | tex, | |||
| int | start, | |||
| int | n | |||
| ) |
| COMMAND | ( | showmip | , | |
| ARG_NONE | ||||
| ) |
| void finishstrips | ( | ) |
| void mipstats | ( | int | a, | |
| int | b, | |||
| int | c | |||
| ) |
| void render_2tris | ( | sqr * | h, | |
| sqr * | s, | |||
| int | x1, | |||
| int | y1, | |||
| int | x2, | |||
| int | y2, | |||
| int | x3, | |||
| int | y3, | |||
| sqr * | l1, | |||
| sqr * | l2, | |||
| sqr * | l3 | |||
| ) |
| void render_flat | ( | int | wtex, | |
| int | x, | |||
| int | y, | |||
| int | size, | |||
| int | h, | |||
| sqr * | l1, | |||
| sqr * | l2, | |||
| sqr * | l3, | |||
| sqr * | l4, | |||
| bool | isceil | |||
| ) |
| void render_flatdelta | ( | int | wtex, | |
| int | x, | |||
| int | y, | |||
| int | size, | |||
| float | h1, | |||
| float | h2, | |||
| float | h3, | |||
| float | h4, | |||
| sqr * | l1, | |||
| sqr * | l2, | |||
| sqr * | l3, | |||
| sqr * | l4, | |||
| bool | isceil | |||
| ) |
| void render_square | ( | int | wtex, | |
| float | floor1, | |||
| float | floor2, | |||
| float | ceil1, | |||
| float | ceil2, | |||
| int | x1, | |||
| int | y1, | |||
| int | x2, | |||
| int | y2, | |||
| int | size, | |||
| sqr * | l1, | |||
| sqr * | l2, | |||
| bool | flip | |||
| ) |
| void render_tris | ( | int | x, | |
| int | y, | |||
| int | size, | |||
| bool | topleft, | |||
| sqr * | h1, | |||
| sqr * | h2, | |||
| sqr * | s, | |||
| sqr * | t, | |||
| sqr * | u, | |||
| sqr * | v | |||
| ) |
| static void rendershadow_flat | ( | int | x, | |
| int | y, | |||
| int | h | |||
| ) | [static] |
| static void rendershadow_flatdelta | ( | int | x, | |
| int | y, | |||
| float | h1, | |||
| float | h2, | |||
| float | h3, | |||
| float | h4 | |||
| ) | [static] |
| void rendershadow_tri | ( | sqr * | h, | |
| int | x1, | |||
| int | y1, | |||
| int | x2, | |||
| int | y2, | |||
| int | x3, | |||
| int | y3 | |||
| ) |
| static void rendershadowstrips | ( | ) | [static] |
| void renderstrips | ( | ) |
| void renderstripssky | ( | ) |
| void resetcubes | ( | ) |
| static void resetshadowverts | ( | ) | [static] |
| void setupstrips | ( | ) |
| void showmip | ( | ) |
| VAR | ( | mergestrips | , | |
| 0 | , | |||
| 1 | , | |||
| 1 | ||||
| ) |
| VARP | ( | lighterror | , | |
| 1 | , | |||
| 4 | , | |||
| 100 | ||||
| ) |
| int ati_mda_bug |
| bool deltastrip = false |
| int firstindex |
| bool floorstrip = false |
| int nquads |
| int oh |
| int ol3b |
| int ol3g |
| int ol3r |
| int ol4b |
| int ol4g |
| int ol4r |
| int ox |
| int oy |
| uchar renderedtex[256] |
| int renderedtexs = 0 |
| bool showm = false |
| stripbatch skystrips = { DEFAULT_SKY } |
| stripbatch stripbatches[256] |
| int striptex |
| const float TEXTURESCALE = 32.0f |
1.5.7.1