clientstate Struct Reference

Inherits playerstate.

Collaboration diagram for clientstate:

Collaboration graph
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List of all members.

Public Member Functions

 clientstate ()
bool isalive (int gamemillis)
bool waitexpired (int gamemillis)
void reset ()
void respawn ()

Public Attributes

vec o
int state
int lastdeath
int lastspawn
int lifesequence
int lastshot
projectilestate< 8 > grenades
int akimbos
int akimbomillis
int flagscore
int frags
int teamkills
int deaths
int shotdamage
int damage


Constructor & Destructor Documentation

clientstate::clientstate (  )  [inline]


Member Function Documentation

bool clientstate::isalive ( int  gamemillis  )  [inline]

void clientstate::reset (  )  [inline]

void clientstate::respawn (  )  [inline]

Reimplemented from playerstate.

bool clientstate::waitexpired ( int  gamemillis  )  [inline]


Member Data Documentation


The documentation for this struct was generated from the following file:

Generated on Mon Dec 8 21:41:34 2008 for AssaultCube by  doxygen 1.5.7.1