git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
304 lines
15 KiB
HTML
304 lines
15 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN">
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>History</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: History</h1>
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</div>
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<div id="content">
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<h1>
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History</h1>
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<h2>
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AssaultCube v1.0</h2>
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<p>
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Released: 21st of November, 2008
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</p>
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<h4>Gameplay</h4>
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<ul>
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<li>New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller,
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ac_sunset, ac_arctic and ac_scaffold.</li>
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<li>New game modes: Hunt the flag, Keep the flag & Team keep the flag.</li>
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<li>Crouching, hide effectively and shoot with more precision.</li>
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<li>Smooth recoil changes.</li>
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<li>Spectator and player-following.</li>
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<li>Reduced violence mode.</li>
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</ul>
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<h4>Audio</h4>
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<ul>
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<li>OpenAL 1.1 support (Allows for 5.1 surround sound).</li>
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<li>Footsteps, bullet ricochets and other new sound effects.</li>
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<li>Voice-coms, a varietey of team commands.</li>
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<li>Action music when stealing the CTF flag.</li>
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<li>Two new soundtracks (Cube 1).</li>
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<li>Ambient map-sounds.</li>
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</ul>
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<h4>Graphics</h4>
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<ul>
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<li>Stencil shadow support.</li>
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<li>Brand new mapmodels.</li>
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<li>Vertex lighting for mapmodels.</li>
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<li>Visibility options for player models.</li>
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<li>Custom playerskin support.</li>
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<li>Scorch marks made by grenades.</li>
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<li>Muzzle flashes.</li>
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<li>Bulletholes (Cube 2).</li>
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<li>New sniper scope.</li>
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<li>New text rendering (Cube 2).</li>
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<li>Batched model rendering.</li>
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<li>New startscreen and icons.</li>
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<li>New damage screen.</li>
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</ul>
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<h4>Interface</h4>
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<ul>
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<li>Enhanced scoreboard asthetics and features.</li>
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<li>More advanced/intuitive interface for changing sound and video options.</li>
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<li>Keybinding menu, mouse invert support.</li>
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<li>Welcome menu that asks for fundamental options to be changed.</li>
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<li>Map and crosshair menus show ALL items from their resource directory.</li>
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<li>Sliders, checkboxes and text-inputs now available for menus.</li>
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<li>Better crosshair menu/support.</li>
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<li>An in-game multiplayer menu with the options that you'll specifically need while
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in-game, and also lists admin commands if you're administrator.</li>
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<li>New custom connect and admin connect menu.</li>
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<li>AssaultCube updates servers for you.</li>
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<li>Nickname, mapname and entity type auto-completion.</li>
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<li>When files are written to disk by the game, the game advises you.</li>
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<li>Game output prints scores at the end of each match in the console.</li>
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<li>Damage indicators in the HUD.</li>
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<li>Text cursor now makes a flickering effect.</li>
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<li>Better countdown timers for respawn.</li>
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<li>A compass inside the minimap.</li>
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<li>Support for apple meta keys.</li>
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<li>Mouse sensitivity is now "floating point".</li>
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</ul>
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<h4>Server</h4>
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<ul>
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<li>AssaultCube server wizard (which allows it to run as a windows service if needed).</li>
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<li>Even better netcode with various improvements.</li>
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<li>Customizable ports allowed for servers.</li>
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<li>CSL (cube server lister) support.</li>
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<li>Whois command.</li>
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<li>New masterserver implementation (OSS, ASP.NET).</li>
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<li>Server supports syslog loggin on Linux-like patforms.</li>
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<li>Auto-getmap and map config sending.</li>
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<li>Server can provide custom maps and learn new maps.</li>
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<li>When joining a server, players now connect to the smaller team.</li>
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<li>New extensions/plugin system for the server.</li>
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<li>New map storage/sending system.</li>
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<li>Support for admins to change the server description in-game.</li>
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<li>Multiple admin password support.</li>
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<li>Passwords to allow access for blacklisted players.</li>
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<li>IP Blacklisting support.</li>
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<li>Team shuffle command.</li>
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<li>Min/max player support for the maprotation - If there are too many/few players,
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depending on the map rotation settings, that map will be skipped in rotation.</li>
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<li>Auto-ban threshold for the server.</li>
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<li>Auto-forceteam ensures that teams are always even in team-based modes.</li>
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<li>The server now checks cfg files periodically and updates if any have changed.</li>
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<li>More secure sending of passwords to the server.</li>
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<li>Simple SPAM detection and suppression.</li>
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<li>Serverside demo recording (Cube 2).</li>
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<li>Searching LAN will show all LAN servers.</li>
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<li>Muliple IP addresses are allowed on one server.</li>
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</ul>
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<h4>Editing</h4>
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<ul>
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<li>New "clip" entity allows easy clipping for map editors.</li>
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<li>Better support for mods of this game.</li>
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<li>"editent" command to easily edit entities.</li>
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<li>Flags and pickups show up in edit mode.</li>
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<li>"loadnotexture" command, allowing a custom texture to be loaded if the user doesn't
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have the correct content.</li>
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<li>Better playerskin support. See /docs/playerskins.html for more information.</li>
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</ul>
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<h4>Misc</h4>
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<ul>
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<li>Configurable script security contexts to run map configs in a "sandbox".</li>
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<li>Multi-user support for Windows/Linux, stores your configurations/files to your user
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profile.</li>
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<li>Lots of new documentation, including user guides for map editing.</li>
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<li>64-bit linux binaries now included in release.</li>
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</ul>
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<h4>Fixes</h4>
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<ul>
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<li>Map cleanups/fixes.</li>
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<li>Better bot waypoints.</li>
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<li>Quick-switch exploit fixed.</li>
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<li>Forceteam/autoteam/team change issues fixed.</li>
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<li>HUD gun no longer appears to go through walls.</li>
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<li>Fixed reloading while scoping issue.</li>
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<li>"hideradar 0" doesn't disable the minimap anymore.</li>
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<li>Scope is always drawn at correct aspect ratio now.</li>
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<li>CTF flag now drops correctly on heightfields.</li>
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<li>"Unknown" servers now show as "empty".</li>
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<li>Grenades don't fall through bridges/platforms.</li>
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<li>Suicides drop the flag, instead of resetting it.</li>
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<li>Better spawning - Players don't spawn in the same location (in arena game modes).</li>
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<li>"sendmap filename" will no longer write to file, unless in co-op edit mode.</li>
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<li>"getmap" will now get the right map, or no map.</li>
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<li>Securemaps now work as intended.</li>
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<li>Mapmodel occulling fix.</li>
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<li>Documentation is IE friendly</li>
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<li>Plus many others...</li>
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</ul>
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<h2>
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AssaultCube v0.93</h2>
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<p>
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Released: 4th of June, 2007</p>
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<ul>
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<li>A new name: ActionCube is now known as AssaultCube. Best feature ever...</li>
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<li>New map: <i>ac_snow</i>.</li>
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<li>Mini team-radar.</li>
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<li>Map overview.</li>
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<li>In-game documentation reference (command prompt and menus).</li>
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<li>Water reflections.</li>
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<li>Dynamic player shadows.</li>
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<li>Bulletholes.</li>
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<li>3rd person demo playback, pausing and slow motion (experimental).</li>
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<li>Team chat.</li>
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<li>New 'admin' client role, which allows server owners to break into locked servers.</li>
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<li>New explosion GFX (Sauerbraten backport).</li>
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<li>Improved weapon sway.</li>
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<li>Small physic improvements.</li>
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<li>Improved scorebard.</li>
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<li>Server MOTD (message of the day).</li>
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<li>Master can now force a player to the enemy team.</li>
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<li>Player collisions improved.</li>
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<li>Local renaming of duplicate player names (Sauerbraten backport).</li>
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<li>Improved app launcher for Mac (Sauerbraten backport).</li>
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<li>Reload animation now plays correctly.</li>
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<li>Flag now drops correctly on heighfields.</li>
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<li>Akimbo pickup doesn't cause a weapon change when using the sniper.</li>
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<li>CTF join bug fixed.</li>
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</ul>
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<h2>
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ActionCube v0.92</h2>
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<p>
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Released: 17th of Janurary, 2007</p>
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<ul>
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<li>New bot gamemode <i>one shot, one kill</i>. </li>
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<li>Auto team.</li>
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<li>Connecting players stay dead in arena modes.</li>
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<li>Colored messages.</li>
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<li>Public and private server mastermodes.</li>
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<li>Tweaked weapon balance.</li>
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<li>Sniper headshot kills instantly and shows some gibs.</li>
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<li>All gibs count as two frags (knife, nade, sniper headshot).</li>
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<li>CTF flag resets on teamkill.</li>
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<li>A big note on the teamkillers screen.</li>
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<li>Quick nade throw (key G, MOUSE2).</li>
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<li>Better spawning.</li>
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<li>Fixed skin menu.</li>
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<li>Fixed flag disappear on disconnect.</li>
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<li>Fixed shooting while editing.</li>
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<li>Fixed invincible bots.</li>
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<li>Fixed several memory bugs.</li>
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</ul>
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<h2>
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ActionCube v0.91</h2>
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<p>
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Released: 12 of November, 2006</p>
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<p>
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Some of the features are backports from Sauerbraten, thanks to eihrul.
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</p>
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<ul>
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<li>New game mode "one shot, one kill".</li>
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<li>New map: ac_desert2.</li>
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<li>Netcode and new version of the enet library (consumes less bandwidth).</li>
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<li>Weapon balance tweaked.</li>
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<li>Config saving.</li>
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<li>Support for md3 mapmodels.</li>
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<li>Faster geometry rendering.</li>
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<li>Faster ladder climbing.</li>
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<li>3rd person death.</li>
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<li>Advanced console.</li>
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<li>Screenres command and fullscreen var.</li>
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<li>Limit fps with maxFPS.</li>
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<li>-z, -b, and -a command-line options.</li>
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<li>Ctf flagpick bug fixed.</li>
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<li>Gib crash fixed.</li>
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<li>Flag count fixed.</li>
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<li>Scores now save across disconnects.</li>
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<li>Player death animation fixed.</li>
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<li>Weapon hit absorbtion fixed.</li>
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</ul>
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<h2>
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ActionCube v0.90 - First public beta</h2>
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<p>
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Released: 4th of November, 2006
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</p>
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<h4>
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Artwork
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</h4>
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<ul>
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<li>55 new mapmodels.</li>
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<li>4 high quality new maps.</li>
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<li>100% new texture set (new, not fully original).</li>
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<li>100% new content (original, apart from sounds/playermodel).</li>
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<li>New weapons: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades.</li>
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<li>New items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup.</li>
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<li>New sounds.</li>
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<li>The well known SAS Quake2 model by Darren Pattenden.</li>
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</ul>
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<h4>
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Game/Engine
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</h4>
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<ul>
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<li>Gamemodes:
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<ul>
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<li>Capture The Flag (Ported from <i>pCube</i>).</li>
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<li>Team Deathmatch.</li>
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<li>Team Survivor.</li>
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<li>Last man Standing.</li>
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<li>Deathmatch.</li>
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<li>Pistol Frenzy.</li>
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<li>Last Swiss Standing.</li>
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</ul>
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</li>
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<li>Two fixed teams with chooseable skins.</li>
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<li>Server side maprotation (Ported from <i>pCube</i>).</li>
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<li>md3 hudguns.</li>
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<li>Vweap support for all weapons.</li>
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<li>Weapon reloading.</li>
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<li>Bullet flyby FX.</li>
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<li>Weapon bob/sway.</li>
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<li>Ladders.</li>
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<li>Gib FX.</li>
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<li>New menu/HUD GFX (model drawing).</li>
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<li>Simple kick/ban systems.</li>
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<li>Bot support (adaption of the CUBEbots).</li>
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</ul>
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<h2>
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The day makkE came to town...</h2>
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<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
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**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br clear="none" />
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Aug 01 16:12:02 --> makkE ([email protected]) has joined
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#ActionCube<br clear="none" />
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Aug 01 16:12:18 <makkE> hi<br clear="none" />
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Aug 01 16:13:29 <driAn> hi
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</div>
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<h2>
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Project Launch
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</h2>
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<p>
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In July 2004, Arghvark, driAn, Verbal_ and dtd started developing AssaultCube.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions
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</div>
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</div>
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</body>
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</html>
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