updated history to current changelog.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+211
-218
@@ -21,274 +21,266 @@
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<h2>
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AssaultCube v1.0</h2>
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<p>
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2008/11/16</p>
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<p>
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<u>Gameplay</u>
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Released: 21st of November, 2008
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</p>
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<h4>Gameplay</h4>
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<ul>
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<li>New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller,
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ac_sunset, ac_arctic and ac_scaffold</li>
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<li>New game modes: Hunt the flag, Keep the flag & Team keep the flag</li>
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<li>Crouching, hide effectively and shoot with more precision</li>
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<li>Smooth recoil changes</li>
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<li>Spectator and player-following</li>
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<li>Reduced violence mode</li>
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ac_sunset, ac_arctic and ac_scaffold.</li>
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<li>New game modes: Hunt the flag, Keep the flag & Team keep the flag.</li>
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<li>Crouching, hide effectively and shoot with more precision.</li>
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<li>Smooth recoil changes.</li>
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<li>Spectator and player-following.</li>
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<li>Reduced violence mode.</li>
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</ul>
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<p>
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<u>Audio</u>
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</p>
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<h4>Audio</h4>
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<ul>
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<li>OpenAL 1.1 support (Allows for 5.1 surround sound)</li>
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<li>Footsteps, bullet ricochets and other new sound effects</li>
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<li>Voice-coms, a varietey of team commands</li>
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<li>Action music when stealing the CTF flag</li>
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<li>Two new soundtracks (Cube 1)</li>
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<li>Ambient map-sounds</li>
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<li>OpenAL 1.1 support (Allows for 5.1 surround sound).</li>
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<li>Footsteps, bullet ricochets and other new sound effects.</li>
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<li>Voice-coms, a varietey of team commands.</li>
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<li>Action music when stealing the CTF flag.</li>
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<li>Two new soundtracks (Cube 1).</li>
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<li>Ambient map-sounds.</li>
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</ul>
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<p>
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<u>Graphics</u>
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</p>
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<h4>Graphics</h4>
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<ul>
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<li>Stencil shadow support</li>
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<li>Brand new mapmodels</li>
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<li>Vertex lighting for mapmodels</li>
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<li>Visibility options for player models</li>
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<li>Custom playerskin support</li>
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<li>Scorch marks made by grenades</li>
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<li>Muzzle flashes</li>
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<li>Bulletholes (Cube 2)</li>
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<li>New sniper scope</li>
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<li>New text rendering (Cube 2)</li>
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<li>Batched model rendering</li>
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<li>Stencil shadow support.</li>
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<li>Brand new mapmodels.</li>
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<li>Vertex lighting for mapmodels.</li>
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<li>Visibility options for player models.</li>
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<li>Custom playerskin support.</li>
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<li>Scorch marks made by grenades.</li>
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<li>Muzzle flashes.</li>
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<li>Bulletholes (Cube 2).</li>
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<li>New sniper scope.</li>
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<li>New text rendering (Cube 2).</li>
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<li>Batched model rendering.</li>
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<li>New startscreen and icons.</li>
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<li>New damage screen.</li>
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</ul>
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<p>
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<u>Interface</u>
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</p>
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<h4>Interface</h4>
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<ul>
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<li>Enhanced scoreboard asthetics and features</li>
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<li>More advanced/intuitive interface for changing sound and video options</li>
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<li>Keybinding menu, mouse invert support</li>
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<li>Welcome menu that asks for fundamental options to be changed</li>
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<li>Map and crosshair menus show ALL items from their resource directory</li>
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<li>Sliders, checkboxes and text-inputs now available for menus</li>
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<li>Better crosshair menu/support</li>
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<li>Enhanced scoreboard asthetics and features.</li>
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<li>More advanced/intuitive interface for changing sound and video options.</li>
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<li>Keybinding menu, mouse invert support.</li>
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<li>Welcome menu that asks for fundamental options to be changed.</li>
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<li>Map and crosshair menus show ALL items from their resource directory.</li>
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<li>Sliders, checkboxes and text-inputs now available for menus.</li>
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<li>Better crosshair menu/support.</li>
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<li>An in-game multiplayer menu with the options that you'll specifically need while
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in-game, and also lists admin commands if you're administrator</li>
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<li>New custom connect and admin connect menu</li>
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<li>AC updates servers for you</li>
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<li>Nickname, mapname and entity type auto-completion</li>
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<li>When files are written to disk by the game, the game outputs information saying
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so</li>
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<li>Game output prints scores at the end of each match in the console</li>
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<li>Damage indicators in the HUD</li>
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<li>Text cursor now makes a flickering effect</li>
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<li>Better countdown timers for respawn</li>
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<li>A compass inside the minimap</li>
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<li>Support for apple meta keys</li>
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in-game, and also lists admin commands if you're administrator.</li>
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<li>New custom connect and admin connect menu.</li>
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<li>AssaultCube updates servers for you.</li>
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<li>Nickname, mapname and entity type auto-completion.</li>
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<li>When files are written to disk by the game, the game advises you.</li>
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<li>Game output prints scores at the end of each match in the console.</li>
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<li>Damage indicators in the HUD.</li>
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<li>Text cursor now makes a flickering effect.</li>
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<li>Better countdown timers for respawn.</li>
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<li>A compass inside the minimap.</li>
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<li>Support for apple meta keys.</li>
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<li>Mouse sensitivity is now "floating point".</li>
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</ul>
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<p>
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<u>Server</u>
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</p>
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<h4>Server</h4>
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<ul>
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<li>AssaultCube server wizard (Plus allowing for it to run as a windows service)</li>
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<li>Even better netcode with various improvements</li>
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<li>Customizable ports allowed for servers</li>
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<li>CSL (cube server lister) support</li>
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<li>Whois command</li>
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<li>New masterserver implementation (OSS, ASP.NET)</li>
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<li>Server supports syslog loggin on Linux-like patforms</li>
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<li>Auto-getmap and map config sending</li>
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<li>Server can provide custom maps and learn new maps</li>
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<li>When joining a server, players now connect to the smaller team</li>
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<li>New extensions/plugin system for the server</li>
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<li>New map storage/sending system</li>
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<li>Support for admins to change the server description in-game</li>
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<li>Multiple admin password support</li>
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<li>Passwords to allow access for blacklisted players</li>
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<li>IP Blacklisting support</li>
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<li>Team shuffle command</li>
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<li>AssaultCube server wizard (which allows it to run as a windows service if needed).</li>
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||||
<li>Even better netcode with various improvements.</li>
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<li>Customizable ports allowed for servers.</li>
|
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<li>CSL (cube server lister) support.</li>
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<li>Whois command.</li>
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<li>New masterserver implementation (OSS, ASP.NET).</li>
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<li>Server supports syslog loggin on Linux-like patforms.</li>
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<li>Auto-getmap and map config sending.</li>
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<li>Server can provide custom maps and learn new maps.</li>
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<li>When joining a server, players now connect to the smaller team.</li>
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||||
<li>New extensions/plugin system for the server.</li>
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||||
<li>New map storage/sending system.</li>
|
||||
<li>Support for admins to change the server description in-game.</li>
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||||
<li>Multiple admin password support.</li>
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<li>Passwords to allow access for blacklisted players.</li>
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<li>IP Blacklisting support.</li>
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<li>Team shuffle command.</li>
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<li>Min/max player support for the maprotation - If there are too many/few players,
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depending on the map rotation settings, that map will be skipped in rotation</li>
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<li>Auto-ban threshold for the server</li>
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<li>Auto-forceteam ensures that teams are always even in team-based modes</li>
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<li>The server now checks cfg files periodically</li>
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<li>More secure sending of passwords to the server</li>
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<li>Simple SPAM detection and suppression</li>
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<li>Serverside demo recording (Cube 2)</li>
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<li>Searching LAN will show all LAN servers</li>
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depending on the map rotation settings, that map will be skipped in rotation.</li>
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<li>Auto-ban threshold for the server.</li>
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<li>Auto-forceteam ensures that teams are always even in team-based modes.</li>
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<li>The server now checks cfg files periodically and updates if any have changed.</li>
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<li>More secure sending of passwords to the server.</li>
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<li>Simple SPAM detection and suppression.</li>
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<li>Serverside demo recording (Cube 2).</li>
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<li>Searching LAN will show all LAN servers.</li>
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<li>Muliple IP addresses are allowed on one server.</li>
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</ul>
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<p>
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<u>Editing</u></p>
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<h4>Editing</h4>
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<ul>
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<li>New "clip" entity allows easy clipping for map editors</li>
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<li>Better support for mods of this game</li>
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<li>"editent" command to easily edit entities</li>
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<li>Flags and pickups show up in edit mode</li>
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<li>New "clip" entity allows easy clipping for map editors.</li>
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<li>Better support for mods of this game.</li>
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<li>"editent" command to easily edit entities.</li>
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<li>Flags and pickups show up in edit mode.</li>
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<li>"loadnotexture" command, allowing a custom texture to be loaded if the user doesn't
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have the correct content</li>
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have the correct content.</li>
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<li>Better playerskin support. See /docs/playerskins.html for more information.</li>
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</ul>
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<p>
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<u>Misc</u></p>
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<h4>Misc</h4>
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<ul>
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<li>Configurable script security contexts to run map configs in a "sandbox"</li>
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<li>Configurable script security contexts to run map configs in a "sandbox".</li>
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<li>Multi-user support for Windows/Linux, stores your configurations/files to your user
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profile</li>
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<li>Lots of new documentation, including user guides for map editing</li>
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<li>64-bit linux binaries now included in release</li>
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profile.</li>
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<li>Lots of new documentation, including user guides for map editing.</li>
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<li>64-bit linux binaries now included in release.</li>
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</ul>
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<p>
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<u>Fixes</u>
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</p>
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<h4>Fixes</h4>
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<ul>
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<li>Map cleanups/fixes</li>
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<li>Better bot waypoints</li>
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<li>Quick-switch exploit fixed</li>
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<li>Forceteam/autoteam/team change issues fixed</li>
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<li>HUD gun no longer appears to go through walls</li>
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<li>Fixed reloading while scoping issue</li>
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<li>"hideradar 0" doesn't disable the minimap anymore</li>
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<li>Scope is always drawn at correct aspect ratio now</li>
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<li>CTF flag now drops correctly on heightfields</li>
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<li>"Unknown" servers now show as "empty"</li>
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<li>Grenades don't fall through bridges/platforms</li>
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<li>Suicides drop the flag, instead of resetting it</li>
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<li>Better spawning - Players don't spawn in the same location (in arena game modes)</li>
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<li>"sendmap filename" will no longer write to file, unless in coopedit mode</li>
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<li>"getmap" will get the right map, or no map</li>
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<li>Securemaps now work as intended</li>
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<li>Mapmodel occulling fix</li>
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<li>etc</li>
|
||||
<li>Map cleanups/fixes.</li>
|
||||
<li>Better bot waypoints.</li>
|
||||
<li>Quick-switch exploit fixed.</li>
|
||||
<li>Forceteam/autoteam/team change issues fixed.</li>
|
||||
<li>HUD gun no longer appears to go through walls.</li>
|
||||
<li>Fixed reloading while scoping issue.</li>
|
||||
<li>"hideradar 0" doesn't disable the minimap anymore.</li>
|
||||
<li>Scope is always drawn at correct aspect ratio now.</li>
|
||||
<li>CTF flag now drops correctly on heightfields.</li>
|
||||
<li>"Unknown" servers now show as "empty".</li>
|
||||
<li>Grenades don't fall through bridges/platforms.</li>
|
||||
<li>Suicides drop the flag, instead of resetting it.</li>
|
||||
<li>Better spawning - Players don't spawn in the same location (in arena game modes).</li>
|
||||
<li>"sendmap filename" will no longer write to file, unless in co-op edit mode.</li>
|
||||
<li>"getmap" will now get the right map, or no map.</li>
|
||||
<li>Securemaps now work as intended.</li>
|
||||
<li>Mapmodel occulling fix.</li>
|
||||
<li>Documentation is IE friendly</li>
|
||||
<li>Plus many others...</li>
|
||||
</ul>
|
||||
<h2>
|
||||
AssaultCube v0.93</h2>
|
||||
<p>
|
||||
2007/06/04</p>
|
||||
Released: 4th of June, 2007</p>
|
||||
<ul>
|
||||
<li>a new name: ActionCube is now known as AssaultCube. Best feature ever..</li>
|
||||
<li>new map <i>ac_snow</i></li>
|
||||
<li>mini team-radar</li>
|
||||
<li>map overview</li>
|
||||
<li>ingame documentation reference (command prompt and menus)</li>
|
||||
<li>water reflections</li>
|
||||
<li>dynamic player shadows</li>
|
||||
<li>bulletholes</li>
|
||||
<li>3rd person demo playback, pausing and slow motion (experimental)</li>
|
||||
<li>team chat</li>
|
||||
<li>new 'admin' client role, break into locked servers</li>
|
||||
<li>new explosion gfx (sauer backport)</li>
|
||||
<li>improved weapon sway</li>
|
||||
<li>small physic improvements</li>
|
||||
<li>improved scorebard</li>
|
||||
<li>server MOTD (message of the day)</li>
|
||||
<li>master can now force a player to the enemy team</li>
|
||||
<li>player collisions improved</li>
|
||||
<li>local renaming of duplicate player names (sauer backport)</li>
|
||||
<li>improved app launcher for Mac (sauer backport)</li>
|
||||
<li>reload animation now plays correctly</li>
|
||||
<li>flag now drops correctly on heighfields</li>
|
||||
<li>akimbo pickup does cause a weapon change anymore when using the sniper</li>
|
||||
<li>ctf join bug fixed</li>
|
||||
<li>A new name: ActionCube is now known as AssaultCube. Best feature ever...</li>
|
||||
<li>New map: <i>ac_snow</i>.</li>
|
||||
<li>Mini team-radar.</li>
|
||||
<li>Map overview.</li>
|
||||
<li>In-game documentation reference (command prompt and menus).</li>
|
||||
<li>Water reflections.</li>
|
||||
<li>Dynamic player shadows.</li>
|
||||
<li>Bulletholes.</li>
|
||||
<li>3rd person demo playback, pausing and slow motion (experimental).</li>
|
||||
<li>Team chat.</li>
|
||||
<li>New 'admin' client role, which allows server owners to break into locked servers.</li>
|
||||
<li>New explosion GFX (Sauerbraten backport).</li>
|
||||
<li>Improved weapon sway.</li>
|
||||
<li>Small physic improvements.</li>
|
||||
<li>Improved scorebard.</li>
|
||||
<li>Server MOTD (message of the day).</li>
|
||||
<li>Master can now force a player to the enemy team.</li>
|
||||
<li>Player collisions improved.</li>
|
||||
<li>Local renaming of duplicate player names (Sauerbraten backport).</li>
|
||||
<li>Improved app launcher for Mac (Sauerbraten backport).</li>
|
||||
<li>Reload animation now plays correctly.</li>
|
||||
<li>Flag now drops correctly on heighfields.</li>
|
||||
<li>Akimbo pickup doesn't cause a weapon change when using the sniper.</li>
|
||||
<li>CTF join bug fixed.</li>
|
||||
</ul>
|
||||
<h2>
|
||||
ActionCube v0.92</h2>
|
||||
<p>
|
||||
2007/01/17</p>
|
||||
Released: 17th of Janurary, 2007</p>
|
||||
<ul>
|
||||
<li>new bot gamemode <i>one shot, one kill</i> </li>
|
||||
<li>auto team</li>
|
||||
<li>connecting players stay dead in arena modes</li>
|
||||
<li>colored messages</li>
|
||||
<li>public and private server mastermodes</li>
|
||||
<li>tweaked weapon balance</li>
|
||||
<li>sniper headshot kills instantly and shows some gibs</li>
|
||||
<li>all gib frags count as two frags (knife, nade, sniper headshot)</li>
|
||||
<li>ctf flag reset on teamkill</li>
|
||||
<li>a big note on the teamkillers screen</li>
|
||||
<li>quick nade throw (key G, MOUSE2)</li>
|
||||
<li>better spawning</li>
|
||||
<li>fixed skin menu</li>
|
||||
<li>fixed flag disappear on disconnect</li>
|
||||
<li>fixed shooting while editing</li>
|
||||
<li>fixed invincible bots</li>
|
||||
<li>fixed several memory bugs</li>
|
||||
<li>New bot gamemode <i>one shot, one kill</i>. </li>
|
||||
<li>Auto team.</li>
|
||||
<li>Connecting players stay dead in arena modes.</li>
|
||||
<li>Colored messages.</li>
|
||||
<li>Public and private server mastermodes.</li>
|
||||
<li>Tweaked weapon balance.</li>
|
||||
<li>Sniper headshot kills instantly and shows some gibs.</li>
|
||||
<li>All gibs count as two frags (knife, nade, sniper headshot).</li>
|
||||
<li>CTF flag resets on teamkill.</li>
|
||||
<li>A big note on the teamkillers screen.</li>
|
||||
<li>Quick nade throw (key G, MOUSE2).</li>
|
||||
<li>Better spawning.</li>
|
||||
<li>Fixed skin menu.</li>
|
||||
<li>Fixed flag disappear on disconnect.</li>
|
||||
<li>Fixed shooting while editing.</li>
|
||||
<li>Fixed invincible bots.</li>
|
||||
<li>Fixed several memory bugs.</li>
|
||||
</ul>
|
||||
<h2>
|
||||
ActionCube v0.91</h2>
|
||||
<p>
|
||||
2006/11/12</p>
|
||||
Released: 12 of November, 2006</p>
|
||||
<p>
|
||||
Some of the features are backports from Sauerbraten. Thanks to eihrul.
|
||||
Some of the features are backports from Sauerbraten, thanks to eihrul.
|
||||
</p>
|
||||
<ul>
|
||||
<li>new game mode "one shot, one kill"</li>
|
||||
<li>new map ac_desert2</li>
|
||||
<li>netcode and new version of the enet library, consumes less bandwidth</li>
|
||||
<li>weapon balance tweaked</li>
|
||||
<li>config saving</li>
|
||||
<li>support for md3 mapmodels</li>
|
||||
<li>faster geometry rendering</li>
|
||||
<li>faster ladder climbing</li>
|
||||
<li>3rd person death</li>
|
||||
<li>advanced console</li>
|
||||
<li>screenres command and fullscreen var</li>
|
||||
<li>limit fps with maxfps</li>
|
||||
<li>-z, -b, and -a command-line options</li>
|
||||
<li>ctf flagpick bug fixed</li>
|
||||
<li>gib crash fixed</li>
|
||||
<li>flag count fixed</li>
|
||||
<li>scores now save across disconnects</li>
|
||||
<li>player death animation fixed</li>
|
||||
<li>weapon hit absorbtion fixed</li>
|
||||
<li>New game mode "one shot, one kill".</li>
|
||||
<li>New map: ac_desert2.</li>
|
||||
<li>Netcode and new version of the enet library (consumes less bandwidth).</li>
|
||||
<li>Weapon balance tweaked.</li>
|
||||
<li>Config saving.</li>
|
||||
<li>Support for md3 mapmodels.</li>
|
||||
<li>Faster geometry rendering.</li>
|
||||
<li>Faster ladder climbing.</li>
|
||||
<li>3rd person death.</li>
|
||||
<li>Advanced console.</li>
|
||||
<li>Screenres command and fullscreen var.</li>
|
||||
<li>Limit fps with maxFPS.</li>
|
||||
<li>-z, -b, and -a command-line options.</li>
|
||||
<li>Ctf flagpick bug fixed.</li>
|
||||
<li>Gib crash fixed.</li>
|
||||
<li>Flag count fixed.</li>
|
||||
<li>Scores now save across disconnects.</li>
|
||||
<li>Player death animation fixed.</li>
|
||||
<li>Weapon hit absorbtion fixed.</li>
|
||||
</ul>
|
||||
<h2>
|
||||
ActionCube v0.9</h2>
|
||||
ActionCube v0.90 - First public beta</h2>
|
||||
<p>
|
||||
2006/11/04 - Release of the first public beta. Some quick infos:
|
||||
Released: 4th of November, 2006
|
||||
</p>
|
||||
<p>
|
||||
<h4>
|
||||
Artwork
|
||||
</p>
|
||||
</h4>
|
||||
<ul>
|
||||
<li>55 new mapmodels</li>
|
||||
<li>4 high quality maps</li>
|
||||
<li>100% new texture set (new, not fully original ;)</li>
|
||||
<li>100% new content (original, apart from sounds, playermodel)</li>
|
||||
<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
|
||||
<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
|
||||
<li>new sounds</li>
|
||||
<li>the well known sas quake2 model by Darren Pattenden</li>
|
||||
<li>55 new mapmodels.</li>
|
||||
<li>4 high quality new maps.</li>
|
||||
<li>100% new texture set (new, not fully original).</li>
|
||||
<li>100% new content (original, apart from sounds/playermodel).</li>
|
||||
<li>New weapons: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades.</li>
|
||||
<li>New items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup.</li>
|
||||
<li>New sounds.</li>
|
||||
<li>The well known SAS Quake2 model by Darren Pattenden.</li>
|
||||
</ul>
|
||||
<p>
|
||||
<h4>
|
||||
Game/Engine
|
||||
</p>
|
||||
</h4>
|
||||
<ul>
|
||||
<li>gamemodes
|
||||
<li>Gamemodes:
|
||||
<ul>
|
||||
<li>Capture The Flag (pCube)</li>
|
||||
<li>Team Deathmatch</li>
|
||||
<li>Team Survivor</li>
|
||||
<li>Last man Standing</li>
|
||||
<li>Deathmatch</li>
|
||||
<li>Pistol Frenzy</li>
|
||||
<li>Last Swiss Standing</li>
|
||||
<li>Capture The Flag (Ported from <i>pCube</i>).</li>
|
||||
<li>Team Deathmatch.</li>
|
||||
<li>Team Survivor.</li>
|
||||
<li>Last man Standing.</li>
|
||||
<li>Deathmatch.</li>
|
||||
<li>Pistol Frenzy.</li>
|
||||
<li>Last Swiss Standing.</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>two fixed teams with chooseable skins</li>
|
||||
<li>server side maprotation (pCube)</li>
|
||||
<li>md3 hudguns</li>
|
||||
<li>vweap support for all weapons</li>
|
||||
<li>weapon reloading</li>
|
||||
<li>bullet flyby fx</li>
|
||||
<li>weapon bob/sway</li>
|
||||
<li>ladders</li>
|
||||
<li>gib fx</li>
|
||||
<li>new menu/hud gfx (model drawing)</li>
|
||||
<li>simple kick/ban system</li>
|
||||
<li>bot support (adaption of the cubebots)</li>
|
||||
<li>Two fixed teams with chooseable skins.</li>
|
||||
<li>Server side maprotation (Ported from <i>pCube</i>).</li>
|
||||
<li>md3 hudguns.</li>
|
||||
<li>Vweap support for all weapons.</li>
|
||||
<li>Weapon reloading.</li>
|
||||
<li>Bullet flyby FX.</li>
|
||||
<li>Weapon bob/sway.</li>
|
||||
<li>Ladders.</li>
|
||||
<li>Gib FX.</li>
|
||||
<li>New menu/HUD GFX (model drawing).</li>
|
||||
<li>Simple kick/ban systems.</li>
|
||||
<li>Bot support (adaption of the CUBEbots).</li>
|
||||
</ul>
|
||||
<h2>
|
||||
The day makkE came to town</h2>
|
||||
The day makkE came to town...</h2>
|
||||
<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
|
||||
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br clear="none" />
|
||||
Aug 01 16:12:02 --> makkE ([email protected]) has joined
|
||||
@@ -297,9 +289,10 @@
|
||||
Aug 01 16:13:29 <driAn> hi
|
||||
</div>
|
||||
<h2>
|
||||
Project Launch</h2>
|
||||
Project Launch
|
||||
</h2>
|
||||
<p>
|
||||
July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
|
||||
In July 2004, Arghvark, driAn, Verbal_ and dtd started developing AssaultCube.
|
||||
</p>
|
||||
</div>
|
||||
<div id="footer">
|
||||
|
||||
Reference in New Issue
Block a user