git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
71 lines
2.1 KiB
C
71 lines
2.1 KiB
C
#ifndef __CUBE_H__
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#define __CUBE_H__
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// to "trick" i18n/gettext
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#define CC '\f'
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#include "platform.h"
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#include "tools.h"
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#include "geom.h"
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#include "model.h"
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#include "protocol.h"
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#include "sound.h"
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#include "weapon.h"
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#include "entity.h"
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#include "world.h"
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#include "i18n.h"
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#include "command.h"
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#ifndef STANDALONE
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#include "varray.h"
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#include "vote.h"
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#include "console.h"
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enum
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{
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SDL_AC_BUTTON_WHEELDOWN = -5,
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SDL_AC_BUTTON_WHEELUP = -4,
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SDL_AC_BUTTON_RIGHT = -3,
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SDL_AC_BUTTON_MIDDLE = -2,
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SDL_AC_BUTTON_LEFT = -1
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};
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#endif
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extern sqr *world, *wmip[]; // map data, the mips are sequential 2D arrays in memory
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extern header hdr; // current map header
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extern int sfactor, ssize; // ssize = 2^sfactor
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extern int cubicsize, mipsize; // cubicsize = ssize^2
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extern physent *camera1; // camera representing perspective of player, usually player1
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extern playerent *player1; // special client ent that receives input and acts as camera
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extern vector<playerent *> players; // all the other clients (in multiplayer)
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extern vector<bounceent *> bounceents;
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extern bool editmode;
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extern vector<entity> ents; // map entities
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extern vector<int> eh_ents; // edithide entities
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extern vec worldpos, camup, camright, camdir; // current target of the crosshair in the world
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extern int lastmillis, totalmillis, nextmillis; // last time
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extern int curtime; // current frame time
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extern int interm;
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extern int gamemode, nextmode;
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extern int gamespeed;
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extern int xtraverts;
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extern float fovy, aspect;
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extern int farplane;
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extern bool minimap, reflecting, refracting;
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extern int stenciling, stencilshadow;
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extern bool intermission;
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extern int arenaintermission;
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extern hashtable<char *, enet_uint32> mapinfo;
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extern int hwtexsize, hwmaxaniso;
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extern int numspawn[3], maploaded, numflagspawn[2];
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extern int verbose;
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#define AC_VERSION 1200
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#define AC_MASTER_URI "assault.cubers.net"
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#define AC_MASTER_PORT 28760
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#define MAXCL 16
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#include "protos.h" // external function decls
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#endif
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