Used original 64-bit frameworks: SDL2 v.2.0.5, SDL2_image v.2.0.1, and from SDL2_mixer v.2.0.1: Ogg v.1.3.1 and Vorbis v.1.3.3. For potential custom compiling AC for 32-bit Mac there will be needed self-compiled 32-bit frameworks. Launcher has to be compiled as 32-bit, otherwise it won't start nowadays.
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419 B
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7 lines
419 B
Plaintext
Tips for compiling AssaultCube in Xcode:
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1. For “assaultcube” scheme/target:
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a) set “Release-Deployment” as configuration to build, in menu Product > Edit Scheme > Run > Build Configuration
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b) set 64-bit architecture in menu Product > Destination
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2. Build “assaultcube” scheme, in result the package assaultcube.dmg will be created in subfolder under /private/var/root/Library/Developer/Xcode/DerivedData/
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