Files
assaultcube-/source/src/sound.cpp
T
Lee Salzman 2116e876b1 removing unused var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-22 00:14:45 +00:00

1373 lines
32 KiB
C++

// sound.cpp: uses OpenAL, some code chunks are from devmaster.net and gamedev.net
#include "pch.h"
#include "cube.h"
#ifdef __APPLE__
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#include "Vorbis/vorbisfile.h"
#else
#include "AL/al.h"
#include "AL/alc.h"
#include "vorbis/vorbisfile.h"
#endif
VARF(audio, 0, 1, 1, initwarning("audio"));
static bool nosound = true;
ALCdevice *device = NULL;
ALCcontext *context = NULL;
void alclearerr()
{
alGetError();
}
bool alerr(bool msg = true)
{
ALenum er = alGetError();
if(er && msg) conoutf("\f3OpenAL Error (%X)", er);
return er > 0;
}
// provides an interface for callbacks.
struct sourceowner
{
virtual ~sourceowner(){};
virtual void onsourcereassign(struct source *s) = 0;
};
// represents an OpenAL source, an audio emitter in the 3D world
// available sources are provided by the sourcescheduler
struct source
{
ALuint id;
sourceowner *owner;
bool locked, valid;
int priority;
source() : id(0), owner(NULL), locked(false), valid(false), priority(SP_NORMAL)
{
valid = generate();
};
~source()
{
if(valid) delete_();
};
void lock() { locked = true; }
void unlock()
{
locked = false;
stop();
buffer(NULL);
}
void reset()
{
owner = NULL;
locked = false;
priority = SP_NORMAL;
// restore default settings
stop();
buffer(NULL);
gain(1.0f);
pitch(1.0f);
position(0.0, 0.0, 0.0);
sourcerelative(false);
}
void init(sourceowner *o)
{
ASSERT(o);
owner = o;
}
void onreassign()
{
if(owner)
{
owner->onsourcereassign(this);
owner = NULL;
}
}
// OpenAL wrapping methods
bool generate()
{
alclearerr();
alGenSources(1, &id);
//ASSERT(id<1000);
alSourcef(id, AL_REFERENCE_DISTANCE, 1.0f);
return !alerr(false);
}
bool delete_()
{
alclearerr();
alDeleteSources(1, &id);
return !alerr();
}
bool buffer(ALuint buf_id)
{
alclearerr();
alSourcei(id, AL_BUFFER, buf_id);
return !alerr();
}
bool looping(bool enable)
{
alclearerr();
alSourcei(id, AL_LOOPING, enable ? 1 : 0);
return !alerr();
}
bool queuebuffers(ALsizei n, const ALuint *buffer_ids)
{
alclearerr();
alSourceQueueBuffers(id, n, buffer_ids);
return !alerr();
}
bool unqueueallbuffers()
{
alclearerr();
ALint queued;
alGetSourcei(id, AL_BUFFERS_QUEUED, &queued);
alerr();
loopi(queued)
{
ALuint buffer;
alSourceUnqueueBuffers(id, 1, &buffer);
}
return !alerr();
}
bool gain(float g)
{
alclearerr();
alSourcef(id, AL_GAIN, g);
return !alerr();
}
bool pitch(float p)
{
alclearerr();
alSourcef(id, AL_PITCH, p);
return !alerr();
}
bool position(const vec &pos)
{
alclearerr();
alSourcefv(id, AL_POSITION, (ALfloat *) &pos);
return !alerr();
}
bool position(float x, float y, float z)
{
alclearerr();
alSource3f(id, AL_POSITION, x, y, z);
return !alerr();
}
vec position()
{
alclearerr();
vec p;
alGetSourcefv(id, AL_POSITION, (ALfloat*) &p);
if(alerr()) return vec(0,0,0);
else return p;
}
bool sourcerelative(bool enable)
{
alclearerr();
alSourcei(id, AL_SOURCE_RELATIVE, enable ? AL_TRUE : AL_FALSE);
//alSourcef(id, AL_ROLLOFF_FACTOR, enable ? 1.0f : 0.0f);
return !alerr();
}
int state()
{
ALint s;
alGetSourcei(id, AL_SOURCE_STATE, &s);
return s;
}
bool playing()
{
return (state() == AL_PLAYING);
}
bool play()
{
alclearerr();
alSourcePlay(id);
return !alerr();
}
bool stop()
{
alclearerr();
alSourceStop(id);
return !alerr();
}
bool rewind()
{
alclearerr();
alSourceRewind(id);
return !alerr();
}
void printposition()
{
alclearerr();
float x, y, z;
alGetSource3f(id, AL_POSITION, &x, &y, &z);
ALint s;
alGetSourcei(id, AL_SOURCE_TYPE, &s);
conoutf("sound %d: %f\t%f\t%f\t\t%d", id, x, y, z, s);
alerr();
}
};
// AC sound scheduler, manages available sound sources
// under load it uses priority and distance information to reassign its resources
struct sourcescheduler
{
bool sourcesavail;
vector<source *> sources;
sourcescheduler()
{
sources.reserve(32);
}
~sourcescheduler()
{
sources.deletecontentsp();
}
void init()
{
sourcesavail = true;
loopi(31)
{
source *src = new source();
if(src->valid) sources.add(src);
else
{
DELETEP(src);
sourcesavail = false;
break;
}
}
}
// returns a free sound source
// consuming code must call sourcescheduler::releasesource() after use
source *newsource(int priority, const vec &o)
{
source *src = NULL;
if(sources.length())
{
// get free item
loopv(sources) if(!sources[i]->locked)
{
src = sources[i];
break;
}
}
if(!src) // no channels left :(
{
src = NULL;
if(SP_LOW == priority) return NULL;
loopv(sources) // replace stopped or lower prio sound
{
source *s = sources[i];
if(SP_LOW == s->priority)
{
src = s;
conoutf("ac sound sched: replaced low prio sound"); // FIXME
break;
}
}
if(!src)
{
float dist = camera1->o.dist(o);
float score = dist - priority*10.0f;
source *farthest = NULL;
float farthestscore = 0.0f;
loopv(sources) // still no channel, replace far away sounds of same priority
{
source *l = sources[i];
if(l->priority <= priority)
{
float ldist = camera1->o.dist(l->position());
float lscore = ldist - l->priority*10.0f;
if(!farthest || lscore > farthestscore)
{
farthest = l;
farthestscore = lscore;
}
}
}
if(farthestscore >= score+5.0f)
{
src = farthest;
conoutf("ac sound sched: replaced sound of same prio"); // FIXME
}
}
if(src) src->onreassign(); // inform previous owner about the take-over
}
if(!src)
{
conoutf("ac sound sched: sound aborted, no channel takeover possible"); // FIXME
return NULL;
}
src->reset(); // default settings
src->lock(); // exclusive lock
return src;
}
void releasesource(source *src)
{
ASSERT(src);
if(!src) return;
src->unlock();
}
};
// scheduler instance
sourcescheduler scheduler;
struct oggstream
{
OggVorbis_File oggfile;
bool isopen;
vorbis_info *info;
ALuint bufferids[2];
source *src;
ALenum format;
ALint laststate;
string name;
double totalseconds;
static const int BUFSIZE = (1024 * 16);
int startmillis, endmillis, startfademillis, endfademillis;
float volume, gain;
bool looping;
oggstream() : isopen(false), src(NULL)
{
reset();
src = scheduler.newsource(SP_HIGH, camera1->o);
if(src) src->sourcerelative(true);
alclearerr();
alGenBuffers(2, bufferids);
alerr();
}
~oggstream()
{
reset();
if(src) scheduler.releasesource(src);
alclearerr();
alDeleteBuffers(2, bufferids);
alerr();
}
bool open(const char *f)
{
if(!f || playing()) return false;
if(playing() || isopen) reset();
const char *exts[] = { "", ".wav", ".ogg" };
string filepath;
loopi(sizeof(exts)/sizeof(exts[0]))
{
s_sprintf(filepath)("packages/audio/songs/%s%s", f, exts[i]);
FILE *file = fopen(findfile(path(filepath), "rb"), "rb");
if(!file) continue;
isopen = !ov_open_callbacks(file, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT);
if(!isopen)
{
fclose(file);
continue;
}
info = ov_info(&oggfile, -1);
format = info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
totalseconds = ov_time_total(&oggfile, -1);
s_strcpy(name, f);
return true;
}
return false;
}
bool stream(ALuint bufid)
{
loopi(2)
{
char pcm[BUFSIZE];
ALsizei size = 0;
int bitstream;
while(size < BUFSIZE)
{
long bytes = ov_read(&oggfile, pcm + size, BUFSIZE - size, isbigendian(), 2, 1, &bitstream);
if(bytes > 0) size += bytes;
else if (bytes < 0) return false;
else break; // done
}
if(size==0)
{
if(looping && !ov_pcm_seek(&oggfile, 0)) continue; // try again to replay
else return false;
}
alclearerr();
alBufferData(bufid, format, pcm, size, info->rate);
return !alerr();
}
return false;
}
bool update()
{
if(!isopen || !src || !playing()) return false;
// update buffer queue
ALint processed;
bool active = true;
alGetSourcei(src->id, AL_BUFFERS_PROCESSED, &processed);
loopi(processed)
{
ALuint buffer;
alSourceUnqueueBuffers(src->id, 1, &buffer);
active = stream(buffer);
if(active) alSourceQueueBuffers(src->id, 1, &buffer);
}
if(active)
{
// fade in
if(startmillis > 0)
{
const float start = (lastmillis-startmillis)/(float)startfademillis;
if(start>=0.00f && start<=1.00001f) setgain(start);
}
// fade out
if(endmillis > 0)
{
if(lastmillis>endmillis) // stop
{
active = false;
}
else // set gain
{
const float end = (endmillis-lastmillis)/(float)endfademillis;
if(end>=-0.00001f && end<=1.00f) setgain(end);
}
}
}
if(!active) reset();
return active;
}
void reset()
{
if(isopen)
{
isopen = !ov_clear(&oggfile);
totalseconds = 0.0f;
if(src)
{
src->stop();
src->unqueueallbuffers();
}
}
startmillis = endmillis = startfademillis = endfademillis = 0;
gain = volume = 1.0f;
looping = false;
name[0] = '\0';
}
bool playing()
{
if(!src) return false;
return src->playing();
}
void updategain()
{
ASSERT(src);
src->gain(gain*volume);
}
void setgain(float g)
{
gain = g;
updategain();
}
void setvolume(float v)
{
volume = v;
updategain();
}
void fadein(int startmillis, int fademillis)
{
setgain(0.01f);
this->startmillis = startmillis;
this->startfademillis = fademillis;
}
void fadeout(int endmillis, int fademillis)
{
this->endmillis = (endmillis || totalseconds > 0.0f) ? endmillis : lastmillis+(int)totalseconds;
this->endfademillis = fademillis;
}
bool playback(bool looping = false)
{
if(playing()) return true;
if(!src || !stream(bufferids[0]) || !stream(bufferids[1])) return false;
if(startmillis == endmillis == startfademillis == endfademillis == 0) setgain(1.0f);
updategain();
src->queuebuffers(2, bufferids);
src->play();
this->looping = looping;
return true;
}
void seek(double offset)
{
if(!totalseconds) return;
ov_time_seek_page(&oggfile, fmod(totalseconds-5.0f, totalseconds));
}
};
struct sbuffer
{
ALuint id;
string name;
sbuffer()
{
name[0] = '\0';
}
~sbuffer()
{
unload();
}
bool load(char *sound)
{
alclearerr();
alGenBuffers(1, &id);
if(!alerr())
{
const char *exts[] = { "", ".wav", ".ogg" };
string filepath;
loopi(sizeof(exts)/sizeof(exts[0]))
{
s_sprintf(filepath)("packages/audio/sounds/%s%s", sound, exts[i]);
const char *file = findfile(path(filepath), "rb");
size_t len = strlen(filepath);
if(len >= 4 && !strcasecmp(filepath + len - 4, ".ogg"))
{
FILE *f = fopen(file, "rb");
if(!f) continue;
OggVorbis_File oggfile;
if(!ov_open_callbacks(f, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT))
{
vorbis_info *info = ov_info(&oggfile, -1);
const size_t BUFSIZE = 32*1024;
vector<char> buf;
int bitstream;
long bytes;
do
{
char buffer[BUFSIZE];
bytes = ov_read(&oggfile, buffer, BUFSIZE, 0, 2, 1, &bitstream); // fix endian
loopi(bytes) buf.add(buffer[i]);
} while(bytes > 0);
alBufferData(id, info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16, buf.getbuf(), buf.length(), info->rate);
ov_clear(&oggfile);
}
else
{
fclose(f);
continue;
}
}
else
{
SDL_AudioSpec wavspec;
uint32_t wavlen;
uint8_t *wavbuf;
if(!SDL_LoadWAV(file, &wavspec, &wavbuf, &wavlen)) continue;
ALenum format;
switch(wavspec.format) // map wav header to openal format
{
case AUDIO_U8:
case AUDIO_S8:
format = wavspec.channels==2 ? AL_FORMAT_STEREO8 : AL_FORMAT_MONO8;
break;
case AUDIO_U16:
case AUDIO_S16:
format = wavspec.channels==2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
break;
default:
SDL_FreeWAV(wavbuf);
return false;
}
alBufferData(id, format, wavbuf, wavlen, wavspec.freq);
SDL_FreeWAV(wavbuf);
if(alerr()) break;
}
s_strcpy(name, sound);
return true;
}
unload(); // loading failed
}
return false;
}
void unload()
{
alclearerr();
if(alIsBuffer(id)) alDeleteBuffers(1, &id);
alerr();
}
};
oggstream *gamemusic = NULL;
struct soundconfig
{
sbuffer *buf;
int vol, uses, maxuses;
bool loop;
soundconfig(sbuffer *b, int vol, int maxuses, bool loop)
{
buf = b;
this->vol = vol;
this->maxuses = maxuses;
this->loop = loop;
uses = 0;
}
void onattach() { uses++; }
void ondetach() { uses--; }
};
vector<soundconfig> gamesounds, mapsounds;
// short living sound occurrence, dies once the sound stops
struct location : sourceowner
{
soundconfig *cfg;
source *src;
vec pos;
physent *p;
entity *e;
bool stale;
location() : cfg(NULL), src(NULL), p(NULL), e(NULL), stale(false)
{
}
~location()
{
if(e) e->soundinuse = false;
if(src) scheduler.releasesource(src);
if(cfg) cfg->ondetach();
};
bool init(int sound, physent *p = NULL, entity *ent = NULL, const vec *v = NULL, int priority = SP_NORMAL)
{
vector<soundconfig> &sounds = ent ? mapsounds : gamesounds;
if(!sounds.inrange(sound))
{
conoutf("unregistered sound: %d", sound);
stale = true;
return false;
}
// get sound config
cfg = &sounds[sound];
cfg->onattach();
if(ent && cfg->maxuses && cfg->uses >= cfg->maxuses) // check max-use limits
{
stale = true;
return false;
}
// assign buffer
sbuffer *buf = cfg->buf;
if(!buf)
{
stale = true;
return false;
}
// obtain source
src = scheduler.newsource(priority, p ? p->o : ent ? vec(ent->x, ent->y, ent->z) : v ? *v : camera1->o);
// apply configuration
if(!src || !src->valid || !src->buffer(cfg->buf->id) || !src->looping(cfg->loop) || !src->gain(cfg->vol/100.0f))
{
stale = true;
return false;
}
src->init(this);
// set position
if(p) attachtoworldobj(p);
else if(ent) attachtoworldobj(ent);
else if(v) attachtoworldobj(v);
else attachtoworldobj(camera1);
return true;
}
void attachtoworldobj(physent *d)
{
ASSERT(!stale);
if(stale) return;
p = d;
e = NULL;
if(p==camera1) src->sourcerelative(true);
}
void attachtoworldobj(const vec *v)
{
ASSERT(!stale);
if(stale) return;
p = NULL;
e = NULL;
pos.x = v->x;
pos.y = v->y;
pos.z = v->z;
src->sourcerelative(false);
}
void attachtoworldobj(entity *ent)
{
ASSERT(!stale);
if(stale) return;
e = ent;
e->soundinuse = true;
p = NULL;
if(e->attr2) // radius set
{
src->sourcerelative(true);
}
}
void play()
{
if(stale) return;
updatepos();
src->play();
}
void update()
{
if(stale) return;
int s = src->state();
switch(s)
{
case AL_PLAYING:
updatepos();
break;
case AL_STOPPED:
case AL_PAUSED:
case AL_INITIAL:
stale = true;
break;
}
}
void updatepos()
{
ASSERT(!stale);
if(stale) return;
if(p) // players
{
if(p!=camera1) src->position(p->o);
}
else if(e) // entities
{
if(e->attr2)
{
// own distance model for entities/mapsounds: linear & clamping
float dist = camera1->o.dist(vec(e->x, e->y, e->z));
if(dist <= e->attr3) src->gain(1.0f);
else if(dist <= e->attr2) src->gain(1.0f - dist/(float)e->attr2);
else src->gain(0.0f);
}
else src->position(e->x, e->y, e->z);
}
else src->position(pos); // static stuff
}
void onsourcereassign(source *s)
{
if(s==src) stale = true; // mark for deletion if source got lost
}
};
struct locvector : vector<location *>
{
virtual ~locvector(){};
int find(int sound, physent *p)
{
loopi(ulen) if(buf[i] && buf[i]->p == p && buf[i]->cfg == &gamesounds[sound]) return i;
return -1;
}
void delete_(int i)
{
location *loc = buf[i];
remove(i);
delete loc;
}
// give owner's locations a static position
void detachfromplayer(playerent *owner)
{
if(!owner) return;
loopv(*this)
{
location *l = buf[i];
if(!l || l->p != owner) continue;
l->attachtoworldobj(&l->p->o);
}
}
// update stuff, remove stale data
void updatelocations()
{
loopv(*this)
{
location *l = buf[i];
if(!l) continue;
l->update();
if(l->stale) delete_(i--);
}
}
// force pitch across all locations
void forcepitch(float pitch)
{
loopv(*this)
{
location *l = buf[i];
if(!l) continue;
if(l->src && l->src->locked) l->src->pitch(pitch);
}
}
};
locvector locations;
struct bufferhashtable : hashtable<char *, sbuffer>
{
virtual ~bufferhashtable() {};
// find or load data
virtual sbuffer *find(char *name)
{
sbuffer *b = access(name);
if(!b)
{
char *n = newstring(name);
b = &(*this)[n];
if(!b->load(name))
{
remove(name);
DELETEA(n);
b = NULL;
}
}
return b;
}
};
bufferhashtable bufferpool;
VARFP(soundvol, 0, 128, 255,
{
alListenerf(AL_GAIN, soundvol/255.0f);
});
void setmusicvol()
{
extern int musicvol;
if(gamemusic) gamemusic->setvolume(musicvol > 0 ? musicvol/255.0f : 0);
}
VARFP(musicvol, 0, 64, 255, setmusicvol());
char *musicdonecmd = NULL;
void stopsound()
{
if(nosound) return;
DELETEA(musicdonecmd);
if(gamemusic) gamemusic->reset();
}
void initsound()
{
if(!audio)
{
conoutf("audio is disabled");
return;
}
nosound = true;
device = NULL;
context = NULL;
// list available devices
if(alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"))
{
const ALCchar *devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
if(devices)
{
string d;
s_strcpy(d, "Audio devices:");
// null separated device string
for(const ALchar *c = devices; c[strlen(c)+1]; c += strlen(c)+1)
{
s_sprintf(d)("%s%c%s", d, c==devices ? ' ' : ',' , c);
}
conoutf(d);
}
}
// open device
const char *devicename = getalias("openaldevice");
device = alcOpenDevice(devicename && devicename[0] ? devicename : NULL);
if(device)
{
context = alcCreateContext(device, NULL);
if(context)
{
alcMakeContextCurrent(context);
alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
conoutf("Sound: %s (%s)", alGetString(AL_RENDERER), alGetString(AL_VENDOR));
conoutf("Driver: %s", alGetString(AL_VERSION));
scheduler.init();
gamemusic = new oggstream();
nosound = false;
}
}
if(nosound)
{
alerr();
if(context) alcDestroyContext(context);
if(device) alcCloseDevice(device);
conoutf("sound initialization failed!");
}
}
cvector musics;
void music(char *name, char *millis, char *cmd)
{
if(nosound) return;
stopsound();
if(musicvol && *name)
{
if(cmd[0]) musicdonecmd = newstring(cmd);
if(gamemusic->open(name))
{
// fade
if(atoi(millis) > 0)
{
const int fadetime = 1000;
gamemusic->fadein(lastmillis, fadetime);
gamemusic->fadeout(lastmillis+atoi(millis), fadetime);
}
// play
bool loop = cmd && cmd[0];
if(!gamemusic->playback(loop))
{
conoutf("could not play music: %s", name);
}
setmusicvol();
}
else conoutf("could not open music: %s", name);
}
}
void musicsuggest(int id, int millis, bool rndofs) // play bg music if nothing else is playing
{
if(nosound || !gamemusic) return;
if(gamemusic->playing()) return;
if(!musics.inrange(id))
{
conoutf("\f3music %d not registered", id);
return;
}
char *name = musics[id];
if(gamemusic->open(name))
{
gamemusic->fadein(lastmillis, 1000);
gamemusic->fadeout(millis ? lastmillis+millis : 0, 1000);
if(rndofs) gamemusic->seek(millis ? (double)rnd(millis)/2.0f : (double)lastmillis);
if(!gamemusic->playback(rndofs)) conoutf("could not play music: %s", name);
}
else conoutf("could not open music: %s", name);
}
void musicfadeout(int id)
{
if(!gamemusic->playing() || !musics.inrange(id)) return;
if(!strcmp(musics[id], gamemusic->name)) gamemusic->fadeout(lastmillis+1000, 1000);
}
void registermusic(char *name)
{
if(!name || !name[0]) return;
musics.add(newstring(name));
}
COMMAND(registermusic, ARG_1STR);
COMMAND(music, ARG_3STR);
int findsound(char *name, int vol, vector<soundconfig> &sounds)
{
loopv(sounds)
{
if(!strcmp(sounds[i].buf->name, name) && (!vol || sounds[i].vol==vol)) return i;
}
return -1;
}
int addsound(char *name, int vol, int maxuses, bool loop, vector<soundconfig> &sounds)
{
sbuffer *b = bufferpool.find(name);
if(!b)
{
conoutf("\f3failed to load sample %s", name);
return -1;
}
soundconfig s(b, vol > 0 ? vol : 100, maxuses, loop);
sounds.add(s);
return sounds.length()-1;
}
void registersound(char *name, char *vol, char *loop) { addsound(name, atoi(vol), 0, atoi(loop) != 0, gamesounds); }
COMMAND(registersound, ARG_4STR);
void mapsound(char *name, char *vol, char *maxuses, char *loop) { addsound(name, atoi(vol), atoi(maxuses), atoi(loop) != 0, mapsounds); }
COMMAND(mapsound, ARG_4STR);
void soundcleanup()
{
if(nosound) return;
stopsound();
//gamesounds.setsizenodelete(0);
gamesounds.setsize(0);
clearsounds();
alcMakeContextCurrent(NULL);
if(context) alcDestroyContext(context);
if(device) alcCloseDevice(device);
}
void clearsounds()
{
if(gamemusic) gamemusic->reset();
//mapsounds.setsizenodelete(0);
//locations.setsize(0);
mapsounds.setsize(0);
locations.deletecontentsp();
}
VAR(footsteps, 0, 1, 1);
int lastpitch = 1.0f;
void updateplayerfootsteps(playerent *p, int sound)
{
if(!p) return;
const int footstepradius = 16;
int locid = locations.find(sound, p);
location *loc = locid < 0 ? NULL : locations[locid];
bool local = (p == camera1);
bool inrange = (local || (camera1->o.dist(p->o) < footstepradius && footsteps));
bool nosteps = (!footsteps || p->state != CS_ALIVE || lastmillis-p->lastpain < 300 || (!p->onfloor && p->timeinair>50) || (!p->move && !p->strafe) || (sound==S_FOOTSTEPS && p->crouching) || (sound==S_FOOTSTEPSCROUCH && !p->crouching) || p->inwater);
if(inrange && !nosteps)
{
if(!loc) playsound(sound, p, NULL, NULL, local ? SP_HIGH : SP_LOW);
}
else if(loc)
{
locations.delete_(locid);
}
}
void updateloopsound(int sound, bool active, float vol = 1.0f)
{
if(camera1->type != ENT_PLAYER) return;
int locid = locations.find(sound, camera1);
location *l = locid < 0 ? NULL : locations[locid];
if(!l && active) playsound(sound, NULL, NULL, NULL, SP_HIGH);
else if(l && !active)
{
locations.delete_(locid);
}
if(l && vol != 1.0f) l->src->gain(vol);
}
void updateaudio()
{
alcSuspendContext(context); // don't process sounds while we mess around
bool alive = player1->state!=CS_DEAD;
bool firstperson = camera1->type==ENT_PLAYER;
// footsteps
updateplayerfootsteps(player1, S_FOOTSTEPS);
updateplayerfootsteps(player1, S_FOOTSTEPSCROUCH);
loopv(players)
{
playerent *p = players[i];
if(!p) continue;
updateplayerfootsteps(p, S_FOOTSTEPS);
updateplayerfootsteps(p, S_FOOTSTEPSCROUCH);
}
// water
updateloopsound(S_UNDERWATER, alive && player1->inwater);
// tinnitus
bool tinnitus = alive && player1->eardamagemillis>0 && lastmillis<=player1->eardamagemillis;
float tinnitusvol = tinnitus && player1->eardamagemillis-lastmillis<=1000 ? (player1->eardamagemillis-lastmillis)/1000.0f : 1.0f;
updateloopsound(S_TINNITUS, tinnitus, tinnitusvol);
if(alive && firstperson)
{
// set lower pitch if "player's ear got damaged"
float pitch = tinnitus ? 0.65 : 1.0f;
if(pitch!=lastpitch)
{
locations.forcepitch(pitch);
lastpitch = pitch;
}
}
// update map sounds
loopv(ents)
{
entity &e = ents[i];
vec o(e.x, e.y, e.z);
if(e.type!=SOUND || e.soundinuse || camera1->o.dist(o)>=e.attr2) continue;
playsound(e.attr1, NULL, &e);
}
// update all sound locations
locations.updatelocations();
// update background music
if(gamemusic)
{
if(!gamemusic->update())
{
// music ended, exec command
if(musicdonecmd)
{
char *cmd = musicdonecmd;
musicdonecmd = NULL;
execute(cmd);
delete[] cmd;
}
}
}
// listener
vec o[2];
o[0].x = (float)(cosf(RAD*(camera1->yaw-90)));
o[0].y = (float)(sinf(RAD*(camera1->yaw-90)));
o[0].z = 0.0f;
o[1].x = o[1].y = 0.0f;
o[1].z = -1.0f;
alListenerfv(AL_ORIENTATION, (ALfloat *) &o);
alListenerfv(AL_POSITION, (ALfloat *) &camera1->o);
alcProcessContext(context);
}
VARP(maxsoundsatonce, 0, 40, 100);
void playsound(int n, physent *p, entity *ent, const vec *v, int priority)
{
if(nosound || !soundvol) return;
// avoid bursts of sounds with heavy packetloss and in sp
if(!ent)
{
static int soundsatonce = 0, lastsoundmillis = 0;
if(totalmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = totalmillis;
if(maxsoundsatonce && soundsatonce>maxsoundsatonce) return;
}
location *loc = new location();
loc->init(n, p, ent, v, priority);
loc->play();
locations.add(loc);
}
void playsound(int n, int priority) { playsound(n, NULL, NULL, NULL, priority); };
void playsound(int n, physent *p, int priority) { playsound(n, p, NULL, NULL, priority); };
void playsound(int n, entity *e, int priority) { playsound(n, NULL, e, NULL, priority); };
void playsound(int n, const vec *v, int priority) { playsound(n, NULL, NULL, v, priority); };
void playsoundname(char *s, const vec *loc, int vol)
{
if(vol <= 0) vol = 100;
int id = findsound(s, vol, gamesounds);
if(id < 0) id = addsound(s, vol, 0, false, gamesounds);
playsound(id, loc);
}
void sound(int n) { playsound(n); }
COMMAND(sound, ARG_1INT);
void playsoundc(int n, physent *p)
{
if(p && p!=player1) playsound(n, p);
else
{
addmsg(SV_SOUND, "i", n);
playsound(n);
}
}
void voicecom(char *sound, char *text)
{
if(!sound || !sound[0]) return;
static int last = 0;
if(!last || lastmillis-last > 2000)
{
s_sprintfd(soundpath)("voicecom/%s", sound);
int s = findsound(soundpath, 0, gamesounds);
if(s < 0 || s < S_AFFIRMATIVE || s > S_NICESHOT) return;
playsound(s, SP_HIGH);
if(s == S_NICESHOT) // public
{
addmsg(SV_VOICECOM, "ri", s);
toserver(text);
}
else // team
{
addmsg(SV_VOICECOMTEAM, "ri", s);
s_sprintfd(teamtext)("%c%s", '%', text);
toserver(teamtext);
}
last = lastmillis;
}
}
COMMAND(voicecom, ARG_2STR);
void detachsounds(playerent *owner)
{
locations.detachfromplayer(owner);
}
void soundtest()
{
loopi(S_NULL) playsound(i, rnd(SP_HIGH+1));
}
COMMAND(soundtest, ARG_NONE);