Files
assaultcube-/source/src/menus.cpp
T
Lee Salzman 2a0dc62900 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-12 19:19:29 +00:00

238 lines
5.8 KiB
C++

// menus.cpp: ingame menu system (also used for scores and serverlist)
#include "cube.h"
#define FIRSTMENU 120
struct mitem { char *text, *action, *hoveraction; };
struct gmenu
{
char *name;
vector<mitem> items;
int mwidth;
int menusel;
char *mdl; // (optional) md2 mdl
int anim, rotspeed, scale;
};
vector<gmenu> menus;
int vmenu = -1;
ivector menustack;
void menuset(int menu) // EDIT: AH
{
if((vmenu = menu)>=1 && menu != 2) player1->stopmoving();
if(vmenu==1) menus[1].menusel = 0;
};
void showmenu(char *name)
{
loopv(menus) if(i>1 && strcmp(menus[i].name, name)==0)
{
menuset(i);
return;
};
};
int menucompare(mitem *a, mitem *b)
{
int x = atoi(a->text);
int y = atoi(b->text);
if(x>y) return -1;
if(x<y) return 1;
return 0;
};
void sortmenu(int m, int start, int num)
{
qsort(&menus[m].items[start], num, sizeof(mitem), (int (__cdecl *)(const void *,const void *))menucompare);
};
void refreshservers();
bool rendermenu()
{
if(vmenu<0) { menustack.setsize(0); return false; };
setscope(false);
if(vmenu==1) refreshservers();
gmenu &m = menus[vmenu];
s_sprintfd(title)(vmenu>0 && vmenu!=2 ? "[ %s menu ]" : "%s", m.name); // EDIT: AH
int mdisp = m.items.length();
int w = 0;
loopi(mdisp)
{
int x = text_width(m.items[i].text);
if(x>w) w = x;
};
int tw = text_width(title);
if(tw>w) w = tw;
int step = FONTH/4*5;
int h = (mdisp+2)*step;
int y = (VIRTH-h)/2;
int x = (VIRTW-w)/2;
static Texture *menutex = NULL;
if(!menutex) menutex = textureload("packages/textures/makke/menu.jpg", false);
blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true, menutex->id);
draw_text(title, x, y);
y += FONTH*2;
if(vmenu && vmenu!=2)
{
int bh = y+m.menusel*step;
blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false);
};
loopj(mdisp)
{
draw_text(m.items[j].text, x, y);
y += step;
};
return true;
};
void rendermenumdl()
{
if(vmenu<0) { menustack.setsize(0); return; };
if(vmenu==1) refreshservers();
gmenu &m = menus[vmenu];
if(!m.mdl) return;
glPushMatrix ();
float t = (lastmillis-player1->lastaction)/1000.0f;
if(t >= 1.6f) t = 1.6f;
glTranslatef(camera1->o.x, camera1->o.z, camera1->o.y);
glRotatef(camera1->yaw+90+180, 0, -1, 0);
glRotatef(camera1->pitch, 0, 0, 1);
bool isplayermodel = !strncmp(m.mdl, "playermodels", strlen("playermodels"));
vec pos;
if(isplayermodel) pos = vec(2.0f, 1.2f, -0.4f);
else pos = vec(2.0f, 0, 1.7f);
float yaw = 1.0f;
if(m.rotspeed) yaw += lastmillis/5.0f/100.0f*m.rotspeed;
rendermodel(m.mdl, m.anim, 0, 0, pos.x, pos.z, pos.y, yaw, 0, 100, 0, NULL, isplayermodel ? (char*)"weapons/subgun/world" : NULL, m.scale ? m.scale/25.0f : 1.0f);
glPopMatrix();
}
void newmenu(char *name)
{
gmenu &menu = menus.add();
menu.name = newstring(name);
menu.menusel = 0;
menu.mdl = NULL;
};
void menumanual(int m, int n, char *text, char *action)
{
if(!n) menus[m].items.setsize(0);
mitem &mitem = menus[m].items.add();
mitem.text = text;
mitem.action = action;
mitem.hoveraction = NULL;
}
void purgemenu(int m)
{
menus[m].items.setsize(0);
}
void menuitem(char *text, char *action, char *hoveraction)
{
gmenu &menu = menus.last();
mitem &mi = menu.items.add();
mi.text = newstring(text);
mi.action = action[0] ? newstring(action) : mi.text;
mi.hoveraction = hoveraction[0] ? newstring(hoveraction) : NULL;
};
void menumdl(char *mdl, char *anim, char *rotspeed, char *scale)
{
if(!mdl || !anim) return;
gmenu &menu = menus.last();
menu.mdl = newstringbuf(mdl);
menu.anim = findanim(anim)|ANIM_LOOP;
menu.rotspeed = max(0, min(atoi(rotspeed), 100));
menu.scale = max(0, min(atoi(scale), 100));
};
void chmenumdl(char *menu, char *mdl, char *anim, char *rotspeed, char *scale)
{
if(!menu || !mdl) return;
loopv(menus)
{
gmenu &m = menus[i];
if(strcmp(m.name, menu) == 0)
{
if(m.mdl) s_strcpy(m.mdl, mdl);
else m.mdl = newstringbuf(mdl);
m.anim = findanim(anim)|ANIM_LOOP;
m.rotspeed = max(0, min(atoi(rotspeed), 100));
m.scale = max(0, min(atoi(scale), 100));
return;
};
};
};
COMMAND(menuitem, ARG_3STR);
COMMAND(showmenu, ARG_1STR);
COMMAND(newmenu, ARG_1STR);
COMMAND(menumdl, ARG_5STR);
COMMAND(chmenumdl, ARG_6STR);
bool menukey(int code, bool isdown)
{
if(vmenu<=0 || vmenu == 2) return false; // EDIT: AH
int menusel = menus[vmenu].menusel;
if(isdown)
{
setscope(false);
int oldmenusel = menusel;
if(code==SDLK_ESCAPE)
{
menuset(-1);
if(!menustack.empty()) menuset(menustack.pop());
return true;
}
else if(code==SDLK_UP || code==-4) menusel--;
else if(code==SDLK_DOWN || code==-5) menusel++;
int n = menus[vmenu].items.length();
if(menusel<0) menusel = n>0 ? n-1 : 0;
else if(menusel>=n) menusel = 0;
menus[vmenu].menusel = menusel;
char *haction = menus[vmenu].items[menusel].hoveraction;
if(menusel != oldmenusel && haction) execute(haction);
}
else
{
if(code==SDLK_RETURN || code==-2)
{
if(menusel<0 || menusel >= menus[vmenu].items.length()) { menuset(-1); return true; };
char *action = menus[vmenu].items[menusel].action;
if(vmenu==1) connects(getservername(menusel));
else if(vmenu==3 || vmenu==4)
{
int cn = (int)(size_t)action;
mastercommand(vmenu==3 ? MCMD_KICK : MCMD_BAN, cn);
purgemenu(vmenu);
menuset(-1);
return true;
}
menustack.add(vmenu);
menuset(-1);
if(action) execute(action);
};
};
return true;
};