Files
assaultcube-/source/src/clients2c.cpp
T
Rafael Barreto 5c569a3cf1 HUDEXTRAS messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5034 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 18:54:53 +00:00

1140 lines
39 KiB
C++

// client processing of the incoming network stream
#include "cube.h"
#include "bot/bot.h"
VARP(networkdebug, 0, 0, 1);
#define DEBUGCOND (networkdebug==1)
extern bool watchingdemo;
extern string clientpassword;
packetqueue pktlogger;
void neterr(const char *s)
{
conoutf("\f3illegal network message (%s)", s);
// might indicate a client/server communication bug, create error report
pktlogger.flushtolog("packetlog.txt");
conoutf("\f3wrote a network error report to packetlog.txt, please post this file to the bugtracker now!");
disconnect();
}
VARP(autogetmap, 0, 1, 1); // only if the client doesn't have that map
VARP(autogetnewmaprevisions, 0, 1, 1);
bool localwrongmap = false;
bool changemapserv(char *name, int mode, int download, int revision) // forced map change from the server
{
gamemode = mode;
if(m_demo) return true;
bool loaded = load_world(name);
if(download > 0)
{
bool revmatch = hdr.maprevision == revision || revision == 0;
if(watchingdemo)
{
if(!revmatch) conoutf(_("\f3demo was recorded on map revision %d, you have map revision %d"), revision, hdr.maprevision);
}
else
{
if(securemapcheck(name, false)) return true;
bool sizematch = maploaded == download || download < 10;
if(loaded && sizematch && revmatch) return true;
bool getnewrev = autogetnewmaprevisions && revision > hdr.maprevision;
if(autogetmap || getnewrev)
{
if(!loaded || getnewrev) getmap(); // no need to ask
else
{
defformatstring(msg)("map '%s' revision: local %d, provided by server %d", name, hdr.maprevision, revision);
alias("__getmaprevisions", msg);
showmenu("getmap");
}
}
else
{
if(!loaded || download < 10) conoutf(_("\"getmap\" to download the current map from the server"));
else conoutf(_("\"getmap\" to download a %s version of the current map from the server"),
revision == 0 ? _("different") : (revision > hdr.maprevision ? _("newer") : _("older")));
}
}
}
else return true;
return false;
}
// update the position of other clients in the game in our world
// don't care if he's in the scenery or other players,
// just don't overlap with our client
void updatepos(playerent *d)
{
const float r = player1->radius+d->radius;
const float dx = player1->o.x-d->o.x;
const float dy = player1->o.y-d->o.y;
const float dz = player1->o.z-d->o.z;
const float rz = player1->aboveeye+d->eyeheight;
const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
if(fx<r && fy<r && fz<rz && d->state!=CS_DEAD)
{
if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
else d->o.x += dx<0 ? r-fx : -(r-fx);
}
}
void updatelagtime(playerent *d)
{
int lagtime = totalmillis-d->lastupdate;
if(lagtime)
{
if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
d->lastupdate = totalmillis;
}
}
extern void trydisconnect();
VARP(maxrollremote, 0, 1, 1); // bound remote "roll" values by our maxroll?!
void parsepositions(ucharbuf &p)
{
int type;
while(p.remaining()) switch(type = getint(p))
{
case SV_POS: // position of another client
case SV_POSC:
{
int cn, f;
vec o, vel;
float yaw, pitch, roll;
if(type == SV_POSC)
{
bitbuf<ucharbuf> q(p);
cn = q.getbits(5);
int usefactor = q.getbits(2) + 7;
o.x = q.getbits(usefactor + 4) / DMF;
o.y = q.getbits(usefactor + 4) / DMF;
yaw = q.getbits(9) * 360.0f / 512;
pitch = (q.getbits(8) - 128) * 90.0f / 127;
roll = !q.getbits(1) ? (q.getbits(6) - 32) * 20.0f / 31 : 0.0f;
if(!q.getbits(1))
{
vel.x = (q.getbits(4) - 8) / DVELF;
vel.y = (q.getbits(4) - 8) / DVELF;
vel.z = (q.getbits(4) - 8) / DVELF;
}
else vel.x = vel.y = vel.z = 0.0f;
f = q.getbits(8);
int negz = q.getbits(1);
int full = q.getbits(1);
int s = q.rembits();
if(s < 3) s += 8;
if(full) s = 11;
int z = q.getbits(s);
if(negz) z = -z;
o.z = z / DMF;
}
else
{
cn = getint(p);
o.x = getuint(p)/DMF;
o.y = getuint(p)/DMF;
o.z = getuint(p)/DMF;
yaw = (float)getuint(p);
pitch = (float)getint(p);
roll = (float)(getint(p)*20.0f/125.0f);
vel.x = getint(p)/DVELF;
vel.y = getint(p)/DVELF;
vel.z = getint(p)/DVELF;
f = getuint(p);
}
int seqcolor = (f>>6)&1;
playerent *d = getclient(cn);
if(!d || seqcolor!=(d->lifesequence&1)) continue;
vec oldpos(d->o);
float oldyaw = d->yaw, oldpitch = d->pitch;
d->o = o;
d->o.z += d->eyeheight;
d->yaw = yaw;
d->pitch = pitch;
d->roll = roll;
d->vel = vel;
d->strafe = (f&3)==3 ? -1 : f&3;
f >>= 2;
d->move = (f&3)==3 ? -1 : f&3;
f >>= 2;
d->onfloor = f&1;
f >>= 1;
d->onladder = f&1;
f >>= 2;
updatecrouch(d, f&1);
updatepos(d);
updatelagtime(d);
extern int smoothmove, smoothdist;
if(d->state==CS_DEAD)
{
d->resetinterp();
d->smoothmillis = 0;
}
else if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
{
d->newpos = d->o;
d->newpos.z -= d->eyeheight;
d->newyaw = d->yaw;
d->newpitch = d->pitch;
d->o = oldpos;
d->yaw = oldyaw;
d->pitch = oldpitch;
oldpos.z -= d->eyeheight;
(d->deltapos = oldpos).sub(d->newpos);
d->deltayaw = oldyaw - d->newyaw;
if(d->deltayaw > 180) d->deltayaw -= 360;
else if(d->deltayaw < -180) d->deltayaw += 360;
d->deltapitch = oldpitch - d->newpitch;
d->smoothmillis = lastmillis;
}
else d->smoothmillis = 0;
if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
// when playing a demo spectate first player we know about
if(player1->isspectating() && player1->spectatemode==SM_NONE) togglespect();
extern void clamproll(physent *pl);
if(maxrollremote) clamproll((physent *) d);
break;
}
default:
neterr("type");
return;
}
}
extern int checkarea(int maplayout_factor, char *maplayout);
char *mlayout = NULL;
int Mv = 0, Ma = 0, MA = 0;
float Mh = 0;
extern int connected;
bool good_map()
{
bool checked = ((MA = checkarea(sfactor, mlayout)) < MAXMAREA && Mh < MAXMHEIGHT);
if (!connected || gamemode == GMODE_COOPEDIT) return true;
return checked;
}
VARP(hudextras, 0, 0, 2);
void showhudextras(char hudextras, char value){
void (*outf)(const char *s, ...) = (hudextras == 2 ? hudoutf : conoutf);
switch(value)
{
case 0:
outf("\f2COMBO"); break;
default:
outf("\f2new message"); break;
}
}
void parsemessages(int cn, playerent *d, ucharbuf &p)
{
static char text[MAXTRANS];
int type, joining = 0;
bool demoplayback = false;
while(p.remaining())
{
type = getint(p);
#ifdef _DEBUG
if(type!=SV_POS && type!=SV_CLIENTPING && type!=SV_PING && type!=SV_PONG && type!=SV_CLIENT)
{
DEBUGVAR(d);
ASSERT(type>=0 && type<SV_NUM);
DEBUGVAR(messagenames[type]);
protocoldebug(true);
}
else protocoldebug(false);
#endif
switch(type)
{
case SV_SERVINFO: // welcome messsage from the server
{
int mycn = getint(p), prot = getint(p);
if(prot!=CUR_PROTOCOL_VERSION && !(watchingdemo && prot == -PROTOCOL_VERSION))
{
conoutf(_("\f3you are using a different game protocol (you: %d, server: %d)"), CUR_PROTOCOL_VERSION, prot);
disconnect();
return;
}
sessionid = getint(p);
player1->clientnum = mycn;
if(getint(p) > 0) conoutf(_("INFO: this server is password protected"));
sendintro();
break;
}
case SV_WELCOME:
joining = getint(p);
player1->resetspec();
resetcamera();
break;
case SV_CLIENT:
{
int cn = getint(p), len = getuint(p);
ucharbuf q = p.subbuf(len);
parsemessages(cn, getclient(cn), q);
break;
}
case SV_SOUND:
audiomgr.playsound(getint(p), d);
break;
case SV_VOICECOMTEAM:
{
playerent *d = getclient(getint(p));
if(d) d->lastvoicecom = lastmillis;
if(!d || !(d->muted || d->ignored)) audiomgr.playsound(getint(p), SP_HIGH);
break;
}
case SV_VOICECOM:
{
if(!d || !(d->muted || d->ignored)) audiomgr.playsound(getint(p), SP_HIGH);
if(d) d->lastvoicecom = lastmillis;
break;
}
case SV_TEAMTEXTME:
case SV_TEAMTEXT:
{
int cn = getint(p);
getstring(text, p);
filtertext(text, text);
playerent *d = getclient(cn);
if(!d) break;
if(d->ignored) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEAMTEXT ? ":" : "", text);
else
{
if(m_teammode) conoutf(type == SV_TEAMTEXTME ? "\f1%s %s" : "%s:\f1 %s", colorname(d), highlight(text));
else conoutf(type == SV_TEAMTEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
}
break;
}
case SV_TEXTME:
case SV_TEXT:
if(cn == -1)
{
getstring(text, p);
conoutf("MOTD:");
conoutf("\f4%s", text);
}
else if(d)
{
getstring(text, p);
filtertext(text, text);
if(d->ignored && d->clientrole != CR_ADMIN) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEXT ? ":" : "", text);
else conoutf(type == SV_TEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
}
else return;
break;
case SV_MAPCHANGE:
{
extern int spawnpermission;
spawnpermission = SP_WRONGMAP;
getstring(text, p);
int mode = getint(p);
int downloadable = getint(p);
int revision = getint(p);
localwrongmap = !changemapserv(text, mode, downloadable, revision);
if(m_arena && joining>2) deathstate(player1);
break;
}
case SV_ITEMLIST:
{
int n;
resetspawns();
while((n = getint(p))!=-1) setspawn(n, true);
break;
}
case SV_MAPIDENT:
{
loopi(2) getint(p);
break;
}
case SV_SWITCHNAME:
getstring(text, p);
filtertext(text, text, 0, MAXNAMELEN);
if(!text[0]) copystring(text, "unarmed");
if(d)
{
if(strcmp(d->name, text))
conoutf(_("%s is now known as %s"), colorname(d), colorname(d, text));
copystring(d->name, text, MAXNAMELEN+1);
updateclientname(d);
}
break;
case SV_SWITCHTEAM:
getint(p);
break;
case SV_SWITCHSKIN:
loopi(2)
{
int skin = getint(p);
if(d) d->setskin(i, skin);
}
break;
case SV_INITCLIENT: // another client either connected or changed name/team
{
int cn = getint(p);
playerent *d = newclient(cn);
if(!d)
{
getstring(text, p);
loopi(2) getint(p);
getint(p);
break;
}
getstring(text, p);
filtertext(text, text, 0, MAXNAMELEN);
if(!text[0]) copystring(text, "unarmed");
if(d->name[0]) // already connected
{
if(strcmp(d->name, text))
conoutf(_("%s is now known as %s"), colorname(d), colorname(d, text));
}
else // new client
{
conoutf(_("connected: %s"), colorname(d, text));
}
copystring(d->name, text, MAXNAMELEN+1);
loopi(2) d->setskin(i, getint(p));
d->team = getint(p);
if(m_flags) loopi(2)
{
flaginfo &f = flaginfos[i];
if(!f.actor) f.actor = getclient(f.actor_cn);
}
updateclientname(d);
break;
}
case SV_CDIS:
{
int cn = getint(p);
playerent *d = getclient(cn);
if(!d) break;
if(d->name[0]) conoutf(_("player %s disconnected"), colorname(d));
zapplayer(players[cn]);
break;
}
case SV_EDITMODE:
{
int val = getint(p);
if(!d) break;
if(val) d->state = CS_EDITING;
else d->state = CS_ALIVE;
break;
}
case SV_SPAWN:
{
playerent *s = d;
if(!s) { static playerent dummy; s = &dummy; }
s->respawn();
s->lifesequence = getint(p);
s->health = getint(p);
s->armour = getint(p);
int gunselect = getint(p);
s->setprimary(gunselect);
s->selectweapon(gunselect);
loopi(NUMGUNS) s->ammo[i] = getint(p);
loopi(NUMGUNS) s->mag[i] = getint(p);
s->state = CS_SPAWNING;
break;
}
case SV_SPAWNSTATE:
{
if (!good_map()) { // if the client is not in a good map, he will never spawn // this will disrupt hacked servers
loopi(6+2*NUMGUNS) getint(p);
break;
}
if(editmode) toggleedit(true);
showscores(false);
setscope(false);
player1->respawn();
player1->lifesequence = getint(p);
player1->health = getint(p);
player1->armour = getint(p);
player1->setprimary(getint(p));
player1->selectweapon(getint(p));
int arenaspawn = getint(p);
loopi(NUMGUNS) player1->ammo[i] = getint(p);
loopi(NUMGUNS) player1->mag[i] = getint(p);
player1->state = CS_ALIVE;
findplayerstart(player1, false, arenaspawn);
arenaintermission = 0;
if(m_arena && !localwrongmap)
{
closemenu(NULL);
conoutf(_("new round starting... fight!"));
hudeditf(HUDMSG_TIMER, "FIGHT!");
if(m_botmode) BotManager.RespawnBots();
}
addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
player1->weaponswitch(player1->primweap);
player1->weaponchanging -= weapon::weaponchangetime/2;
break;
}
case SV_SPECTCN:
getint(p);
break;
case SV_SHOTFX:
{
int scn = getint(p), gun = getint(p);
vec from, to;
loopk(3) from[k] = getint(p)/DMF;
loopk(3) to[k] = getint(p)/DMF;
playerent *s = getclient(scn);
if(!s || !weapon::valid(gun)) break;
if(gun==GUN_SHOTGUN) createrays(from, to);
s->lastaction = lastmillis;
s->mag[gun]--;
if(s->weapons[gun])
{
s->lastattackweapon = s->weapons[gun];
s->weapons[gun]->attackfx(from, to, -1);
}
break;
}
case SV_THROWNADE:
{
vec from, to;
loopk(3) from[k] = getint(p)/DMF;
loopk(3) to[k] = getint(p)/DMF;
int nademillis = getint(p);
if(!d) break;
d->lastaction = lastmillis;
d->lastattackweapon = d->weapons[GUN_GRENADE];
if(d->weapons[GUN_GRENADE]) d->weapons[GUN_GRENADE]->attackfx(from, to, nademillis);
break;
}
case SV_RELOAD:
{
int cn = getint(p), gun = getint(p);
playerent *p = cn==getclientnum() ? player1 : getclient(cn);
if(!p || p==player1) break;
int bullets = magsize(gun)-p->mag[gun];
p->ammo[gun] -= bullets;
p->mag[gun] += bullets;
break;
}
case SV_SCOPE:
{
int cn = getint(p), val = getint(p);
playerent *p = cn==getclientnum() ? player1 : getclient(cn);
if(!p || p==player1) break;
if(p->weaponsel->type != GUN_SNIPER)
{
/* The change weapon and the scope informations may exchange due to lag */
/* So, I do not think this break is necessary... */
// conoutf(_("bad scope-message for %s"), p->name);
break;
}
sniperrifle *sr = (sniperrifle *)p->weaponsel;
sr->setscope(val!=0);
break;
}
case SV_GIBDAMAGE:
case SV_DAMAGE:
{
int tcn = getint(p),
acn = getint(p),
damage = getint(p),
armour = getint(p),
health = getint(p);
playerent *target = tcn==getclientnum() ? player1 : getclient(tcn),
*actor = acn==getclientnum() ? player1 : getclient(acn);
if(!target || !actor) break;
target->armour = armour;
target->health = health;
dodamage(damage, target, actor, type==SV_GIBDAMAGE, false);
break;
}
case SV_HUDEXTRAS:
{
char value = getint(p);
if (hudextras) showhudextras(hudextras, value);
}
case SV_HITPUSH:
{
int gun = getint(p), damage = getint(p);
vec dir;
loopk(3) dir[k] = getint(p)/DNF;
player1->hitpush(damage, dir, NULL, gun);
break;
}
case SV_GIBDIED:
case SV_DIED:
{
int vcn = getint(p), acn = getint(p), frags = getint(p), gun = getint(p);
playerent *victim = vcn==getclientnum() ? player1 : getclient(vcn),
*actor = acn==getclientnum() ? player1 : getclient(acn);
if(!actor) break;
actor->frags = frags;
if(!victim) break;
dokill(victim, actor, type==SV_GIBDIED, gun);
break;
}
case SV_RESUME:
{
loopi(MAXCLIENTS)
{
int cn = getint(p);
if(p.overread() || cn<0) break;
int state = getint(p), lifesequence = getint(p), primary = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p), health = getint(p), armour = getint(p);
int ammo[NUMGUNS], mag[NUMGUNS];
loopi(NUMGUNS) ammo[i] = getint(p);
loopi(NUMGUNS) mag[i] = getint(p);
playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
if(!d) continue;
if(d!=player1) d->state = state;
d->lifesequence = lifesequence;
d->flagscore = flagscore;
d->frags = frags;
d->deaths = deaths;
if(d!=player1)
{
d->setprimary(primary);
d->selectweapon(gunselect);
d->health = health;
d->armour = armour;
memcpy(d->ammo, ammo, sizeof(ammo));
memcpy(d->mag, mag, sizeof(mag));
}
}
break;
}
case SV_DISCSCORES:
{
discscores.shrink(0);
int team;
while((team = getint(p)) >= 0)
{
discscore &ds = discscores.add();
ds.team = team;
getstring(text, p);
filtertext(ds.name, text, 0, MAXNAMELEN);
ds.flags = getint(p);
ds.frags = getint(p);
ds.deaths = getint(p);
}
break;
}
case SV_ITEMSPAWN:
{
int i = getint(p);
setspawn(i, true);
break;
}
case SV_ITEMACC:
{
int i = getint(p), cn = getint(p);
playerent *d = cn==getclientnum() ? player1 : getclient(cn);
pickupeffects(i, d);
break;
}
case SV_EDITH: // coop editing messages, should be extended to include all possible editing ops
case SV_EDITT:
case SV_EDITS:
case SV_EDITD:
case SV_EDITE:
{
int x = getint(p);
int y = getint(p);
int xs = getint(p);
int ys = getint(p);
int v = getint(p);
block b = { x, y, xs, ys };
switch(type)
{
case SV_EDITH: editheightxy(v!=0, getint(p), b); break;
case SV_EDITT: edittexxy(v, getint(p), b); break;
case SV_EDITS: edittypexy(v, b); break;
case SV_EDITD: setvdeltaxy(v, b); break;
case SV_EDITE: editequalisexy(v!=0, b); break;
}
break;
}
case SV_NEWMAP:
{
int size = getint(p);
if(size>=0) empty_world(size, true);
else empty_world(-1, true);
if(d && d!=player1)
conoutf(size>=0 ? _("%s started a new map of size %d") : _("%s enlarged the map to size %d"), colorname(d), sfactor);
break;
}
case SV_EDITENT: // coop edit of ent
{
uint i = getint(p);
while((uint)ents.length()<=i) ents.add().type = NOTUSED;
int to = ents[i].type;
ents[i].type = getint(p);
ents[i].x = getint(p);
ents[i].y = getint(p);
ents[i].z = getint(p);
ents[i].attr1 = getint(p);
ents[i].attr2 = getint(p);
ents[i].attr3 = getint(p);
ents[i].attr4 = getint(p);
ents[i].spawned = false;
if(ents[i].type==LIGHT || to==LIGHT) calclight();
if(ents[i].type==SOUND) audiomgr.preloadmapsound(ents[i]);
break;
}
case SV_PONG:
{
int millis = getint(p);
addmsg(SV_CLIENTPING, "i", player1->ping = max(0, (player1->ping*5+totalmillis-millis)/6));
break;
}
case SV_CLIENTPING:
if(!d) return;
d->ping = getint(p);
break;
case SV_GAMEMODE:
nextmode = getint(p);
break;
case SV_TIMEUP:
timeupdate(getint(p));
break;
case SV_WEAPCHANGE:
{
int gun = getint(p);
if(d) d->selectweapon(gun);
break;
}
case SV_SERVMSG:
getstring(text, p);
conoutf("%s", text);
break;
case SV_FLAGINFO:
{
int flag = getint(p);
if(flag<0 || flag>1) return;
flaginfo &f = flaginfos[flag];
f.state = getint(p);
switch(f.state)
{
case CTFF_STOLEN:
flagstolen(flag, getint(p));
break;
case CTFF_DROPPED:
{
float x = getuint(p)/DMF;
float y = getuint(p)/DMF;
float z = getuint(p)/DMF;
flagdropped(flag, x, y, z);
break;
}
case CTFF_INBASE:
flaginbase(flag);
break;
case CTFF_IDLE:
flagidle(flag);
break;
}
break;
}
case SV_FLAGMSG:
{
int flag = getint(p);
int message = getint(p);
int actor = getint(p);
int flagtime = message == FM_KTFSCORE ? getint(p) : -1;
flagmsg(flag, message, actor, flagtime);
break;
}
case SV_FLAGCNT:
{
int fcn = getint(p);
int flags = getint(p);
playerent *p = (fcn == getclientnum() ? player1 : getclient(fcn));
if(p) p->flagscore = flags;
break;
}
case SV_ARENAWIN:
{
int acn = getint(p);
playerent *alive = acn<0 ? NULL : (acn==getclientnum() ? player1 : getclient(acn));
conoutf(_("the round is over! next round in 5 seconds..."));
if(m_botmode && acn==-2) hudoutf(_("the bots have won the round!"));
else if(!alive) hudoutf(_("everyone died!"));
else if(m_teammode) hudoutf(_("team %s has won the round!"), team_string(alive->team));
else if(alive==player1) hudoutf(_("you are the survivor!"));
else hudoutf(_("%s is the survivor!"), colorname(alive));
arenaintermission = lastmillis;
break;
}
case SV_LMSITEM:
{
const char *names[] = { "no items", "pistol clips", "ammoboxes", "grenades", "health packs", "helmet", "armour", "akimbo" };
const int types[] = { NOTUSED, I_CLIPS, I_AMMO, I_GRENADE, I_HEALTH, I_HELMET, I_ARMOUR, I_AKIMBO }, types_n = sizeof(types) / sizeof(types[0]);
int cmd = getint(p), typ = getint(p);
int n = 0;
loopi(types_n) if(typ == types[i]) n = i;
switch(cmd)
{
case LMSITEM_CLEAR:
resetspawns(n > 0 ? typ : -1);
break;
case LMSITEM_ANNOUNCE:
hudoutf("%s will spawn%s", names[n], typ != NOTUSED ? " in 10 seconds" : ""); // sound?
break;
case LMSITEM_SPAWN:
loopv(ents) if(ents[i].type == typ) setspawn(i, true);
hudonlyf("\f3%s spawned", names[n]); // sound?
break;
}
break;
}
case SV_SPAWNDENY:
{
extern int spawnpermission;
spawnpermission = getint(p);
if(spawnpermission == SP_REFILLMATCH) hudoutf("\f3You can now spawn to refill your team.");
break;
}
case SV_FORCEDEATH:
{
int cn = getint(p);
playerent *d = cn==getclientnum() ? player1 : newclient(cn);
if(!d) break;
deathstate(d);
break;
}
case SV_SERVOPINFO:
{
loopv(players) { if(players[i]) players[i]->clientrole = CR_DEFAULT; }
player1->clientrole = CR_DEFAULT;
int cl = getint(p), r = getint(p);
if(cl >= 0 && r >= 0)
{
playerent *pl = (cl == getclientnum() ? player1 : newclient(cl));
if(pl)
{
pl->clientrole = r;
if(pl->name[0]) conoutf(_("%s claimed %s status"), pl == player1 ? _("you") : colorname(pl), r == CR_ADMIN ? "admin" : "master");
}
}
break;
}
case SV_TEAMDENY:
{
int t = getint(p);
if(m_teammode)
{
if(team_isvalid(t)) conoutf(_("you can't change to team %s"), team_string(t));
}
else
{
conoutf(_("you can't change to %s mode"), team_isspect(t) ? _("spectate") : _("active"));
}
break;
}
case SV_SETTEAM:
{
int fpl = getint(p), fnt = getint(p), ftr = fnt >> 4;
fnt &= 0x0f;
playerent *d = (fpl == getclientnum() ? player1 : newclient(fpl));
if(d)
{
const char *nts = team_string(fnt);
bool you = fpl == player1->clientnum;
if(m_teammode || team_isspect(fnt))
{
if(d->team == fnt)
{
if(you && ftr == FTR_AUTOTEAM) hudoutf("you stay in team %s", nts);
}
else
{
if(you && !watchingdemo)
{
switch(ftr)
{
case FTR_PLAYERWISH:
conoutf(_("you're now in team %s"), nts);
break;
case FTR_AUTOTEAM:
hudoutf(_("the server forced you to team %s"), nts);
break;
}
}
else
{
const char *pls = colorname(d);
bool et = team_base(player1->team) != team_base(fnt);
switch(ftr)
{
case FTR_PLAYERWISH:
conoutf(_("player %s switched to team %s"), pls, nts); // new message
break;
case FTR_AUTOTEAM:
if(watchingdemo) conoutf(_("the server forced %s to team %s"), colorname(d), nts);
else hudoutf(_("the server forced %s to %s team"), colorname(d), et ? _("the enemy") : _("your"));
break;
}
}
if(you && !team_isspect(d->team) && team_isspect(fnt) && d->state == CS_DEAD) spectate(SM_FLY);
}
}
else if(d->team != fnt && ftr == FTR_PLAYERWISH) conoutf(_("%s changed to active play"), you ? _("you") : colorname(d));
d->team = fnt;
}
break;
}
case SV_SERVERMODE:
{
int sm = getint(p);
servstate.autoteam = sm & 1;
servstate.mastermode = (sm >> 2) & MM_MASK;
servstate.matchteamsize = sm >> 4;
//if(sm & AT_SHUFFLE) playsound(TEAMSHUFFLE); // TODO
break;
}
case SV_CALLVOTE:
{
int type = getint(p);
if(type < 0 || type >= SA_NUM || !d) return;
votedisplayinfo *v = NULL;
string a;
switch(type)
{
case SA_MAP:
getstring(text, p);
filtertext(text, text);
itoa(a, getint(p));
v = newvotedisplayinfo(d, type, text, a);
break;
case SA_SERVERDESC:
getstring(text, p);
filtertext(text, text);
v = newvotedisplayinfo(d, type, text, NULL);
break;
case SA_STOPDEMO:
case SA_REMBANS:
case SA_SHUFFLETEAMS:
v = newvotedisplayinfo(d, type, NULL, NULL);
break;
default:
itoa(a, getint(p));
v = newvotedisplayinfo(d, type, a, NULL);
break;
}
displayvote(v);
break;
}
case SV_CALLVOTESUC:
callvotesuc();
break;
case SV_CALLVOTEERR:
callvoteerr(getint(p));
break;
case SV_VOTE:
votecount(getint(p));
break;
case SV_VOTERESULT:
voteresult(getint(p));
break;
case SV_WHOISINFO:
{
int cn = getint(p);
playerent *pl = cn == getclientnum() ? player1 : getclient(cn);
int ip = getint(p);
if((ip>>16&0xFF) > 0 && (ip>>24&0xFF) > 0) conoutf(_("WHOIS client %d:\n\f5name\t%s\n\f5IP\t%d.%d.%d.%d"), cn, pl ? colorname(pl) : "", ip&0xFF, ip>>8&0xFF, ip>>16&0xFF, ip>>24&0xFF); // full IP
else conoutf(_("WHOIS client %d:\n\f5name\t%s\n\f5IP\t%d.%d.x.x"), cn, pl ? colorname(pl) : "", ip&0xFF, ip>>8&0xFF); // censored IP
break;
}
case SV_SENDDEMOLIST:
{
int demos = getint(p);
if(!demos) conoutf(_("no demos available"));
else loopi(demos)
{
getstring(text, p);
conoutf(_("%d. %s"), i+1, text);
}
break;
}
case SV_DEMOPLAYBACK:
{
watchingdemo = demoplayback = getint(p)!=0;
if(demoplayback)
{
player1->resetspec();
player1->state = CS_SPECTATE;
}
else
{
// cleanups
loopv(players) zapplayer(players[i]);
clearvote();
player1->state = CS_ALIVE;
player1->resetspec();
}
player1->clientnum = getint(p);
break;
}
default:
neterr("type");
return;
}
}
#ifdef _DEBUG
protocoldebug(false);
#endif
}
void receivefile(uchar *data, int len)
{
static char text[MAXTRANS];
ucharbuf p(data, len);
int type = getint(p);
data += p.length();
len -= p.length();
switch(type)
{
case SV_SENDDEMO:
{
getstring(text, p);
defformatstring(fname)("demos/%s.dmo", text);
data += strlen(text);
int demosize = getint(p);
if(p.remaining() < demosize)
{
p.forceoverread();
break;
}
path(fname);
stream *demo = openrawfile(fname, "wb");
if(!demo)
{
conoutf(_("failed writing to \"%s\""), fname);
return;
}
conoutf(_("received demo \"%s\""), fname);
demo->write(&p.buf[p.len], demosize);
delete demo;
break;
}
case SV_RECVMAP:
{
getstring(text, p);
conoutf(_("received map \"%s\" from server, reloading.."), text);
int mapsize = getint(p);
int cfgsize = getint(p);
int cfgsizegz = getint(p);
/* int revision = */ getint(p);
int size = mapsize + cfgsizegz;
if(p.remaining() < size)
{
p.forceoverread();
break;
}
if(securemapcheck(text))
{
p.len += size;
break;
}
writemap(path(text), mapsize, &p.buf[p.len]);
p.len += mapsize;
writecfggz(path(text), cfgsize, cfgsizegz, &p.buf[p.len]);
p.len += cfgsizegz;
break;
}
default:
p.len = 0;
parsemessages(-1, NULL, p);
break;
}
}
void servertoclient(int chan, uchar *buf, int len) // processes any updates from the server
{
ucharbuf p(buf, len);
switch(chan)
{
case 0: parsepositions(p); break;
case 1: parsemessages(-1, NULL, p); break;
case 2: receivefile(p.buf, p.maxlen); break;
}
}
void localservertoclient(int chan, uchar *buf, int len) // processes any updates from the server
{
// pktlogger.queue(enet_packet_create (buf, len, 0)); // log local & demo packets
servertoclient(chan, buf, len);
}