Rafael Barreto
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5c569a3cf1
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HUDEXTRAS messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5034 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 18:54:53 +00:00 |
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Rafael Barreto
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b56718d3ef
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allowing coop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5032 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 18:08:09 +00:00 |
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Rafael Barreto
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bc01595024
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blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 17:24:33 +00:00 |
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Rafael Barreto
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bbd017766e
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bug fix: head shot sound played in any sniper gibs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 20:42:32 +00:00 |
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flowtron
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c42b53cbce
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I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Rafael Barreto
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c8bc83526c
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Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:41:49 +00:00 |
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Rafael Barreto
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04a9648130
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Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 03:37:17 +00:00 |
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Lee Salzman
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be94c703f2
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setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:06:26 +00:00 |
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Lee Salzman
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2da8c7f8d5
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cleaned up client init handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-12 01:34:23 +00:00 |
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Lee Salzman
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c4227bca8e
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use growable packetbuf instead of ucharbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-12 00:03:30 +00:00 |
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Lee Salzman
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9256ee374b
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support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 00:53:19 +00:00 |
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Lee Salzman
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e725e5ed8c
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string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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Lee Salzman
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6e7a51b3db
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VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:35:12 +00:00 |
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driAn
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f2aff865b7
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localized ui/user related strings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-13 20:43:07 +00:00 |
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ac_stef
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9fca17a7a9
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compact pos packets are now parseable out of context; all-whitespace chat gets suppressed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4620 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-09 20:34:09 +00:00 |
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ac_stef
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09dc040bfe
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more robust SV_POSC parsing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4617 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-09 15:18:49 +00:00 |
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ac_stef
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af08ce4044
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compact position packets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-08 11:59:22 +00:00 |
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ac_stef
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3810fb36ed
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spectator fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-06 21:53:56 +00:00 |
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ac_stef
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50ea5e2e37
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add SV_SPECTCN
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4603 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-06 11:57:35 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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ac_stef
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e107a6e6b7
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fix compiler warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-03 10:02:59 +00:00 |
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ac_stef
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e0bfc59ecf
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reduced client-side maprot to a singleplayer maprot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-02 23:01:10 +00:00 |
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ac_stef
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24708c9741
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numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
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ac_stef
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374507babf
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all new logging: optional file log for linux; choose independent logging levels; optional timestamps for console & file logs; cleanup time functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4449 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-29 16:30:55 +00:00 |
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ac_stef
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0650dd3a64
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new commands: modconnect, modconnectadmin & modlanconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-16 17:18:17 +00:00 |
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ac_stef
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0513421942
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typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 23:13:22 +00:00 |
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ac_stef
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c20ee120bd
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fix map revisions vs demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 23:02:47 +00:00 |
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ac_stef
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c5a7abae90
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no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 21:35:47 +00:00 |
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flowtron
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7fb07228ca
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bound remote roll by local maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 20:50:56 +00:00 |
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ac_stef
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faa86ec001
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only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 00:50:42 +00:00 |
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ac_stef
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60bf761971
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simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 19:16:33 +00:00 |
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ac_stef
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a914abf01d
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ask to download different map versions from server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-15 14:58:07 +00:00 |
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flowtron
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6d9e647f88
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signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-10 21:37:36 +00:00 |
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ac_stef
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b526aeda6c
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modified colorname buffer assignment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4109 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-04 15:31:48 +00:00 |
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ac_stef
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ba2cf52644
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close all menus at arena round start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-11 15:01:27 +00:00 |
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driAn
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f121ee7303
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create packet log report if server protocol is < 1000
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 16:19:58 +00:00 |
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Lee Salzman
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42b4af7a60
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cleaner primary weapon syncing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-04 05:50:05 +00:00 |
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Lee Salzman
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20baa85461
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fixed crashy packet queue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 07:14:06 +00:00 |
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flowtron
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5dd11bc6cf
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removal of remarks-cruft
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 23:39:54 +00:00 |
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flowtron
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d7afbfdffc
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proto 1129 : demos now have speaking names
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 23:35:56 +00:00 |
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driAn
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73bffe10b4
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added packetqueue implementation (sample commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 21:00:41 +00:00 |
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driAn
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46325eca7d
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implemented packet queue to write a report on network error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 20:35:17 +00:00 |
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ac_stef
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9cd8226971
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protocol bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-01 17:33:29 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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driAn
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12b1676484
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refactored specreset, reset cam when receiving welcome pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-19 20:09:12 +00:00 |
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ac_stef
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cecc1664f8
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additional message filtering
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-17 01:35:54 +00:00 |
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driAn
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02196de5ad
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smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 19:49:37 +00:00 |
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driAn
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63875d1572
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fixed disconnecting issue during votes/mapstarts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 18:24:42 +00:00 |
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Lee Salzman
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dfe58d1f08
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network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 15:44:54 +00:00 |
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