aurhat 798b0a6582 Fix camera1 after player disconnection
When player1 spectated alive player and this watched player disconnected,
then camera1 pointed out still this non-existing player, for one main loop.
It had such negative effects, that hudgun could disappear to AC restart,
also AC crashed sometimes.
Tested mainly in tosok, on last alive player in a team.
2015-08-16 14:18:21 +02:00
2015-07-15 21:57:05 +02:00
2015-06-21 10:34:07 +02:00
2015-08-06 21:08:46 +02:00
2015-07-15 21:57:05 +02:00
2015-07-15 21:57:05 +02:00
2015-07-15 21:57:05 +02:00
2015-07-15 21:57:05 +02:00
2014-01-28 01:33:07 +13:00
2014-01-30 21:51:37 -08:00
2008-10-22 15:48:02 +00:00
2008-10-25 16:53:58 +00:00
2011-03-19 11:39:47 +00:00

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
    <meta http-equiv="refresh" content="0; url=docs/index.html">
    <meta name="description" content="Documentation index of the game AssaultCube @ http://assault.cubers.net/">
    <meta name="author" content="Rabid Viper Productions">
    <meta name="copyright" content="You may be able to redistribute this content under specific conditions.
    Please read the licensing information, available @ http://assault.cubers.net/docs/license.html for the
    conditions that would apply to what you may be redistributing.">
    <title>AssaultCube Documentation</title>
    <style type="text/css">
      body
        {
          background-color: #222222;
        }
    </style>
  </head>
  <body>
    <div>
      &nbsp;
    </div>
  </body>
</html>
S
Description
assaultcube but better (trust)
Readme
490 MiB
Languages
C 57.9%
C++ 27.6%
Shell 11.1%
Python 1.2%
Makefile 1%
Other 1.1%