Some changes to allow the current experimental branch to be used for a hotfix release for win10 users. The latest win10-update broke compatibility with SDL1.2 - and apparently MS is not going to fix it. This hotfix allows win10 users to use our experimental SDL2-based client. It is quite incompatible with the 1.2.0.2 release - but it's good enough to be played in pubs. Coopedit will not work and quite a few custom maps won't work properly. This is due to lots of changes in the map file format and does not mean, that those custom maps can not be played in future game releases - they just need to be reworked. See akimbo2 to check out the reworked maps, btw. The old official maps and most conservative custom maps should be fine. Due to some physics changes, players of the hotfix client will have some advantages and some disadvantages compared to the regular clients, so DO NOT USE THE HOTFIX CLIENT TO PLAY COMPETITIVELY. By default, if an incompatible map is loaded in multiplayer, the client will disconnect automatically. This can be disabled (disconnectonmaperror), but will probably get you marked as cheater, because on incompatible maps, model clipping may not work properly. Just stick to compatible maps...
What is AssaultCube?
AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.
Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!
With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).
Important information for Windows 10 users: if you experience a mouse glitch (random camera movement), you can use the experimental hotfix for AssaultCube 1.2.0.2 on Windows 10. Note: the hotfix SHOULD NOT be used to competitive play and mapping - see known issues.
Features in a nutshell:
- It's FREE.
- Source code is available under a zlib-like open source license.
- Low latency, it can even run across a 56 Kbps connection!
- Lightweight size, only about 50 MB to download, plus additional maps average 20 KB each!
- With the correct settings, it can run on old hardware (Pentium III and above).
- Officially runs on most major systems (Windows: 2000/XP/Vista/7/8/10, Linux, Mac OS X: 10.6+ 64-bit), and maybe even some non-major ones?
- Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!
- Features a single-player bot system.
- Supports recording of your game by the "demo" system.
- Contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes).
- Comes pre-packaged with several dozen different maps!
More info:
Most of this README was directly copied from the AssaultCube Homepage, which should have everything you need in relation to AssaultCube.
Redistribution:
You may redistribute AssaultCube in any way the license permits, such as the free unmodified distribution of AssaultCube's source and binaries. If you have any doubts, you can look at the license.