Files
assaultcube-/source
ac-stef 954fe7ee7f cleanup edithide
- replace by simple bitmask
- rewrite showedithide, setedithide and seteditshow in cubescript
- menu added for convenient use

setedithide and seteditshow no longer accept entity type numbers as
parameters - only entity type names

showedithide, setedithide and seteditshow are considered deprecated

  edithideentmask

    Integer variable containing a bitmask of hidden entity types.

DOCREF showedithide setedithide seteditshow edithideentmask
2017-05-31 03:00:38 +02:00
..
…
2016-09-08 22:36:46 +02:00
2015-09-20 13:13:01 +02:00
2017-05-31 03:00:38 +02:00

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com
Lee 'Eihrul' Salzman			
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.