Files
assaultcube-/source/src/command.h
T
ac-stef 0f8dbf69aa introduce temporary aliases
An alias, that was at least once used with the new "tempalias" will not be
written to saved.cfg.

So, now there are four ways to create aliases:

1) alias (or "=")
  General alias, who's value gets saved at game exit in saved.cfg, and
  restored at the next restart - unless the alias was created at a time,
  where persistidents was zero (usually during execution of the game's own
  config files during startup).

2) const
  Creates an alias, that can not be changed. Makes it harder for users
  to destroy their config.

3) push
  Reassigns an alias with a new value. After "pop", the old value is
  restored. Allows the use of "local" aliases in scripts. Also avoids
  name conflicts.

4) tempalias
  Like "alias", but the value will not be written to saved.cfg.

The commit also changes aliases, written by the engine itself, to "temp":
gametimestart, __getmaprevisions

DOCREF tempalias
2015-03-06 14:17:08 +01:00

110 lines
5.5 KiB
C

enum { ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND, ID_ALIAS };
struct identstack
{
char *action;
int context;
identstack *next;
};
struct ident
{
int type; // one of ID_* above
const char *name;
union
{
int minval; // ID_VAR
float minvalf; // ID_FVAR
};
union
{
int maxval; // ID_VAR
float maxvalf; // ID_FVAR
};
union
{
int *i; // ID_VAR
float *f; // ID_FVAR
char **s; // ID_SVAR;
} storage;
union
{
void (*fun)(); // ID_VAR, ID_COMMAND
identstack *stack; // ID_ALIAS
};
const char *sig; // command signature
char *action; // ID_ALIAS
union
{
void (*getfun)(); // ID_SVAR (called /before/ reading the value string, as a chance for last-minute updates)
char *executing; // ID_ALIAS
int defaultval; // ID_VAR
float defaultvalf; // ID_FVAR
};
short context; // one of IEXC_* below
bool persist; // if true, value gets written to saved.cfg on exit; set to true, if it's an ID_ALIAS and the value gets changed
bool isconst; // ID_ALIAS: value may not be overwritten
bool istemp; // ID_ALIAS: if value is changed, "persist" will not be set true
ident() {}
// ID_VAR
ident(int type, const char *name, int minval, int maxval, int *i, int defval, void (*fun)(), bool persist, int context)
: type(type), name(name), minval(minval), maxval(maxval), fun(fun),
sig(NULL), action(NULL), defaultval(defval), context(context), persist(persist), isconst(false), istemp(false)
{ storage.i = i; }
// ID_FVAR
ident(int type, const char *name, float minval, float maxval, float *f, float defval, void (*fun)(), bool persist, int context)
: type(type), name(name), minvalf(minval), maxvalf(maxval), fun(fun),
sig(NULL), action(NULL), defaultvalf(defval), context(context), persist(persist), isconst(false), istemp(false)
{ storage.f = f; }
// ID_SVAR
ident(int type, const char *name, char **s, void (*fun)(), void (*getfun)(), bool persist, int context)
: type(type), name(name), minval(0), maxval(0), fun(fun),
sig(NULL), action(NULL), getfun(getfun), context(context), persist(persist), isconst(false), istemp(false)
{ storage.s = s; }
// ID_ALIAS
ident(int type, const char *name, char *action, bool persist, int context)
: type(type), name(name), minval(0), maxval(0), stack(0),
sig(NULL), action(action), executing(NULL), context(context), persist(persist), isconst(false), istemp(false)
{ storage.i = NULL; }
// ID_COMMAND
ident(int type, const char *name, void (*fun)(), const char *sig, int context)
: type(type), name(name), minval(0), maxval(0), fun(fun),
sig(sig), action(NULL), executing(NULL), context(context), persist(false), isconst(false), istemp(false)
{ storage.i = NULL; }
};
enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PROMPT, IEXC_MAPCFG, IEXC_MDLCFG, IEXC_NUM }; // script execution context
// nasty macros for registering script functions, abuses globals to avoid excessive infrastructure
#define COMMANDN(name, fun, sig) static bool __dummy_##fun = addcommand(#name, (void (*)())fun, sig)
#define COMMAND(name, sig) COMMANDN(name, name, sig)
#define COMMANDF(name, sig, inlinefunc) static void __dummy_##name inlinefunc ; COMMANDN(name, __dummy_##name, sig)
#define VARP(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, true)
#define VAR(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, false)
#define VARN(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, false)
#define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true)
#define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false)
#define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true)
#define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true)
#define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false)
#define FVARF(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, false)
#define FVARFP(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, true)
// SVARs are represented by "char *name" which has to be a valid "newstring()" all the time
#define SVARP(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, true)
#define SVAR(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, false)
#define SVARF(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, false)
#define SVARFP(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, true)
#define SVARFF(name, getb, checkb) extern char *name; void var_get##name() { getb; } void var_check##name() { checkb; } char *name = svariable(#name, "", &name, var_check##name, var_get##name, false)
#define ATOI(s) strtol(s, NULL, 0) // supports hexadecimal numbers