git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2543 e016b1c5-ed68-44aa-a2f7-31cac88cffde
615 lines
15 KiB
XML
615 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head>
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<title>README</title>
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</head>
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<body>
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<h1>About</h1>
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<p>
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AssaultCube is a total conversion of <a href="http://strlen.com" target="_blank">Wouter van Oortmerssen´s</a> FPS called
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<a href="http://cubeengine.com" target="_blank">Cube</a>. AssaultCube encourages players from all platforms to play by
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being multi-platform (Available on: Windows, Linux and OSX), <a href="#license">partially open-source</a> and low on system
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and networking requirements. It is set in a realistic looking environment (as best that's possible with this engine) while
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gameplay stays fast and arcade. This game is all about team oriented, multi-player fun.
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</p>
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<p>
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The contents of this README:
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</p>
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<ul>
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<li>
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<a href="#documentation">Documentation</a>
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</li>
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<li>
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<a href="#help">Help!</a>
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</li>
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<li>
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<a href="#contribute">Contribute</a>
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</li>
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<li>
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<a href="#authors">Authors</a>
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</li>
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<li>
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<a href="#license">License</a>
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</li>
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</ul>
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<h1 id="documentation">Documentation</h1>
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<h2>Basics</h2>
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<ul>
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<li>
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<a href="getstarted.xml">Getting started</a> - How to install and make AssaultCube work.
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</li>
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<li>
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<a href="introduction.xml">Introduction</a> - Basic information about the game including gameplay, modes, weapons.
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</li>
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<li>
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<a href="interface.xml">The interface</a> - What AssaultCube looks and works like.
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</li>
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<li>
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<a href="basics.xml">The basics</a> - Learn how to play AssaultCube, by learning the basics.
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</li>
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<li>
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<a href="maneuvers.xml">Special maneuvers</a> - Special gameplay maneuvers, such as: rifle jump, rifle sprint, etc.
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</li>
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<li>
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<a href="commonfaqs.xml">Common F.A.Q's</a> - Answers to some common questions not covered else-where in this readme.
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</li>
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</ul>
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<h2>Advanced</h2>
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<ul>
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<li>
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<a href="reference.xml">Reference</a> - Documentation of available commands and variables.
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</li>
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<li>
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<a href="commandline.xml">Command line</a> - Command line arguments
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</li>
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<li>
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<a href="server.xml">Servers</a> - Information on how to set up your own server, administration of servers, running LAN games.
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</li>
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<li>
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<a href="cubeengine.xml">AssaultCube/Cube engine</a> - How the AssaultCube/Cube engine works.
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</li>
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</ul>
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<h2>Mapping/Modding</h2>
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<ul>
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<li>
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<a href="mapediting1.xml">Map editing: Interface & controls</a> - An introduction to the interface & controls used in map editing.
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</li>
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<li>
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<a href="mapediting2.xml">Map editing: Beginners</a> - Start map editing!
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</li>
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<li>
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<a href="mapediting3.xml">Map editing: Entities</a> - Learn how to place lights, spawns, mapmodels, etc.
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</li>
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<li>
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<a href="mapediting4.xml">Map editing: Tips, tricks and advice</a> - Some handy tips and tricks that aren't mentioned elsewhere.
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</li>
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<li>
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<a href="mapediting5.xml">Map editing: Config files</a> - Learn how to add custom content through the configuration files.
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</li>
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<li>
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<a href="mappers_readme.txt">Mappers readme</a> - Information about creating maps suitable for the
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official AssaultCube distribution.
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</li>
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<li>
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<a href="cubescript.xml">CubeScript</a> - A CubeScript introduction.
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</li>
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</ul>
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<h2>Misc</h2>
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<ul>
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<li>
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<a href="knownissues.xml">Known issues</a> - Known problems in AssaultCube.
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</li>
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<li>
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<a href="history.xml">AssaultCubes history</a> - Changes on this game.
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</li>
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</ul>
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<h1 id="help">Help!</h1>
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<p>
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If you need help when running AC, follow these steps:
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</p>
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<ol>
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<li>
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Search this documentation for a solution, make sure you read the relevant sections.
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</li>
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<li>
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Try some of the <a href="#online resources">online resources</a>. Especially the
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<a href="http://assault.cubers.net/wiki/" target="_blank">AssaultCube wiki</a>, which contains user
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created content. You may find the wiki's <a href="http://assault.cubers.net/wiki/FAQ" target="_blank">FAQ</a> to be handy.
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</li>
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<li>
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Visit the <a href="http://assault.cubers.net/forum" target="_blank">AssaultCube forum</a> and use its
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<a href="http://assault.cubers.net/forum/search.php" target="_blank">search</a> functionality. If you
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don't find any useful stuff, post a detailed question there. Please be respectful and follow the forum
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rules.
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</li>
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<li>
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Visit the <a href="http://www.cubeengine.com/forum.php4" target="_blank">Cube Engine forum</a>. Although
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most things discussed in these forums may be irrelevant, AssaultCube is based from Cube, so someone may
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have an answer there. Make sure you use its search functionality first before posting a detailed question
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there. Please respect their forum rules.
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</li>
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</ol>
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<p>
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Instead of posting to the forum, you can also ask the people in our IRC channel: <a href="irc://quakenet/assaultcube">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank">Quakenet</a>.
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</p>
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<h1 id="contribute">Contribute</h1>
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<h2>Online Resources</h2>
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<ul>
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<li>
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The <a href="http://assault.cubers.net/wiki" target="_blank">AssaultCube Wiki</a> (work in progress)
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contains additional documentation created by the community.
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</li>
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<li>
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<a href="http://www.ri-ac.co.nr" target="_blank">RandumIdiot's AssaultCubing</a> has some good guides available to players.
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</li>
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<li>
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Download custom user-made content on <a href="http://www.quadropolis.us/taxonomy/term/24" target="_blank">quadropolis.us</a>
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</li>
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<li>
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<a href="http://cubeengine.com/docs/editing.html" target="_blank">Map making tutorial</a> on cubeengine.com
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</li>
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</ul>
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<h2>Community</h2>
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<ul>
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<li>
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Help and discussions on the <a target="_blank" href="http://assault.cubers.net/forum">AssaultCube forum</a>.
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</li>
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<li>
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Development, testing and gaming on IRC <a href="irc://quakenet/assaultcube">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank">Quakenet</a>.
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</li>
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<li>
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Report bugs on the SourceForge <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bug tracker</a>.
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</li>
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<li>
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Submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a>.
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</li>
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</ul>
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<h1 id="authors">Authors - Rabid Viper Productions</h1>
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<h2>Project Leaders</h2>
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<table>
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<tr>
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<td width="200">
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Adrian <i>“driAn”</i> Henke
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</td>
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<td>
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Lead coder, OpenAL, OpenGL, gameplay code
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</td>
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</tr>
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<tr>
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<td>
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Markus <i>“makkE”</i> Bekel
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</td>
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<td>
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Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds.
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</td>
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</tr>
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</table>
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<h2>Active Developers/Contributors</h2>
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<table>
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<tr>
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<td width="200">
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Lee <i>“eihrul”</i> Salzman
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</td>
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<td>
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Coder, OpenGL expert, Enet Library, Cube2 backporting.
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</td>
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</tr>
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<tr>
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<td>
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RandumIdiot
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</td>
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<td>
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Maps, documentation, tester, team janitor.
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</td>
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</tr>
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<tr>
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<td>
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Flowtron
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</td>
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<td>
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Universal team member, additional code, admin, community chief.
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</td>
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</tr>
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</table>
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<h2>Community Mappers</h2>
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<table>
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<tr>
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<td width="200">
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Shadow
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</td>
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<td>
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Map: ac_elevation.
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</td>
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</tr>
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<tr>
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<td>
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Wotwot
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</td>
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<td>
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Map: ac_power, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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daMfr0
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</td>
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<td>
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Map: ac_snow.
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</td>
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</tr>
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<tr>
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<td>
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MitaMAN
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</td>
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<td>
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Map: ac_depot, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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Shane Nieb
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</td>
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<td>
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Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.
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</td>
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</tr>
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<tr>
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<td>
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Archangel
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</td>
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<td>
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Map: ac_urban
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</td>
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</tr>
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<tr>
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<td>
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Mr.Floppy
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</td>
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<td>
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Map: ac_keller, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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DogDancing
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</td>
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<td>
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Map: ac_shine, ac_scaffold, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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R4zor
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</td>
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<td>
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Map: ac_sunset
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</td>
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</tr>
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<tr>
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<td>
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KC
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</td>
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<td>
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Map: ac_arctic
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</td>
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</tr>
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</table>
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<h2>Special thanks</h2>
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<table>
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<tr>
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<td width="200">
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Wouter <i>“Aardappel”</i> van Oortmerssen and others
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</td>
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<td>
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The Cube Game/Engine.
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</td>
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</tr>
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<tr>
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<td>
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Andrew <i>“Arghvark”</i> Davis
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</td>
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<td>
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Previous project leader, game concept, code.
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</td>
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</tr>
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<tr>
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<td>
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Elliot <i>“Verbal_”</i> Lockwood
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</td>
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<td>
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Q&A, advisor, lead tester, pro-coffee service.
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</td>
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</tr>
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<tr>
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<td>
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Rick Helmus
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</td>
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<td>
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Bot code.
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</td>
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</tr>
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<tr>
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<td>
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Julian <i>“absinth”</i> Mayer
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</td>
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<td>
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Packaging AssaultCube for Mac.
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</td>
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</tr>
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<tr>
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<td>
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Zac <i>“dtd”</i> Jarco
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</td>
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<td>
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Hosting.
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</td>
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</tr>
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<tr>
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<td>
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ac_stef
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</td>
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<td>
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Bug fixes.
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</td>
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</tr>
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<tr>
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<td>
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Grenadier (aurhat)
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</td>
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<td>
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Small code contributions/fixes.
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</td>
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</tr>
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<tr>
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<td>
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KanslozeClown
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</td>
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<td>
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Code contributions and advice.
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</td>
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</tr>
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</table>
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<h2>Resources</h2>
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<table>
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<tr>
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<td width="200">
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Paul <i>“JCDPC”</i> Cash
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</td>
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<td>
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Laptop mapmodel, textures.
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</td>
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</tr>
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<tr>
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<td>
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Dietmar <i>“DCP”</i> Pier
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</td>
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<td>
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End-of-match music.
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</td>
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</tr>
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<tr>
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<td>
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Toca
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</td>
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<td>
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Mapmodels/textures.
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</td>
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</tr>
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<tr>
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<td>
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Topher (Death Illustrated)
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</td>
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<td>
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Some crosshairs.
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</td>
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</tr>
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<tr>
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<td>
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leileilol of OpenArena
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</td>
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<td>
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Bullethole image.
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</td>
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</tr>
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<tr>
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<td>
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Steini
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</td>
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<td>
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Skyboxes.
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</td>
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</tr>
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<tr>
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<td>
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wildweasel
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</td>
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<td>
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Vote sounds.
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</td>
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</tr>
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<tr>
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<td>
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Tremulous team
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</td>
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<td>
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Gib sound.
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</td>
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</tr>
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<tr>
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<td>
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Lukas Zapletal and Ludek Horacek
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</td>
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<td>
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Music (Ping pong).
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</td>
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</tr>
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<tr>
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<td>
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Attila <i>“Antiklimax“</i> Feher
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</td>
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<td>
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Amazing new sniper scope.
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</td>
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</tr>
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<tr>
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<td>
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SimonOC
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</td>
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<td>
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Nightball skymap
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</td>
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</tr>
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<tr>
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<td>
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LadyNightHawk
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</td>
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<td>
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InhCanyons skymap
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</td>
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</tr>
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<tr>
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<td>
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Sock
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</td>
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<td>
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Iceflow skymap
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</td>
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</tr>
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</table>
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<h2>Texture resources</h2>
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<ul>
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<li>
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Articool (http://www.articool.de)
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</li>
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<li>
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Boeck (http://www.boeckmania.de)
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</li>
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<li>
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Craig Fortune
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</li>
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<li>
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Digital Flux (http://www.digitalflux.com)
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</li>
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<li>
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http://www.mayang.com
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</li>
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<li>
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http://www.afflict.net
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</li>
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<li>
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Golgotha team
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</li>
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<li>
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NOCTUA graphics
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</li>
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<li>
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Chris Zastrow (http://www.newlogicmedia.com)
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</li>
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<li>
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3D Cafe (http://www.3dcafe.com)
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</li>
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<li>
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GRsites
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</li>
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<li>
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Lemog 3D (http://lemog.club.fr)
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</li>
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<li>
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http://www.imageafter.com
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</li>
|
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<li>
|
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Rohrschach
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</li>
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<li>
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http://www.mayang.com
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</li>
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<li>
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Kurt Keslar
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</li>
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<li>
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John Solo
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</li>
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<li>
|
||
http://www.openfootage.net/
|
||
</li>
|
||
<li>
|
||
DrunkenM
|
||
</li>
|
||
</ul>
|
||
|
||
<p>
|
||
Also thanks to kurtis84, player1, quase, exis, talou and others for testing.
|
||
Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.
|
||
</p>
|
||
|
||
<h1 id="license">License</h1>
|
||
|
||
<p>
|
||
AssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive <i>unmodified</i> on any media.
|
||
You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
|
||
any changes beyond that require explicit permission.
|
||
</p>
|
||
<p>
|
||
AssaultCube is distributed <i>WITHOUT WARRANTY</i>, you may use it for any purpose as long as you do not blame us for any
|
||
damages incurred.
|
||
</p>
|
||
|
||
<p>
|
||
This game consists of many different packages with different licenses. The ENTIRE AssaultCube package MAY be redistributed
|
||
as mentioned above. But if you wish to redistribute/use/modify it in a different way you will need to adhere to the licenses
|
||
for the packages that you are using.
|
||
</p>
|
||
<p>
|
||
This is where you can find some of these licenses:
|
||
</p>
|
||
|
||
<ul>
|
||
<li>
|
||
<i><a href="package_copyrights.txt">docs/package_copyrights.txt</a></i>
|
||
</li>
|
||
<li>
|
||
<i><a href="../source/README.txt">source/README.txt</a></i>
|
||
</li>
|
||
<li>
|
||
<i><a href="../source/README_CUBEENGINE.txt">source/README_CUBEENGINE.txt</a></i>
|
||
</li>
|
||
</ul>
|
||
</body>
|
||
</html> |