Files
assaultcube-/source/codeblocks/AssaultCube.cbp
T
Lee Salzman 9e09c6fe24 fixed codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 08:58:26 +00:00

142 lines
4.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="AssaultCube" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="..\..\bin_win32\ac_client.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="..\..\" />
<Option object_output=".objs\default" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-fsigned-char" />
<Add option="-fomit-frame-pointer" />
</Compiler>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="default;" />
</VirtualTargets>
<Compiler>
<Add directory="..\enet\include" />
<Add directory="..\include" />
</Compiler>
<ResourceCompiler>
<Add directory="..\vcpp" />
</ResourceCompiler>
<Linker>
<Add option="-mwindows" />
<Add library="SDL" />
<Add library="SDL_image" />
<Add library="zdll" />
<Add library="opengl32" />
<Add library="enet" />
<Add library="OpenAL32" />
<Add library="libvorbisfile" />
<Add library="libjpeg-static-mt" />
<Add library="libintl" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="..\lib" />
</Linker>
<Unit filename="../src/bot/ac_bot.cpp" />
<Unit filename="../src/bot/ac_bot.h" />
<Unit filename="../src/bot/ac_bot_ai.cpp" />
<Unit filename="../src/bot/bot.cpp" />
<Unit filename="../src/bot/bot.h" />
<Unit filename="../src/bot/bot_ai.cpp" />
<Unit filename="../src/bot/bot_util.cpp" />
<Unit filename="../src/bot/bot_util.h" />
<Unit filename="../src/bot/bot_waypoint.cpp" />
<Unit filename="../src/bot/bot_waypoint.h" />
<Unit filename="../src/bot/botmanager.cpp" />
<Unit filename="../src/audiomanager.cpp" />
<Unit filename="../src/client.cpp" />
<Unit filename="../src/clientgame.cpp" />
<Unit filename="../src/clients2c.cpp" />
<Unit filename="../src/command.cpp" />
<Unit filename="../src/command.h" />
<Unit filename="../src/console.cpp" />
<Unit filename="../src/console.h" />
<Unit filename="../src/cube.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="../src/docs.cpp" />
<Unit filename="../src/editing.cpp" />
<Unit filename="../src/entities.cpp" />
<Unit filename="../src/entity.h" />
<Unit filename="../src/geom.h" />
<Unit filename="../src/hudgun.h" />
<Unit filename="../src/log.cpp" />
<Unit filename="../src/main.cpp" />
<Unit filename="../src/md2.h" />
<Unit filename="../src/md3.h" />
<Unit filename="../src/menus.cpp" />
<Unit filename="../src/model.h" />
<Unit filename="../src/oggstream.cpp" />
<Unit filename="../src/openal.cpp" />
<Unit filename="../src/packetqueue.cpp" />
<Unit filename="../src/platform.h" />
<Unit filename="../src/physics.cpp" />
<Unit filename="../src/protocol.cpp" />
<Unit filename="../src/protocol.h" />
<Unit filename="../src/protos.h" />
<Unit filename="../src/rendercubes.cpp" />
<Unit filename="../src/rendergl.cpp" />
<Unit filename="../src/renderhud.cpp" />
<Unit filename="../src/rendermodel.cpp" />
<Unit filename="../src/renderparticles.cpp" />
<Unit filename="../src/rendertext.cpp" />
<Unit filename="../src/rndmap.cpp" />
<Unit filename="../src/scoreboard.cpp" />
<Unit filename="../src/server.cpp" />
<Unit filename="../src/serveractions.h" />
<Unit filename="../src/serverbrowser.cpp" />
<Unit filename="../src/servercontroller.h" />
<Unit filename="../src/serverevents.h" />
<Unit filename="../src/serverms.cpp" />
<Unit filename="../src/shadow.cpp" />
<Unit filename="../src/sound.cpp" />
<Unit filename="../src/sound.h" />
<Unit filename="../src/soundlocation.cpp" />
<Unit filename="../src/soundscheduler.cpp" />
<Unit filename="../src/texture.cpp" />
<Unit filename="../src/tools.cpp" />
<Unit filename="../src/tools.h" />
<Unit filename="../src/tristrip.h" />
<Unit filename="../src/vertmodel.h" />
<Unit filename="../src/vote.h" />
<Unit filename="../src/water.cpp" />
<Unit filename="../src/weapon.cpp" />
<Unit filename="../src/weapon.h" />
<Unit filename="../src/winserviceinstaller.h" />
<Unit filename="../src/wizard.cpp" />
<Unit filename="../src/world.cpp" />
<Unit filename="../src/world.h" />
<Unit filename="../src/worldio.cpp" />
<Unit filename="../src/worldlight.cpp" />
<Unit filename="../src/worldocull.cpp" />
<Unit filename="../src/worldrender.cpp" />
<Unit filename="..\vcpp\SDL_win32_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\vcpp\cube.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>