git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
142 lines
4.8 KiB
XML
142 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="AssaultCube" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="default">
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<Option output="..\..\bin_win32\ac_client.exe" prefix_auto="0" extension_auto="0" />
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<Option working_dir="..\..\" />
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<Option object_output=".objs\default" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option projectResourceIncludeDirsRelation="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-fsigned-char" />
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<Add option="-fomit-frame-pointer" />
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</Compiler>
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</Target>
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</Build>
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<VirtualTargets>
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<Add alias="All" targets="default;" />
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</VirtualTargets>
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<Compiler>
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<Add directory="..\enet\include" />
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<Add directory="..\include" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\vcpp" />
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</ResourceCompiler>
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<Linker>
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<Add option="-mwindows" />
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<Add library="SDL" />
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<Add library="SDL_image" />
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<Add library="zdll" />
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<Add library="opengl32" />
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<Add library="enet" />
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<Add library="OpenAL32" />
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<Add library="libvorbisfile" />
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<Add library="libjpeg-static-mt" />
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<Add library="libintl" />
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<Add library="ws2_32" />
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<Add library="winmm" />
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<Add directory="..\lib" />
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</Linker>
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<Unit filename="../src/bot/ac_bot.cpp" />
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<Unit filename="../src/bot/ac_bot.h" />
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<Unit filename="../src/bot/ac_bot_ai.cpp" />
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<Unit filename="../src/bot/bot.cpp" />
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<Unit filename="../src/bot/bot.h" />
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<Unit filename="../src/bot/bot_ai.cpp" />
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<Unit filename="../src/bot/bot_util.cpp" />
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<Unit filename="../src/bot/bot_util.h" />
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<Unit filename="../src/bot/bot_waypoint.cpp" />
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<Unit filename="../src/bot/bot_waypoint.h" />
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<Unit filename="../src/bot/botmanager.cpp" />
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<Unit filename="../src/audiomanager.cpp" />
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<Unit filename="../src/client.cpp" />
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<Unit filename="../src/clientgame.cpp" />
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<Unit filename="../src/clients2c.cpp" />
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<Unit filename="../src/command.cpp" />
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<Unit filename="../src/command.h" />
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<Unit filename="../src/console.cpp" />
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<Unit filename="../src/console.h" />
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<Unit filename="../src/cube.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="../src/docs.cpp" />
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<Unit filename="../src/editing.cpp" />
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<Unit filename="../src/entities.cpp" />
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<Unit filename="../src/entity.h" />
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<Unit filename="../src/geom.h" />
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<Unit filename="../src/hudgun.h" />
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<Unit filename="../src/log.cpp" />
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<Unit filename="../src/main.cpp" />
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<Unit filename="../src/md2.h" />
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<Unit filename="../src/md3.h" />
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<Unit filename="../src/menus.cpp" />
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<Unit filename="../src/model.h" />
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<Unit filename="../src/oggstream.cpp" />
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<Unit filename="../src/openal.cpp" />
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<Unit filename="../src/packetqueue.cpp" />
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<Unit filename="../src/platform.h" />
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<Unit filename="../src/physics.cpp" />
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<Unit filename="../src/protocol.cpp" />
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<Unit filename="../src/protocol.h" />
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<Unit filename="../src/protos.h" />
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<Unit filename="../src/rendercubes.cpp" />
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<Unit filename="../src/rendergl.cpp" />
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<Unit filename="../src/renderhud.cpp" />
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<Unit filename="../src/rendermodel.cpp" />
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<Unit filename="../src/renderparticles.cpp" />
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<Unit filename="../src/rendertext.cpp" />
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<Unit filename="../src/rndmap.cpp" />
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<Unit filename="../src/scoreboard.cpp" />
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<Unit filename="../src/server.cpp" />
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<Unit filename="../src/serveractions.h" />
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<Unit filename="../src/serverbrowser.cpp" />
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<Unit filename="../src/servercontroller.h" />
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<Unit filename="../src/serverevents.h" />
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<Unit filename="../src/serverms.cpp" />
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<Unit filename="../src/shadow.cpp" />
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<Unit filename="../src/sound.cpp" />
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<Unit filename="../src/sound.h" />
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<Unit filename="../src/soundlocation.cpp" />
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<Unit filename="../src/soundscheduler.cpp" />
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<Unit filename="../src/texture.cpp" />
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<Unit filename="../src/tools.cpp" />
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<Unit filename="../src/tools.h" />
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<Unit filename="../src/tristrip.h" />
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<Unit filename="../src/vertmodel.h" />
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<Unit filename="../src/vote.h" />
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<Unit filename="../src/water.cpp" />
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<Unit filename="../src/weapon.cpp" />
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<Unit filename="../src/weapon.h" />
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<Unit filename="../src/winserviceinstaller.h" />
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<Unit filename="../src/wizard.cpp" />
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<Unit filename="../src/world.cpp" />
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<Unit filename="../src/world.h" />
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<Unit filename="../src/worldio.cpp" />
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<Unit filename="../src/worldlight.cpp" />
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<Unit filename="../src/worldocull.cpp" />
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<Unit filename="../src/worldrender.cpp" />
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<Unit filename="..\vcpp\SDL_win32_main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\vcpp\cube.rc">
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<Extensions>
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<code_completion />
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<lib_finder disable_auto="1" />
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<debugger />
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</Project>
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</CodeBlocks_project_file>
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