Files
assaultcube-/source/src/md2.h
T
Lee Salzman b57d3cf723 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-08-30 05:31:24 +00:00

253 lines
8.7 KiB
C

struct md2;
md2 *loadingmd2 = 0;
static inline bool htcmp(const vertmodel::tcvert &x, const vertmodel::tcvert &y)
{
return x.u==y.u && x.v==y.v && x.index==y.index;
}
static inline uint hthash(const vertmodel::tcvert &x)
{
return x.index;
}
struct md2 : vertmodel
{
struct md2_header
{
int magic;
int version;
int skinwidth, skinheight;
int framesize;
int numskins, numvertices, numtexcoords;
int numtriangles, numglcommands, numframes;
int offsetskins, offsettexcoords, offsettriangles;
int offsetframes, offsetglcommands, offsetend;
};
struct md2_vertex
{
uchar vertex[3], normalindex;
};
struct md2_frame
{
float scale[3];
float translate[3];
char name[16];
};
md2(const char *name) : vertmodel(name) {}
int type() { return MDL_MD2; }
struct md2part : part
{
void gentcverts(int *glcommands, vector<tcvert> &tcverts, vector<tri> &tris)
{
hashtable<tcvert, int> tchash;
vector<ushort> idxs;
for(int *command = glcommands; (*command)!=0;)
{
int numvertex = *command++;
bool isfan;
if(isfan = (numvertex<0)) numvertex = -numvertex;
idxs.setsizenodelete(0);
loopi(numvertex)
{
union { int i; float f; } u, v;
u.i = *command++;
v.i = *command++;
tcvert tckey = { u.f, v.f, (ushort)*command++ };
int *idx = tchash.access(tckey);
if(!idx)
{
idx = &tchash[tckey];
*idx = tcverts.length();
tcverts.add(tckey);
}
idxs.add(*idx);
}
loopi(numvertex-2)
{
tri &t = tris.add();
if(isfan)
{
t.vert[0] = idxs[0];
t.vert[1] = idxs[i+1];
t.vert[2] = idxs[i+2];
}
else loopk(3) t.vert[k] = idxs[i&1 && k ? i+(1-(k-1))+1 : i+k];
}
}
}
bool load(char *path)
{
if(filename) return true;
FILE *file = openfile(path, "rb");
if(!file) return false;
md2_header header;
fread(&header, sizeof(md2_header), 1, file);
endianswap(&header, sizeof(int), sizeof(md2_header)/sizeof(int));
if(header.magic!=844121161 || header.version!=8)
{
fclose(file);
return false;
}
numframes = header.numframes;
mesh &m = *new mesh;
meshes.add(&m);
int *glcommands = new int[header.numglcommands];
fseek(file, header.offsetglcommands, SEEK_SET);
int numglcommands = (int)fread(glcommands, sizeof(int), header.numglcommands, file);
endianswap(glcommands, sizeof(int), numglcommands);
if(numglcommands < header.numglcommands) memset(&glcommands[numglcommands], 0, (header.numglcommands-numglcommands)*sizeof(int));
vector<tcvert> tcgen;
vector<tri> trigen;
gentcverts(glcommands, tcgen, trigen);
delete[] glcommands;
m.numtcverts = tcgen.length();
m.tcverts = new tcvert[m.numtcverts];
memcpy(m.tcverts, tcgen.getbuf(), m.numtcverts*sizeof(tcvert));
m.numtris = trigen.length();
m.tris = new tri[m.numtris];
memcpy(m.tris, trigen.getbuf(), m.numtris*sizeof(tri));
m.numverts = header.numvertices;
m.verts = new vec[m.numverts*numframes];
int frame_offset = header.offsetframes;
vec *curvert = m.verts;
loopi(header.numframes)
{
md2_frame frame;
fseek(file, frame_offset, SEEK_SET);
fread(&frame, sizeof(md2_frame), 1, file);
endianswap(&frame, sizeof(float), 6);
loopj(header.numvertices)
{
md2_vertex v;
fread(&v, sizeof(md2_vertex), 1, file);
*curvert++ = vec(v.vertex[0]*frame.scale[0]+frame.translate[0],
-(v.vertex[1]*frame.scale[1]+frame.translate[1]),
v.vertex[2]*frame.scale[2]+frame.translate[2]);
}
frame_offset += header.framesize;
}
fclose(file);
filename = newstring(path);
return true;
}
void getdefaultanim(animstate &as, int anim, int varseed)
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 21 23 24
// I R A P P P J L F S T W P CI CW CA CP CD D D D LD LD LD F
static int frame[] = { 0, 40, 46, 54, 58, 62, 66, 69, 72, 84, 95, 112,123,135,154,160,169,173,178,184,190,183,189,197, 0 };
static int range[] = { 40, 6, 8, 4, 4, 4, 3, 3, 12, 11, 17, 11, 12, 19, 6, 9, 4, 5, 6, 6, 8, 1, 1, 1, 7 };
static int animfr[] = { 0, 1, 2, 3, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 21, 24 };
if((size_t)anim >= sizeof(animfr)/sizeof(animfr[0]))
{
as.frame = 0;
as.range = 1;
return;
}
int n = animfr[anim];
if(anim==ANIM_PAIN || anim==ANIM_DEATH || anim==ANIM_LYING_DEAD) n += uint(varseed)%3;
as.frame = frame[n];
as.range = range[n];
}
void begingenshadow()
{
glRotatef(180, 0, 0, 1);
}
};
void render(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, float pitch, dynent *d, model *vwepmdl, float scale)
{
if(!loaded) return;
if(!cullface) glDisable(GL_CULL_FACE);
else if(anim&ANIM_MIRROR) glCullFace(GL_BACK);
glPushMatrix();
glTranslatef(o.x, o.y, o.z);
glRotatef(yaw+180, 0, 0, 1);
glRotatef(pitch, 0, -1, 0);
if(anim&ANIM_MIRROR || scale!=1) glScalef(anim&ANIM_MIRROR ? -scale : scale, scale, scale);
parts[0]->render(anim, varseed, speed, basetime, d);
glPopMatrix();
if(!cullface) glEnable(GL_CULL_FACE);
else if(anim&ANIM_MIRROR) glCullFace(GL_FRONT);
if(vwepmdl)
{
((md2 *)vwepmdl)->parts[0]->index = parts.length();
vwepmdl->setskin();
vwepmdl->render(anim, varseed, speed, basetime, o, yaw, pitch, d, NULL, scale);
}
}
void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, model *vwepmdl)
{
parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw);
if(vwepmdl) ((md2 *)vwepmdl)->parts[0]->rendershadow(anim, varseed, speed, basetime, o, yaw);
}
bool load()
{
if(loaded) return true;
md2part &mdl = *new md2part;
parts.add(&mdl);
mdl.model = this;
mdl.index = 0;
const char *pname = parentdir(loadname);
s_sprintfd(name1)("packages/models/%s/tris.md2", loadname);
if(!mdl.load(path(name1)))
{
s_sprintf(name1)("packages/models/%s/tris.md2", pname); // try md2 in parent folder (vert sharing)
if(!mdl.load(path(name1))) return false;
}
Texture *skin;
loadskin(loadname, pname, skin);
loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
if(skin==notexture) conoutf("could not load model skin for %s", name1);
loadingmd2 = this;
s_sprintfd(name2)("packages/models/%s/md2.cfg", loadname);
if(!execfile(name2))
{
s_sprintf(name2)("packages/models/%s/md2.cfg", pname);
execfile(name2);
}
loadingmd2 = 0;
loopv(parts) parts[i]->scaleverts(scale/16.0f, vec(translate.x, -translate.y, translate.z));
return loaded = true;
}
};
void md2anim(char *anim, char *frame, char *range, char *speed)
{
if(!loadingmd2 || loadingmd2->parts.empty()) { conoutf("not loading an md2"); return; }
int num = findanim(anim);
if(num<0) { conoutf("could not find animation %s", anim); return; }
loadingmd2->parts.last()->setanim(num, atoi(frame), atoi(range), atof(speed));
}
COMMAND(md2anim, ARG_4STR);