git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
485 lines
11 KiB
Gettext
485 lines
11 KiB
Gettext
# German translations for AssaultCube package.
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# Copyright (C) 2010 RabidViper Productions
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# This file is distributed under the same license as the AssaultCube package.
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# flowtron <[email protected]>, 2010.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: AC-1.1\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2010-10-09 19:21+0200\n"
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"PO-Revision-Date: 2010-10-08 22:00+0100\n"
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"Last-Translator: flowtron <[email protected]>\n"
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"Language-Team: German\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: clients2c.cpp:67
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#, c-format
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msgid "\"getmap\" to download a %s version of the current map from the server"
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msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu laden"
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#: clients2c.cpp:66
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msgid "\"getmap\" to download the current map from the server"
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msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu laden"
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#: client.cpp:83
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#, c-format
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msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
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msgstr "%c2Versuche %sVerbindung zu %c5%s%c4%s%s%c2 herzustellen"
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#: client.cpp:94
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#, c-format
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msgid "%c2attempting to connect over %c1LAN%c2"
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msgstr "%c2Versuche eine %c1LAN%c2 Verbindung herzustellen"
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#: client.cpp:111
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#, c-format
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msgid "%c2could %c3not connect%c2 to server"
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msgstr "%c2Konnte %c3keine Verbindung%c2 zum Server herstellen"
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# 1 2 3 4 5 6
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#: client.cpp:86
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#, c-format
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msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
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msgstr "%1$c2Konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen"
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#: clientgame.cpp:189
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#, c-format
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msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
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msgstr ""
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"%c3\"%s\" ist kein gueltiger Teamname, waehle CLA, RVSF oder SPECTATOR "
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"(Zuschauer)"
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#: client.cpp:528 client.cpp:564
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#, c-format
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msgid "%c3could not connect to server"
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msgstr "%c3Konnte keine Verbindung zum Server herstellen"
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#: clientgame.cpp:1244
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#, c-format
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msgid "%c3could not vote: %s"
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msgstr "%c3Konnte nicht abstimmen: %s"
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#: clients2c.cpp:46
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#, c-format
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msgid "%c3demo was recorded on map revision %d, you have map revision %d"
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msgstr "%c3Demo wurde fuer Kartenrevision %d aufgenommen, Du hast Revision %d"
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#: clientgame.cpp:876
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#, c-format
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msgid "%c3invalid ctf-flag entity (%i)"
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msgstr "%c3Ungueltiges CTF-Flaggen Objekt (%i)"
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#: clientgame.cpp:1198
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#, c-format
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msgid "%c3invalid reason"
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msgstr "%c3Ungueltige Abstimmung"
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#: clientgame.cpp:1176
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#, c-format
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msgid "%c3invalid vote"
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msgstr "%c3Ungueltige Abstimmung"
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#: client.cpp:656
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#, c-format
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msgid "%c3map %s is secured, you can not send, receive or overwrite it"
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msgstr ""
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"%c3Die Karte %s ist geschuetzt. Sie kann nicht gesendet, heruntergeladen "
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"oder ueberschrieben werden"
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#: client.cpp:569
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#, c-format
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msgid "%c3server network error, disconnecting (%s) ..."
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msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..."
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#: clients2c.cpp:336
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#, c-format
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msgid "%c3you are using a different game protocol (you: %d, server: %d)"
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msgstr ""
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"%c3Das Client- und Server-Protokoll unterscheiden sich (Client: %d, Server: %"
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"d)"
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#: clientgame.cpp:1211
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#, c-format
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msgid "%c3you voted already"
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msgstr "%c3Du hast bereits abgestimmt"
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#: clientgame.cpp:1228
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#, c-format
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msgid "%s called a vote: %s"
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msgstr "%s will abstimmen: %s"
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#: clients2c.cpp:1053
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#, c-format
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msgid "%s changed to active play"
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msgstr "%s wechselte in den aktiven Modus"
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#: clients2c.cpp:985
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#, c-format
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msgid "%s claimed %s status"
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msgstr "%s ist nun %s"
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#: clients2c.cpp:831
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#, c-format
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msgid "%s enlarged the map to size %d"
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msgstr "%s vergroesserte die Karte auf %d"
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#: clients2c.cpp:457 clients2c.cpp:492
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#, c-format
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msgid "%s is now known as %s"
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msgstr "%s hat sich umbenannt in %s"
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#: clients2c.cpp:948
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#, c-format
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msgid "%s is the survivor!"
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msgstr "%s ueberlebte!"
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#: clients2c.cpp:831
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#, c-format
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msgid "%s started a new map of size %d"
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msgstr "%s hat eine neue Karte in der Groesse %d angefangen"
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#: menus.cpp:1351
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msgid "..restart AssaultCube for this setting to take effect"
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msgstr "..Einstellung erst effektiv nach Neustart von AssaultCube"
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#: menus.cfg:15
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msgid "About"
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msgstr "Info"
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#: menus.cfg:12
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msgid "Demo"
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msgstr "Demo"
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#: menus.cfg:13
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msgid "Editing"
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msgstr "Editieren"
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#: menus.cfg:14
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msgid "Help"
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msgstr "Hilfe"
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#: clients2c.cpp:343
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msgid "INFO: this server is password protected"
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msgstr "INFO: Dieser Server wird durch ein Passwort geschuetzt"
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#: menus.cfg:9
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msgid "Multiplayer"
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msgstr "Mehrspieler"
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#: menus.cfg:16
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msgid "Quit"
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msgstr "Beenden"
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#: menus.cfg:11
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msgid "Settings"
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msgstr "Einstellungen"
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#: menus.cfg:10
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msgid "Singleplayer"
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msgstr "Einzelspieler"
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#: client.cpp:68 client.cpp:218
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msgid "aborting connection attempt"
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msgstr "Breche Verbindungsversuch ab"
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#: clients2c.cpp:1001
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msgid "active"
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msgstr "aktiven"
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#: serverbrowser.cpp:1171
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#, c-format
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msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
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msgstr ""
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"Fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s') hinzu"
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#: client.cpp:523
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msgid "attempting to connect..."
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msgstr "Versuche eine Verbindung aufzubauen"
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#: client.cpp:227 client.cpp:551
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msgid "attempting to disconnect..."
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msgstr "Versuche die Verbindung zu trennen..."
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#: physics.cpp:958
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#, c-format
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msgid "can't find entity spawn spot! (%d, %d)"
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msgstr "Spawnstelle bietet keinen Platz! (%d, %d)"
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#: client.cpp:541
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msgid "connected to server"
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msgstr "Mit Server verbunden"
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#: clients2c.cpp:496
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#, c-format
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msgid "connected: %s"
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msgstr "Verbunden: %s"
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#: md2.h:258
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#, c-format
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msgid "could not load model skin for %s"
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msgstr "Textur (skin) fuer 3D-Modell %s konnte nicht geladen werden"
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#: clients2c.cpp:68
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msgid "different"
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msgstr "geaenderte"
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#: client.cpp:189
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msgid "disconnected"
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msgstr "Verbindung getrennt"
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#: client.cpp:25
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msgid "editing in multiplayer requires coopedit mode (1)"
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msgstr ""
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"Editieren im Mehrspieler-Modus setzt den Coopedit-"
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"Spielmodus (1) voraus"
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#: clients2c.cpp:945
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msgid "everyone died!"
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msgstr "Keiner ueberlebte!"
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#: clientgame.cpp:1255
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msgid "failed"
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msgstr "gescheitert"
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#: clients2c.cpp:1222
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#, c-format
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msgid "failed writing to \"%s\""
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msgstr "Fehler beim schreiben von \"%s\""
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#: clientgame.cpp:798
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msgid "game has ended!"
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msgstr "Das Spiel ist vorbei!"
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#: clientgame.cpp:947
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#, c-format
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msgid "game mode is \"%s\"%s"
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msgstr "Spielmodus ist \"%s\"%s"
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#: client.cpp:723
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#, c-format
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msgid "getting demo %d..."
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msgstr "Fordere Demo %d an..."
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#: client.cpp:722
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msgid "getting demo..."
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msgstr "Fordere Demo an..."
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#: clientgame.cpp:123
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#, c-format
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msgid "ignored players: %s"
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msgstr "Ignorierte Spieler: %s"
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#: clientgame.cpp:797
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msgid "intermission:"
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msgstr "Zwischenspiel:"
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#: client.cpp:729
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msgid "listing demos..."
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msgstr "Demoliste..."
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#: clients2c.cpp:1241
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#, c-format
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msgid "map %s is too large to receive"
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msgstr "Die Karte %s ist zu gross um empfangen zu werden"
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#: client.cpp:684
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#, c-format
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msgid "map %s is too large to send"
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msgstr "Die Karte %s ist zu gross um gesendet zu werden"
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#: clients2c.cpp:553
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msgid "map deemed unplayable - fix it before you can spawn"
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msgstr ""
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"Karte als unspielbar eingestuft - kein spielen moeglich bis dies behoben "
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"wurde."
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#: clientgame.cpp:144
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#, c-format
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msgid "muted players: %s"
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msgstr "Stumme Spieler: %s"
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#: clients2c.cpp:577
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msgid "new round starting... fight!"
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msgstr "Neue Runde beginnt.. kaempfe!"
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#: clients2c.cpp:68
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msgid "newer"
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msgstr "neuere"
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#: clients2c.cpp:1156
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msgid "no demos available"
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msgstr "Keine Demos verfuegbar"
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#: clientgame.cpp:124
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msgid "no players ignored."
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msgstr "Keine Spieler werden ignoriert."
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#: clientgame.cpp:145
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msgid "no players muted."
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msgstr "Keine Spieler stumm gestellt."
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#: client.cpp:224
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msgid "not connected"
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msgstr "Nicht verbunden"
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#: clients2c.cpp:68
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msgid "older"
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msgstr "aeltere"
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#: client.cpp:18
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msgid "operation not available in multiplayer"
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msgstr "Aktion im Mehrspieler-Modus nicht verfuegbar"
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#: clientgame.cpp:1255
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msgid "passed"
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msgstr "erfolgreich"
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#: clients2c.cpp:515
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#, c-format
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msgid "player %s disconnected"
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msgstr "Spieler %s getrennt"
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#: clients2c.cpp:1042
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#, c-format
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msgid "player %s switched to team %s"
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msgstr "Spieler %s wechselte zum Team %s"
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#: clients2c.cpp:1225
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#, c-format
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msgid "received demo \"%s\""
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msgstr "Demo \"%s\" erhalten"
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#: clients2c.cpp:1234
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#, c-format
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msgid "received map \"%s\" from server, reloading.."
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msgstr "Karte \"%s\" vom Server erhalten, lade neu.."
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#: serverbrowser.cpp:1156
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#, c-format
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msgid ""
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"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
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msgstr ""
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"Entferne Server \"%cs%s%cr\" aus der Favoriten-Kategorie '%cs%s%cr' (Rest '%"
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"s')"
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#: client.cpp:703
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msgid "requesting map from server..."
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msgstr "Fordere Karte vom Server an..."
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#: client.cpp:698
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#, c-format
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msgid "sending map %s to server..."
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msgstr "Sende Karte %s an den Server..."
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#: serverbrowser.cpp:1152
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#, c-format
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msgid ""
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"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
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"remove manually"
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msgstr ""
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"Server \"%cs%s%cr\" ist in Kategorie '%cs%s%cr' wegen Schluessel '%s', bitte "
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"enferne diesen von Hand"
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#: clients2c.cpp:1001
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msgid "spectate"
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msgstr "passiven"
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#: clients2c.cpp:946
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#, c-format
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msgid "team %s has won the round!"
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msgstr "Team %s hat die Runde gewonnen!"
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#: clients2c.cpp:944
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msgid "the bots have won the round!"
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msgstr "Die Bots haben die Runde gewonnen!"
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#: clients2c.cpp:1046
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msgid "the enemy"
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msgstr "m gegnerischen"
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#: clients2c.cpp:943
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msgid "the round is over! next round in 5 seconds..."
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msgstr "Die Runde ist vorueber! Naechste Runde in 5 Sekunden..."
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#: clients2c.cpp:1046
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#, c-format
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msgid "the server forced %s to %s team"
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msgstr "Der Server zwang %s zu%s Team"
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#: clients2c.cpp:1045
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#, c-format
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msgid "the server forced %s to team %s"
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msgstr "Der Server zwang %s zum Team %s"
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#: clients2c.cpp:1031
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#, c-format
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msgid "the server forced you to team %s"
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msgstr "Der Server zwang Dich zum Team %s"
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#: clientgame.cpp:806
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#, c-format
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msgid "time remaining: %d minutes"
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msgstr "verbleibende Zeit: %d Minuten"
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#: clientgame.cpp:1255
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#, c-format
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msgid "vote %s"
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msgstr "Abstimmung %s"
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#: clients2c.cpp:1053
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msgid "you"
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msgstr "Du"
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#: clients2c.cpp:947
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msgid "you are the survivor!"
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msgstr "Du hast ueberlebt!"
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#: clientgame.cpp:191
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msgid "you can't change team while editing"
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msgstr "Du kannst nicht das Team wechseln waehrend Du editierst"
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#: clients2c.cpp:1001
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#, c-format
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msgid "you can't change to %s mode"
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msgstr "Du kannst nicht in den %s Modus wechseln"
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#: clients2c.cpp:997
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#, c-format
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msgid "you can't change to team %s"
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msgstr "Du kannst nicht zum Team %s wechseln"
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#: clients2c.cpp:984
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#, c-format
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msgid "you claimed %s status"
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msgstr "Du bist nun %s"
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#: clientgame.cpp:190
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msgid "you need to be dead to become spectator"
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msgstr "Du musst tot sein, um Zuschauer werden zu koennen"
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#: clients2c.cpp:1028
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#, c-format
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msgid "you're now in team %s"
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msgstr "Du bist jetzt im Team %s"
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#: clients2c.cpp:1046
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msgid "your"
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msgstr " Deinem"
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#: clientgame.cpp:170
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#, c-format
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msgid "your name is: %s"
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msgstr "Dein Name ist: %s"
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#: clientgame.cpp:194
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#, c-format
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msgid "your team is: %s"
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msgstr "Du bist im Team: %s"
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#~ msgid "bad scope-message for %s"
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#~ msgstr "Schlechte Scope-Nachricht fuer %s"
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