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assaultcube-/source/locale/de/LC_MESSAGES/AC.po
T
flowtron 4dd4f457c9 fix some of the faulty fixes in DE-i18n
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 23:01:28 +00:00

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# German translations for AssaultCube package.
# Copyright (C) 2010 RabidViper Productions
# This file is distributed under the same license as the AssaultCube package.
# flowtron <[email protected]>, 2010.
#
msgid ""
msgstr ""
"Project-Id-Version: AC-1.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-10-09 19:21+0200\n"
"PO-Revision-Date: 2010-10-08 22:00+0100\n"
"Last-Translator: flowtron <[email protected]>\n"
"Language-Team: German\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: clients2c.cpp:67
#, c-format
msgid "\"getmap\" to download a %s version of the current map from the server"
msgstr "Nutze \"getmap\" um eine %s Version der Karte vom Server zu laden"
#: clients2c.cpp:66
msgid "\"getmap\" to download the current map from the server"
msgstr "Nutze \"getmap\" um die aktuelle Karte vom Server zu laden"
#: client.cpp:83
#, c-format
msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
msgstr "%c2Versuche %sVerbindung zu %c5%s%c4%s%s%c2 herzustellen"
#: client.cpp:94
#, c-format
msgid "%c2attempting to connect over %c1LAN%c2"
msgstr "%c2Versuche eine %c1LAN%c2 Verbindung herzustellen"
#: client.cpp:111
#, c-format
msgid "%c2could %c3not connect%c2 to server"
msgstr "%c2Konnte %c3keine Verbindung%c2 zum Server herstellen"
# 1 2 3 4 5 6
#: client.cpp:86
#, c-format
msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
msgstr "%1$c2Konnte den Server %4$c5%5$s%6$c2 %2$c3nicht%3$c2 aufloesen"
#: clientgame.cpp:189
#, c-format
msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
"%c3\"%s\" ist kein gueltiger Teamname, waehle CLA, RVSF oder SPECTATOR "
"(Zuschauer)"
#: client.cpp:528 client.cpp:564
#, c-format
msgid "%c3could not connect to server"
msgstr "%c3Konnte keine Verbindung zum Server herstellen"
#: clientgame.cpp:1244
#, c-format
msgid "%c3could not vote: %s"
msgstr "%c3Konnte nicht abstimmen: %s"
#: clients2c.cpp:46
#, c-format
msgid "%c3demo was recorded on map revision %d, you have map revision %d"
msgstr "%c3Demo wurde fuer Kartenrevision %d aufgenommen, Du hast Revision %d"
#: clientgame.cpp:876
#, c-format
msgid "%c3invalid ctf-flag entity (%i)"
msgstr "%c3Ungueltiges CTF-Flaggen Objekt (%i)"
#: clientgame.cpp:1198
#, c-format
msgid "%c3invalid reason"
msgstr "%c3Ungueltige Abstimmung"
#: clientgame.cpp:1176
#, c-format
msgid "%c3invalid vote"
msgstr "%c3Ungueltige Abstimmung"
#: client.cpp:656
#, c-format
msgid "%c3map %s is secured, you can not send, receive or overwrite it"
msgstr ""
"%c3Die Karte %s ist geschuetzt. Sie kann nicht gesendet, heruntergeladen "
"oder ueberschrieben werden"
#: client.cpp:569
#, c-format
msgid "%c3server network error, disconnecting (%s) ..."
msgstr "%c3Server Netzwerkfehler. Trenne Verbindung (%s) ..."
#: clients2c.cpp:336
#, c-format
msgid "%c3you are using a different game protocol (you: %d, server: %d)"
msgstr ""
"%c3Das Client- und Server-Protokoll unterscheiden sich (Client: %d, Server: %"
"d)"
#: clientgame.cpp:1211
#, c-format
msgid "%c3you voted already"
msgstr "%c3Du hast bereits abgestimmt"
#: clientgame.cpp:1228
#, c-format
msgid "%s called a vote: %s"
msgstr "%s will abstimmen: %s"
#: clients2c.cpp:1053
#, c-format
msgid "%s changed to active play"
msgstr "%s wechselte in den aktiven Modus"
#: clients2c.cpp:985
#, c-format
msgid "%s claimed %s status"
msgstr "%s ist nun %s"
#: clients2c.cpp:831
#, c-format
msgid "%s enlarged the map to size %d"
msgstr "%s vergroesserte die Karte auf %d"
#: clients2c.cpp:457 clients2c.cpp:492
#, c-format
msgid "%s is now known as %s"
msgstr "%s hat sich umbenannt in %s"
#: clients2c.cpp:948
#, c-format
msgid "%s is the survivor!"
msgstr "%s ueberlebte!"
#: clients2c.cpp:831
#, c-format
msgid "%s started a new map of size %d"
msgstr "%s hat eine neue Karte in der Groesse %d angefangen"
#: menus.cpp:1351
msgid "..restart AssaultCube for this setting to take effect"
msgstr "..Einstellung erst effektiv nach Neustart von AssaultCube"
#: menus.cfg:15
msgid "About"
msgstr "Info"
#: menus.cfg:12
msgid "Demo"
msgstr "Demo"
#: menus.cfg:13
msgid "Editing"
msgstr "Editieren"
#: menus.cfg:14
msgid "Help"
msgstr "Hilfe"
#: clients2c.cpp:343
msgid "INFO: this server is password protected"
msgstr "INFO: Dieser Server wird durch ein Passwort geschuetzt"
#: menus.cfg:9
msgid "Multiplayer"
msgstr "Mehrspieler"
#: menus.cfg:16
msgid "Quit"
msgstr "Beenden"
#: menus.cfg:11
msgid "Settings"
msgstr "Einstellungen"
#: menus.cfg:10
msgid "Singleplayer"
msgstr "Einzelspieler"
#: client.cpp:68 client.cpp:218
msgid "aborting connection attempt"
msgstr "Breche Verbindungsversuch ab"
#: clients2c.cpp:1001
msgid "active"
msgstr "aktiven"
#: serverbrowser.cpp:1171
#, c-format
msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
msgstr ""
"Fuege Server \"%cs%s%cr\" zur Favoriten-Kategorie '%cs%s%cr' (Neu '%s') hinzu"
#: client.cpp:523
msgid "attempting to connect..."
msgstr "Versuche eine Verbindung aufzubauen"
#: client.cpp:227 client.cpp:551
msgid "attempting to disconnect..."
msgstr "Versuche die Verbindung zu trennen..."
#: physics.cpp:958
#, c-format
msgid "can't find entity spawn spot! (%d, %d)"
msgstr "Spawnstelle bietet keinen Platz! (%d, %d)"
#: client.cpp:541
msgid "connected to server"
msgstr "Mit Server verbunden"
#: clients2c.cpp:496
#, c-format
msgid "connected: %s"
msgstr "Verbunden: %s"
#: md2.h:258
#, c-format
msgid "could not load model skin for %s"
msgstr "Textur (skin) fuer 3D-Modell %s konnte nicht geladen werden"
#: clients2c.cpp:68
msgid "different"
msgstr "geaenderte"
#: client.cpp:189
msgid "disconnected"
msgstr "Verbindung getrennt"
#: client.cpp:25
msgid "editing in multiplayer requires coopedit mode (1)"
msgstr ""
"Editieren im Mehrspieler-Modus setzt den Coopedit-"
"Spielmodus (1) voraus"
#: clients2c.cpp:945
msgid "everyone died!"
msgstr "Keiner ueberlebte!"
#: clientgame.cpp:1255
msgid "failed"
msgstr "gescheitert"
#: clients2c.cpp:1222
#, c-format
msgid "failed writing to \"%s\""
msgstr "Fehler beim schreiben von \"%s\""
#: clientgame.cpp:798
msgid "game has ended!"
msgstr "Das Spiel ist vorbei!"
#: clientgame.cpp:947
#, c-format
msgid "game mode is \"%s\"%s"
msgstr "Spielmodus ist \"%s\"%s"
#: client.cpp:723
#, c-format
msgid "getting demo %d..."
msgstr "Fordere Demo %d an..."
#: client.cpp:722
msgid "getting demo..."
msgstr "Fordere Demo an..."
#: clientgame.cpp:123
#, c-format
msgid "ignored players: %s"
msgstr "Ignorierte Spieler: %s"
#: clientgame.cpp:797
msgid "intermission:"
msgstr "Zwischenspiel:"
#: client.cpp:729
msgid "listing demos..."
msgstr "Demoliste..."
#: clients2c.cpp:1241
#, c-format
msgid "map %s is too large to receive"
msgstr "Die Karte %s ist zu gross um empfangen zu werden"
#: client.cpp:684
#, c-format
msgid "map %s is too large to send"
msgstr "Die Karte %s ist zu gross um gesendet zu werden"
#: clients2c.cpp:553
msgid "map deemed unplayable - fix it before you can spawn"
msgstr ""
"Karte als unspielbar eingestuft - kein spielen moeglich bis dies behoben "
"wurde."
#: clientgame.cpp:144
#, c-format
msgid "muted players: %s"
msgstr "Stumme Spieler: %s"
#: clients2c.cpp:577
msgid "new round starting... fight!"
msgstr "Neue Runde beginnt.. kaempfe!"
#: clients2c.cpp:68
msgid "newer"
msgstr "neuere"
#: clients2c.cpp:1156
msgid "no demos available"
msgstr "Keine Demos verfuegbar"
#: clientgame.cpp:124
msgid "no players ignored."
msgstr "Keine Spieler werden ignoriert."
#: clientgame.cpp:145
msgid "no players muted."
msgstr "Keine Spieler stumm gestellt."
#: client.cpp:224
msgid "not connected"
msgstr "Nicht verbunden"
#: clients2c.cpp:68
msgid "older"
msgstr "aeltere"
#: client.cpp:18
msgid "operation not available in multiplayer"
msgstr "Aktion im Mehrspieler-Modus nicht verfuegbar"
#: clientgame.cpp:1255
msgid "passed"
msgstr "erfolgreich"
#: clients2c.cpp:515
#, c-format
msgid "player %s disconnected"
msgstr "Spieler %s getrennt"
#: clients2c.cpp:1042
#, c-format
msgid "player %s switched to team %s"
msgstr "Spieler %s wechselte zum Team %s"
#: clients2c.cpp:1225
#, c-format
msgid "received demo \"%s\""
msgstr "Demo \"%s\" erhalten"
#: clients2c.cpp:1234
#, c-format
msgid "received map \"%s\" from server, reloading.."
msgstr "Karte \"%s\" vom Server erhalten, lade neu.."
#: serverbrowser.cpp:1156
#, c-format
msgid ""
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
msgstr ""
"Entferne Server \"%cs%s%cr\" aus der Favoriten-Kategorie '%cs%s%cr' (Rest '%"
"s')"
#: client.cpp:703
msgid "requesting map from server..."
msgstr "Fordere Karte vom Server an..."
#: client.cpp:698
#, c-format
msgid "sending map %s to server..."
msgstr "Sende Karte %s an den Server..."
#: serverbrowser.cpp:1152
#, c-format
msgid ""
"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
"remove manually"
msgstr ""
"Server \"%cs%s%cr\" ist in Kategorie '%cs%s%cr' wegen Schluessel '%s', bitte "
"enferne diesen von Hand"
#: clients2c.cpp:1001
msgid "spectate"
msgstr "passiven"
#: clients2c.cpp:946
#, c-format
msgid "team %s has won the round!"
msgstr "Team %s hat die Runde gewonnen!"
#: clients2c.cpp:944
msgid "the bots have won the round!"
msgstr "Die Bots haben die Runde gewonnen!"
#: clients2c.cpp:1046
msgid "the enemy"
msgstr "m gegnerischen"
#: clients2c.cpp:943
msgid "the round is over! next round in 5 seconds..."
msgstr "Die Runde ist vorueber! Naechste Runde in 5 Sekunden..."
#: clients2c.cpp:1046
#, c-format
msgid "the server forced %s to %s team"
msgstr "Der Server zwang %s zu%s Team"
#: clients2c.cpp:1045
#, c-format
msgid "the server forced %s to team %s"
msgstr "Der Server zwang %s zum Team %s"
#: clients2c.cpp:1031
#, c-format
msgid "the server forced you to team %s"
msgstr "Der Server zwang Dich zum Team %s"
#: clientgame.cpp:806
#, c-format
msgid "time remaining: %d minutes"
msgstr "verbleibende Zeit: %d Minuten"
#: clientgame.cpp:1255
#, c-format
msgid "vote %s"
msgstr "Abstimmung %s"
#: clients2c.cpp:1053
msgid "you"
msgstr "Du"
#: clients2c.cpp:947
msgid "you are the survivor!"
msgstr "Du hast ueberlebt!"
#: clientgame.cpp:191
msgid "you can't change team while editing"
msgstr "Du kannst nicht das Team wechseln waehrend Du editierst"
#: clients2c.cpp:1001
#, c-format
msgid "you can't change to %s mode"
msgstr "Du kannst nicht in den %s Modus wechseln"
#: clients2c.cpp:997
#, c-format
msgid "you can't change to team %s"
msgstr "Du kannst nicht zum Team %s wechseln"
#: clients2c.cpp:984
#, c-format
msgid "you claimed %s status"
msgstr "Du bist nun %s"
#: clientgame.cpp:190
msgid "you need to be dead to become spectator"
msgstr "Du musst tot sein, um Zuschauer werden zu koennen"
#: clients2c.cpp:1028
#, c-format
msgid "you're now in team %s"
msgstr "Du bist jetzt im Team %s"
#: clients2c.cpp:1046
msgid "your"
msgstr " Deinem"
#: clientgame.cpp:170
#, c-format
msgid "your name is: %s"
msgstr "Dein Name ist: %s"
#: clientgame.cpp:194
#, c-format
msgid "your team is: %s"
msgstr "Du bist im Team: %s"
#~ msgid "bad scope-message for %s"
#~ msgstr "Schlechte Scope-Nachricht fuer %s"