Files
assaultcube-/source
ac-stef b650fca2ca persistidents cleanup
Restore the old persistidents system from AC 1.0, since it's working as
intended - if used properly.

As a reminder:

  * aliases created by "const" and "tempalias" are never persistent
  * aliases created or altered by "alias" or "=" become persistent, if
    the persistidents flag is set during that operation
  * persistidents if false during the execution of almost all config files
    during game start - those files can create aliases with default values
    which will not be persistent (until changed later while the flag is
    set)
  * before saved.cfg is executed, the flag is set and stays set all
    throughout the game - which means, that all changes (from menus, for
    example) will change the altered alias to "persistent"
  * exceptions for map or model config files are unnecessary, since those
    run restricted and can't create aliases anyway
  * exceptions are necessary for "late run" config files like those in
    config/opt/

The new command "persistidents" may be used to manually set or clear the
flag. It also returns the current state of the flag. If used in a config
file, the flag is restored to its original value when the file ends
execution.

In short: only late-run config files (meaning: run after saved.cfg was
restored) may need to manually set/reset the flag. Use const and tempalias
where appropriate and clear persistidents before creating an alias with a
not-to-save default value that may be changed and made persistent later.

DOCREF persistidents
2017-05-05 15:50:59 +02:00
..
2015-09-08 11:51:02 +02:00
2016-09-08 22:36:46 +02:00
2015-09-20 13:13:01 +02:00
2017-05-05 15:50:59 +02:00

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com
Lee 'Eihrul' Salzman			
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.