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assaultcube-/source/src/sound.h
T
driAn 8853f9c7c6 no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-01-16 20:43:50 +00:00

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C

// hardcoded sounds, defined in sounds.cfg
enum
{
S_JUMP = 0, S_LAND,
S_KNIFE,
S_PISTOL, S_RPISTOL,
S_SHOTGUN, S_RSHOTGUN,
S_SUBGUN, S_RSUBGUN,
S_SNIPER, S_RSNIPER,
S_ASSAULT, S_RASSAULT,
S_ITEMAMMO, S_ITEMHEALTH,
S_ITEMARMOUR, S_ITEMPUP,
S_NOAMMO, S_PUPOUT,
S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, //24
S_DIE1, S_DIE2,
S_FEXPLODE,
S_SPLASH1, S_SPLASH2,
S_GRUNT1, S_GRUNT2, S_RUMBLE,
S_FLAGDROP, S_FLAGPICKUP, S_FLAGRETURN, S_FLAGSCORE,
S_GRENADEPULL, S_GRENADETHROW,
S_RAKIMBO, S_GUNCHANGE, S_GIB, S_HEADSHOT,
S_NULL
};