git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
249 lines
6.1 KiB
C++
249 lines
6.1 KiB
C++
// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on the other platform)
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#include "cube.h"
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#include "bot/bot.h"
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//#ifndef WIN32 // NOTE: fmod not being supported for the moment as it does not allow stereo pan/vol updating during playback
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#define USE_MIXER
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//#endif
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VARP(soundvol, 0, 150, 255);
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bool nosound = true;
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#define MAXCHAN 32
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#define SOUNDFREQ 22050
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struct soundloc { vec loc; bool inuse; } soundlocs[MAXCHAN];
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#ifdef USE_MIXER
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#include "SDL_mixer.h"
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#define MAXVOL MIX_MAX_VOLUME
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Mix_Music *mod = NULL;
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void *stream = NULL;
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#else
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#include "fmod.h"
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#define MAXVOL 255
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FMUSIC_MODULE *mod = NULL;
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FSOUND_STREAM *stream = NULL;
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#endif
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int musicvol = 125;
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void setmusicvol(int vol)
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{
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if(musicvol > 255 || musicvol < 0) return;
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musicvol = vol;
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if(nosound) return;
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#ifdef USE_MIXER
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if(mod) Mix_VolumeMusic((musicvol*MAXVOL)/255);
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#else
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if(mod) FMUSIC_SetMasterVolume(mod, musicvol);
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else if(stream && musicchan>=0) FSOUND_SetVolume(musicchan, (musicvol*MAXVOL)/255);
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#endif
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}
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COMMANDN(musicvol, setmusicvol, ARG_1INT);
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void stopsound()
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{
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if(nosound) return;
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if(mod)
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{
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#ifdef USE_MIXER
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Mix_HaltMusic();
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Mix_FreeMusic(mod);
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#else
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FMUSIC_FreeSong(mod);
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#endif
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mod = NULL;
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};
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if(stream)
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{
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#ifndef USE_MIXER
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FSOUND_Stream_Close(stream);
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#endif
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stream = NULL;
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};
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};
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VAR(soundbufferlen, 128, 1024, 4096);
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void initsound()
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{
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memset(soundlocs, 0, sizeof(soundloc)*MAXCHAN);
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#ifdef USE_MIXER
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if(Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen)<0)
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{
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conoutf("sound init failed (SDL_mixer): %s", (size_t)Mix_GetError());
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return;
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};
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Mix_AllocateChannels(MAXCHAN);
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#else
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if(FSOUND_GetVersion()<FMOD_VERSION) fatal("old FMOD dll");
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if(!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS))
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{
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conoutf("sound init failed (FMOD): %d", FSOUND_GetError());
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return;
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};
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#endif
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nosound = false;
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};
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void music(char *name)
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{
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if(nosound) return;
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stopsound();
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if(soundvol && musicvol)
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{
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s_sprintfd(sn)("packages/audio/songs/%s", name);
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#ifdef USE_MIXER
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if((mod = Mix_LoadMUS(path(sn))))
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{
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Mix_PlayMusic(mod, -1);
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Mix_VolumeMusic((musicvol*MAXVOL)/255);
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}
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#else
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if((mod = FMUSIC_LoadSong(path(sn))))
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{
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FMUSIC_PlaySong(mod);
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FMUSIC_SetMasterVolume(mod, musicvol);
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}
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else if((stream = FSOUND_Stream_Open(path(sn), FSOUND_LOOP_NORMAL, 0, 0)))
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{
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int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
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if(chan>=0) { FSOUND_SetVolume(chan, (musicvol*MAXVOL)/255); FSOUND_SetPaused(chan, false); };
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}
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#endif
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else
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{
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conoutf("could not play music: %s", sn);
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};
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};
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};
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COMMAND(music, ARG_1STR);
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#ifdef USE_MIXER
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vector<Mix_Chunk *> samples;
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#else
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vector<FSOUND_SAMPLE *> samples;
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#endif
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cvector snames;
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int registersound(char *name)
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{
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loopv(snames) if(strcmp(snames[i], name)==0) return i;
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snames.add(newstring(name));
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samples.add(NULL);
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return samples.length()-1;
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};
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COMMAND(registersound, ARG_1EST);
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void cleansound()
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{
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if(nosound) return;
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stopsound();
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#ifdef USE_MIXER
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Mix_CloseAudio();
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#else
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FSOUND_Close();
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#endif
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};
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VAR(stereo, 0, 1, 1);
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void updatechanvol(int chan, vec *loc)
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{
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int vol = soundvol, pan = 255/2;
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if(loc)
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{
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vec v;
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float dist = camera1->o.dist(*loc, v);
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vol -= (int)(dist*3*soundvol/255); // simple mono distance attenuation
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if(vol<0) vol = 0;
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if(stereo && (v.x != 0 || v.y != 0))
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{
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float yaw = -atan2f(v.x, v.y) - camera1->yaw*RAD; // relative angle of sound along X-Y axis
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pan = int(255.9f*(0.5f*sinf(yaw)+0.5f)); // range is from 0 (left) to 255 (right)
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};
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};
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vol = (vol*MAXVOL)/255;
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#ifdef USE_MIXER
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Mix_Volume(chan, vol);
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Mix_SetPanning(chan, 255-pan, pan);
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#else
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FSOUND_SetVolume(chan, vol);
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FSOUND_SetPan(chan, pan);
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#endif
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};
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void newsoundloc(int chan, vec *loc)
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{
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ASSERT(chan>=0 && chan<MAXCHAN);
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soundlocs[chan].loc = *loc;
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soundlocs[chan].inuse = true;
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};
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void updatevol()
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{
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if(nosound) return;
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loopi(MAXCHAN) if(soundlocs[i].inuse)
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{
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#ifdef USE_MIXER
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if(Mix_Playing(i))
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#else
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if(FSOUND_IsPlaying(i))
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#endif
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updatechanvol(i, &soundlocs[i].loc);
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else soundlocs[i].inuse = false;
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};
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};
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void playsoundc(int n) { addmsg(SV_SOUND, "i", n); playsound(n); };
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int soundsatonce = 0, lastsoundmillis = 0;
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void playsound(int n, vec *loc)
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{
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if(nosound) return;
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if(!soundvol) return;
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if(n==S_NULL) return;
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if(m_botmode) BotManager.LetBotsHear(n, loc);
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if(lastmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
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lastsoundmillis = lastmillis;
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if(soundsatonce>5) return; // avoid bursts of sounds with heavy packetloss and in sp
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if(n<0 || n>=samples.length()) { conoutf("unregistered sound: %d", n); return; };
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if(!samples[n])
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{
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s_sprintfd(buf)("packages/audio/sounds/%s.wav", snames[n]);
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#ifdef USE_MIXER
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samples[n] = Mix_LoadWAV(path(buf));
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#else
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samples[n] = FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0);
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#endif
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if(!samples[n]) { conoutf("failed to load sample: %s", buf); return; };
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};
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#ifdef USE_MIXER
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int chan = Mix_PlayChannel(-1, samples[n], 0);
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#else
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int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
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#endif
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if(chan<0) return;
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if(loc) newsoundloc(chan, loc);
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updatechanvol(chan, loc);
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#ifndef USE_MIXER
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FSOUND_SetPaused(chan, false);
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#endif
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};
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void sound(int n) { playsound(n, NULL); };
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COMMAND(sound, ARG_1INT);
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