git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4846 e016b1c5-ed68-44aa-a2f7-31cac88cffde
64 lines
1.5 KiB
Bash
Executable File
64 lines
1.5 KiB
Bash
Executable File
#!/bin/sh
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# CUBE_DIR should refer to the directory in which Cube is placed.
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#CUBE_DIR=~/cube
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#CUBE_DIR=/usr/local/cube
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#CUBE_DIR=./
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CUBE_DIR=$(dirname $(readlink -f "${0}"))
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# CUBE_OPTIONS contains any command line options you would like to start Cube with.
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#CUBE_OPTIONS="-f"
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CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1b --init"
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# SYSTEM_NAME should be set to the name of your operating system.
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#SYSTEM_NAME=Linux
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SYSTEM_NAME=`uname -s`
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# MACHINE_NAME should be set to the name of your processor.
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#MACHINE_NAME=i686
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MACHINE_NAME=`uname -m`
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case ${SYSTEM_NAME} in
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Linux)
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SYSTEM_NAME=linux_
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;;
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*)
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SYSTEM_NAME=unknown_
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;;
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esac
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case ${MACHINE_NAME} in
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i486|i586|i686)
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MACHINE_NAME=
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;;
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x86_64)
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MACHINE_NAME=64_
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;;
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*)
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if [ ${SYSTEM_NAME} != native_ ]
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then
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SYSTEM_NAME=native_
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fi
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MACHINE_NAME=
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;;
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esac
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if [ -x ${CUBE_DIR}/bin_unix/native_client ]
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then
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SYSTEM_NAME=native_
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MACHINE_NAME=
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fi
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if [ -x ${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client ]
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then
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cd ${CUBE_DIR}
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exec ${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client ${CUBE_OPTIONS} "$@"
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else
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echo "Your platform does not have a pre-compiled Cube client."
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echo "Please follow the following steps to build a native client:"
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echo "1) Ensure you have the SDL, SDL-image, OpenAL, and OpenGL libraries installed."
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echo "2) Change directory to source/src/ and type \"make install\"."
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echo "3) If the build succeeds, return to this directory and run this script again."
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exit 1
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fi
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