Files
assaultcube-/source/src/command.h
T
2017-08-05 10:49:10 +02:00

112 lines
5.7 KiB
C

enum { ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND, ID_ALIAS };
struct identstack
{
char *action;
int context;
identstack *next;
};
struct ident
{
int type; // one of ID_* above
const char *name;
union
{
int minval; // ID_VAR
float minvalf; // ID_FVAR
};
union
{
int maxval; // ID_VAR
float maxvalf; // ID_FVAR
};
union
{
int *i; // ID_VAR
float *f; // ID_FVAR
char **s; // ID_SVAR;
} storage;
union
{
void (*fun)(); // ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND
identstack *stack; // ID_ALIAS
};
const char *sig; // command signature
char *action; // ID_ALIAS
union
{
void (*getfun)(); // ID_SVAR (called /before/ reading the value string, as a chance for last-minute updates)
char *executing; // ID_ALIAS
int defaultval; // ID_VAR
float defaultvalf; // ID_FVAR
};
short context; // one of IEXC_* below
bool persist; // if true, value gets written to saved.cfg on exit; set to true, if it's an ID_ALIAS and the value gets changed
bool isconst; // ID_ALIAS: value may not be overwritten
bool istemp; // ID_ALIAS: if value is changed, "persist" will not be set true
ident() {}
// ID_VAR
ident(int type, const char *name, int minval, int maxval, int *i, int defval, void (*fun)(), bool persist, int context)
: type(type), name(name), minval(minval), maxval(maxval), fun(fun),
sig(NULL), action(NULL), defaultval(defval), context(context), persist(persist), isconst(false), istemp(false)
{ storage.i = i; }
// ID_FVAR
ident(int type, const char *name, float minval, float maxval, float *f, float defval, void (*fun)(), bool persist, int context)
: type(type), name(name), minvalf(minval), maxvalf(maxval), fun(fun),
sig(NULL), action(NULL), defaultvalf(defval), context(context), persist(persist), isconst(false), istemp(false)
{ storage.f = f; }
// ID_SVAR
ident(int type, const char *name, char **s, void (*fun)(), void (*getfun)(), bool persist, int context)
: type(type), name(name), minval(0), maxval(0), fun(fun),
sig(NULL), action(NULL), getfun(getfun), context(context), persist(persist), isconst(false), istemp(false)
{ storage.s = s; }
// ID_ALIAS
ident(int type, const char *name, char *action, bool persist, int context)
: type(type), name(name), minval(0), maxval(0), stack(0),
sig(NULL), action(action), executing(NULL), context(context), persist(persist), isconst(false), istemp(false)
{ storage.i = NULL; }
// ID_COMMAND
ident(int type, const char *name, void (*fun)(), const char *sig, int context)
: type(type), name(name), minval(0), maxval(0), fun(fun),
sig(sig), action(NULL), executing(NULL), context(context), persist(false), isconst(false), istemp(false)
{ storage.i = NULL; }
};
enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PROMPT, IEXC_MAPCFG, IEXC_MDLCFG, IEXC_NUM }; // script execution context
// nasty macros for registering script functions, abuses globals to avoid excessive infrastructure
#define COMMANDN(name, fun, sig) bool __dummy_##fun = addcommand(#name, (void (*)())fun, sig)
#define COMMAND(name, sig) COMMANDN(name, name, sig)
#define COMMANDF(name, sig, inlinefunc) static void __dummy_##name inlinefunc ; COMMANDN(name, __dummy_##name, sig)
#define VARP(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, true)
#define VAR(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, false)
#define VARN(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, false)
#define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true)
#define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false)
#define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true)
#define VARNFP(name, global, min, cur, max, body) extern int global; void var_##name() { body; } int global = variable(#name, min, cur, max, &global, var_##name, true)
#define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true)
#define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false)
#define FVARF(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, false)
#define FVARFP(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, true)
// SVARs are represented by "char *name" which has to be a valid "newstring()" all the time
#define SVARP(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, true)
#define SVAR(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, false)
#define SVARF(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, false)
#define SVARFP(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, true)
#define SVARFF(name, getb, checkb) extern char *name; void var_get##name() { getb; } void var_check##name() { checkb; } char *name = svariable(#name, "", &name, var_check##name, var_get##name, false)
#define ATOI(s) strtol(s, NULL, 0) // supports hexadecimal numbers
#define MAXWORDS 25