Until now, the mapmodel used the "notexture" texture, which obviously worked quite well, because it is grey. Another possible "fix" would be, to just keep using "notexture" and instead delete skin.jpg. This fix affects seven current official maps.
Until now, the mapmodel used the "notexture" texture, which obviously worked quite well, because it is grey. Another possible "fix" would be, to just keep using "notexture" and instead delete skin.jpg. This fix affects seven current official maps.