Files
assaultcube-/source
ac-stef c66f846cf0 better selection handling for arch and slope placement
enlargearchslopeselections

  If the variable is set to 1, after placing an arch or a slope, the
  selection is enlarged, so that the arch or slope can be changed by
  vdelta increments (for example, to raise an arch in 1/4 cube increments).
  This is also the classic behaviour.
  If the variable is set to 0 (which is now default), the selection remains
  unchanged. This way, for example, the arch can be raised or lowered by
  regular cube increments.
  The arch menu allows changing the setting and also contains a script to
  enlarge the selections once.

pushselections

  New script to store the positions of all current selections. Can be used
  repeatedly. To restore the selections, type "popselections".

enlargevdeltaselections

  Enlarges all selections by one cube in x- and y- direction, to change a
  selection from the "cube area" to the "vdelta area".
  If an argument is given, it is used as increment value, so, for example
  "enlargevdeltaselections -1" undoes a previous enlargement.

DOCREF enlargearchslopeselections pushselections enlargevdeltaselections
2016-09-18 17:13:24 +02:00
..
2015-09-08 11:51:02 +02:00
2016-09-08 22:36:46 +02:00
2015-09-20 13:13:01 +02:00

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com
Lee 'Eihrul' Salzman			
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.