git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
68 lines
2.6 KiB
INI
Executable File
68 lines
2.6 KiB
INI
Executable File
registersound "player/jump" //S_JUMP
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registersound "player/land" //S_LAND
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registersound "weapon/knife" //S_KNIFE
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registersound "weapon/usp" //S_PISTOL
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registersound "weapon/pistol_reload" //S_RPISTOL
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registersound "weapon/shotgun" //S_SHOTGUN
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registersound "weapon/shotgun_reload" //S_RSHOTGUN
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registersound "weapon/sub" //S_SUBGUN
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registersound "weapon/sub_reload" //S_RSUBGUN
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registersound "weapon/sniper" //S_SNIPER
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registersound "weapon/sniper_reload" //S_RSNIPER
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registersound "weapon/auto" //S_ASSAULT
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registersound "weapon/auto_reload" //S_RASSAULT
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registersound "misc/pickup_ammo_clip" //S_ITEMAMMO
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registersound "misc/pickup_health" //S_ITEMHEALTH
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registersound "misc/pickup_armour" //S_ITEMARMOUR
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registersound "misc/tick9" //S_ITEMPUP
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registersound "weapon/clip_empty" //S_NOAMMO
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registersound "misc/tick11" //S_PUPOUT
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registersound "player/pain1" //S_PAIN1
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registersound "player/pain2" //S_PAIN2
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registersound "player/pain3" //S_PAIN3
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registersound "player/pain4" //S_PAIN4
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registersound "player/pain5" //S_PAIN5
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registersound "player/pain6" //S_PAIN6
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registersound "player/die1" //S_DIE1
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registersound "player/die2" //S_DIE2
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registersound "weapon/grenade_exp" //S_FEXPLODE
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registersound "player/splash1" //S_SPLASH1
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registersound "player/splash2" //S_SPLASH2
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registersound "ppm/deathr" //S_GRUNT1 16
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registersound "ppm/paine" //S_GRUNT2
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registersound "ppm/deathe" //S_RUMBLE
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registersound "ctf/flagdrop" //S_FLAGDROP
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registersound "ctf/flagpickup" //S_FLAGPICKUP
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registersound "ctf/flagreturn" //S_FLAGRETURN
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registersound "ctf/flagscore" //S_FLAGSCORE
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registersound "weapon/grenade_pull" // S_GRENADEPULL
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registersound "weapon/grenade_throw" // S_GRENADETHROW
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registersound "weapon/pistol_akreload" // S_RAKIMBO
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registersound "misc/change_gun" // S_GUNCHANGE
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registersound "player/gib" // S_GIB
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registersound "misc/headshot" // S_HEADSHOT
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alias fade [ // 0=in, 1=out
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alias stepsize 5
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alias numsteps (div $maxmusicvol $stepsize)
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loop (+ $numsteps 1) [
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alias curvol (* $i $stepsize)
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if (= $arg1 1) [ alias curvol (- $maxmusicvol $curvol) ]
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concat musicvol ($curvol)
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sleep (* $i 100) $s
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]
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]
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alias start_intermission [
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fade 0
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sleep 10000 [ fade 1 ]
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]
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alias start_game [
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// play once (1:40)
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music ac.ogg
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musicvol $maxmusicvol
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sleep 100000 [ fade 1 ]
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]
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