Files
assaultcube-/config/sounds.cfg
T
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-01-16 20:43:50 +00:00

68 lines
2.6 KiB
INI
Executable File

registersound "player/jump" //S_JUMP
registersound "player/land" //S_LAND
registersound "weapon/knife" //S_KNIFE
registersound "weapon/usp" //S_PISTOL
registersound "weapon/pistol_reload" //S_RPISTOL
registersound "weapon/shotgun" //S_SHOTGUN
registersound "weapon/shotgun_reload" //S_RSHOTGUN
registersound "weapon/sub" //S_SUBGUN
registersound "weapon/sub_reload" //S_RSUBGUN
registersound "weapon/sniper" //S_SNIPER
registersound "weapon/sniper_reload" //S_RSNIPER
registersound "weapon/auto" //S_ASSAULT
registersound "weapon/auto_reload" //S_RASSAULT
registersound "misc/pickup_ammo_clip" //S_ITEMAMMO
registersound "misc/pickup_health" //S_ITEMHEALTH
registersound "misc/pickup_armour" //S_ITEMARMOUR
registersound "misc/tick9" //S_ITEMPUP
registersound "weapon/clip_empty" //S_NOAMMO
registersound "misc/tick11" //S_PUPOUT
registersound "player/pain1" //S_PAIN1
registersound "player/pain2" //S_PAIN2
registersound "player/pain3" //S_PAIN3
registersound "player/pain4" //S_PAIN4
registersound "player/pain5" //S_PAIN5
registersound "player/pain6" //S_PAIN6
registersound "player/die1" //S_DIE1
registersound "player/die2" //S_DIE2
registersound "weapon/grenade_exp" //S_FEXPLODE
registersound "player/splash1" //S_SPLASH1
registersound "player/splash2" //S_SPLASH2
registersound "ppm/deathr" //S_GRUNT1 16
registersound "ppm/paine" //S_GRUNT2
registersound "ppm/deathe" //S_RUMBLE
registersound "ctf/flagdrop" //S_FLAGDROP
registersound "ctf/flagpickup" //S_FLAGPICKUP
registersound "ctf/flagreturn" //S_FLAGRETURN
registersound "ctf/flagscore" //S_FLAGSCORE
registersound "weapon/grenade_pull" // S_GRENADEPULL
registersound "weapon/grenade_throw" // S_GRENADETHROW
registersound "weapon/pistol_akreload" // S_RAKIMBO
registersound "misc/change_gun" // S_GUNCHANGE
registersound "player/gib" // S_GIB
registersound "misc/headshot" // S_HEADSHOT
alias fade [ // 0=in, 1=out
alias stepsize 5
alias numsteps (div $maxmusicvol $stepsize)
loop (+ $numsteps 1) [
alias curvol (* $i $stepsize)
if (= $arg1 1) [ alias curvol (- $maxmusicvol $curvol) ]
concat musicvol ($curvol)
sleep (* $i 100) $s
]
]
alias start_intermission [
fade 0
sleep 10000 [ fade 1 ]
]
alias start_game [
// play once (1:40)
music ac.ogg
musicvol $maxmusicvol
sleep 100000 [ fade 1 ]
]