git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4636 e016b1c5-ed68-44aa-a2f7-31cac88cffde
469 lines
7.5 KiB
Gettext
469 lines
7.5 KiB
Gettext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: AC\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2009-08-16 13:25+0200\n"
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"PO-Revision-Date: 2009-08-16 13:25+0200\n"
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"Last-Translator: test <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <[email protected]>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: client.cpp:20
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msgid "operation not available in multiplayer"
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msgstr ""
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#: client.cpp:27
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msgid "editing in multiplayer requires coopedit mode (1)"
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msgstr ""
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#: client.cpp:70 client.cpp:205
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msgid "aborting connection attempt"
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msgstr ""
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#: client.cpp:85
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#, c-format
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msgid "attempting to connect to %s%c%s"
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msgstr ""
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#: client.cpp:88
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#, c-format
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msgid "\f3could not resolve server %s"
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msgstr ""
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#: client.cpp:96
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msgid "attempting to connect over LAN"
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msgstr ""
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#: client.cpp:112 client.cpp:514 client.cpp:550
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msgid "\f3could not connect to server"
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msgstr ""
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#: client.cpp:175
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msgid "disconnected"
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msgstr ""
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#: client.cpp:211
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msgid "not connected"
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msgstr ""
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#: client.cpp:214 client.cpp:537
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msgid "attempting to disconnect..."
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msgstr ""
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#: client.cpp:509
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msgid "attempting to connect..."
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msgstr ""
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#: client.cpp:527
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msgid "connected to server"
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msgstr ""
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#: client.cpp:555
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#, c-format
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msgid "\f3server network error, disconnecting (%s) ..."
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msgstr ""
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#: client.cpp:577
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#, c-format
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msgid "\f3map %s is secured, you can not send, receive or overwrite it"
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msgstr ""
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#: client.cpp:606
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#, c-format
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msgid "map %s is too large to send"
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msgstr ""
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#: client.cpp:622
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#, c-format
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msgid "sending map %s to server..."
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msgstr ""
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#: client.cpp:627
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msgid "requesting map from server..."
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msgstr ""
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#: client.cpp:644
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msgid "getting demo..."
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msgstr ""
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#: client.cpp:645
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#, c-format
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msgid "getting demo %d..."
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msgstr ""
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#: client.cpp:651
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msgid "listing demos..."
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msgstr ""
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#: clientgame.cpp:122
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#, c-format
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msgid "ignored players: %s"
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msgstr ""
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#: clientgame.cpp:123
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msgid "no players ignored."
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msgstr ""
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#: clientgame.cpp:143
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#, c-format
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msgid "muted players: %s"
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msgstr ""
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#: clientgame.cpp:144
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msgid "no players muted."
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msgstr ""
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#: clientgame.cpp:169
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#, c-format
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msgid "your name is: %s"
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msgstr ""
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#: clientgame.cpp:170
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msgid "curname"
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msgstr ""
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#: clientgame.cpp:187
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#, c-format
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msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
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msgstr ""
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#: clientgame.cpp:188
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msgid "you need to be dead to become spectator"
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msgstr ""
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#: clientgame.cpp:191
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#, c-format
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msgid "your team is: %s"
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msgstr ""
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#: clientgame.cpp:692
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msgid "intermission:"
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msgstr ""
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#: clientgame.cpp:693
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msgid "game has ended!"
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msgstr ""
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#: clientgame.cpp:700
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#, c-format
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msgid "time remaining: %d minutes"
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msgstr ""
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#: clientgame.cpp:771
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#, c-format
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msgid "\f3invalid ctf-flag entity (%i)"
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msgstr ""
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#: clientgame.cpp:842
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#, c-format
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msgid "game mode is \"%s\"%s"
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msgstr ""
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#: clientgame.cpp:847
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#, c-format
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msgid "\f1%s"
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msgstr ""
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#: clientgame.cpp:1049
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msgid "\f3invalid vote"
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msgstr ""
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#: clientgame.cpp:1070
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msgid "\f3you voted already"
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msgstr ""
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#: clientgame.cpp:1089
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#, c-format
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msgid "%s called a vote: %s"
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msgstr ""
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#: clientgame.cpp:1105
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#, c-format
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msgid "\f3could not vote: %s"
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msgstr ""
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#: clientgame.cpp:1116
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msgid "failed"
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msgstr ""
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#: clientgame.cpp:1116
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msgid "passed"
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msgstr ""
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#: clientgame.cpp:1116
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#, c-format
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msgid "vote %s"
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msgstr ""
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#: clients2c.cpp:41
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#, c-format
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msgid "\f3demo was recorded on map revision %d, you have map revision %d"
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msgstr ""
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#: clients2c.cpp:61
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msgid "\"getmap\" to download the current map from the server"
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msgstr ""
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#: clients2c.cpp:62
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#, c-format
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msgid "\"getmap\" to download a %s version of the current map from the server"
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msgstr ""
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#: clients2c.cpp:63
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msgid "different"
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msgstr ""
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#: clients2c.cpp:63
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msgid "newer"
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msgstr ""
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#: clients2c.cpp:63
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msgid "older"
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msgstr ""
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#: clients2c.cpp:244
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#, c-format
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msgid "\f3you are using a different game protocol (you: %d, server: %d)"
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msgstr ""
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#: clients2c.cpp:250
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msgid "INFO: this server is password protected"
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msgstr ""
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#: clients2c.cpp:358
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#, c-format
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msgid "%s is now known as %s"
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msgstr ""
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#: clients2c.cpp:363
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#, c-format
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msgid "connected: %s"
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msgstr ""
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#: clients2c.cpp:382
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#, c-format
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msgid "player %s disconnected"
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msgstr ""
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#: clients2c.cpp:433
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msgid "new round starting... fight!"
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msgstr ""
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#: clients2c.cpp:497
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#, c-format
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msgid "bad scope-message for %s"
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msgstr ""
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#: clients2c.cpp:634
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#, c-format
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msgid "%s enlarged the map to size %d"
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msgstr ""
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#: clients2c.cpp:634
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#, c-format
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msgid "%s started a new map of size %d"
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msgstr ""
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#: clients2c.cpp:741
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msgid "the round is over! next round in 5 seconds..."
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msgstr ""
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#: clients2c.cpp:742
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msgid "the bots have won the round!"
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msgstr ""
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#: clients2c.cpp:743
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msgid "everyone died!"
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msgstr ""
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#: clients2c.cpp:744
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#, c-format
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msgid "team %s has won the round!"
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msgstr ""
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#: clients2c.cpp:745
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msgid "you are the survivor!"
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msgstr ""
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#: clients2c.cpp:746
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#, c-format
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msgid "%s is the survivor!"
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msgstr ""
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#: clients2c.cpp:802
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#, c-format
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msgid "%s claimed %s status"
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msgstr ""
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#: clients2c.cpp:802 clients2c.cpp:869
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msgid "you"
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msgstr ""
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#: clients2c.cpp:813
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#, c-format
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msgid "you can't change to team %s"
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msgstr ""
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#: clients2c.cpp:817
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msgid "active"
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msgstr ""
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#: clients2c.cpp:817
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msgid "spectate"
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msgstr ""
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#: clients2c.cpp:817
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#, c-format
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msgid "you can't change to %s mode"
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msgstr ""
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#: clients2c.cpp:844
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#, c-format
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msgid "you're now in team %s"
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msgstr ""
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#: clients2c.cpp:847
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#, c-format
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msgid "the server forced you to team %s"
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msgstr ""
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#: clients2c.cpp:858
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#, c-format
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msgid "player %s switched to team %s"
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msgstr ""
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#: clients2c.cpp:861
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#, c-format
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msgid "the server forced %s to team %s"
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msgstr ""
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#: clients2c.cpp:862
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msgid "the enemy"
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msgstr ""
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#: clients2c.cpp:862
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#, c-format
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msgid "the server forced %s to %s team"
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msgstr ""
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#: clients2c.cpp:862
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msgid "your"
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msgstr ""
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#: clients2c.cpp:869
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#, c-format
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msgid "%s changed to active play"
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msgstr ""
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#: clients2c.cpp:938
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#, c-format
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msgid ""
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"WHOIS client %d:\n"
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"\f5name\t%s\n"
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"\f5IP\t%d.%d.%d.%d"
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msgstr ""
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#: clients2c.cpp:939
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#, c-format
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msgid ""
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"WHOIS client %d:\n"
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"\f5name\t%s\n"
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"\f5IP\t%d.%d.x.x"
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msgstr ""
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#: clients2c.cpp:946
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msgid "no demos available"
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msgstr ""
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#: clients2c.cpp:950
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#, c-format
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msgid "%d. %s"
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msgstr ""
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#: clients2c.cpp:1010
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#, c-format
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msgid "failed writing to \"%s\""
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msgstr ""
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#: clients2c.cpp:1013
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#, c-format
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msgid "received demo \"%s\""
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msgstr ""
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#: clients2c.cpp:1022
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#, c-format
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msgid "received map \"%s\" from server, reloading.."
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msgstr ""
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#: md2.h:258
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#, c-format
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msgid "could not load model skin for %s"
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msgstr ""
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#: menus.cfg:9
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msgid "Multiplayer"
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msgstr ""
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#: menus.cfg:10
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msgid "Singleplayer"
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msgstr ""
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#: menus.cfg:11
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msgid "Settings"
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msgstr ""
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#: menus.cfg:12
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msgid "Demo"
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msgstr ""
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#: menus.cfg:13
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msgid "Editing"
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msgstr ""
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#: menus.cfg:14
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msgid "Help"
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msgstr ""
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#: menus.cfg:15
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msgid "About"
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msgstr ""
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#: menus.cfg:16
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msgid "Quit"
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msgstr ""
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#: menus.cpp:1125
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msgid "..restart AssaultCube for this setting to take effect"
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msgstr ""
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#: physics.cpp:781
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#, c-format
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msgid "can't find entity spawn spot! (%d, %d)"
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msgstr ""
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#: serverbrowser.cpp:1155
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#, c-format
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msgid ""
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"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please "
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"remove manually"
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msgstr ""
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#: serverbrowser.cpp:1159
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#, c-format
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msgid ""
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"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')"
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msgstr ""
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#: serverbrowser.cpp:1174
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#, c-format
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msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')"
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msgstr ""
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