Files
assaultcube-/source/locale/AC.pot
T
driAn cd055ee218 added bash scripts for localization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4636 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-16 13:20:50 +00:00

469 lines
7.5 KiB
Gettext

# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: AC\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2009-08-16 13:25+0200\n"
"PO-Revision-Date: 2009-08-16 13:25+0200\n"
"Last-Translator: test <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <[email protected]>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: client.cpp:20
msgid "operation not available in multiplayer"
msgstr ""
#: client.cpp:27
msgid "editing in multiplayer requires coopedit mode (1)"
msgstr ""
#: client.cpp:70 client.cpp:205
msgid "aborting connection attempt"
msgstr ""
#: client.cpp:85
#, c-format
msgid "attempting to connect to %s%c%s"
msgstr ""
#: client.cpp:88
#, c-format
msgid "\f3could not resolve server %s"
msgstr ""
#: client.cpp:96
msgid "attempting to connect over LAN"
msgstr ""
#: client.cpp:112 client.cpp:514 client.cpp:550
msgid "\f3could not connect to server"
msgstr ""
#: client.cpp:175
msgid "disconnected"
msgstr ""
#: client.cpp:211
msgid "not connected"
msgstr ""
#: client.cpp:214 client.cpp:537
msgid "attempting to disconnect..."
msgstr ""
#: client.cpp:509
msgid "attempting to connect..."
msgstr ""
#: client.cpp:527
msgid "connected to server"
msgstr ""
#: client.cpp:555
#, c-format
msgid "\f3server network error, disconnecting (%s) ..."
msgstr ""
#: client.cpp:577
#, c-format
msgid "\f3map %s is secured, you can not send, receive or overwrite it"
msgstr ""
#: client.cpp:606
#, c-format
msgid "map %s is too large to send"
msgstr ""
#: client.cpp:622
#, c-format
msgid "sending map %s to server..."
msgstr ""
#: client.cpp:627
msgid "requesting map from server..."
msgstr ""
#: client.cpp:644
msgid "getting demo..."
msgstr ""
#: client.cpp:645
#, c-format
msgid "getting demo %d..."
msgstr ""
#: client.cpp:651
msgid "listing demos..."
msgstr ""
#: clientgame.cpp:122
#, c-format
msgid "ignored players: %s"
msgstr ""
#: clientgame.cpp:123
msgid "no players ignored."
msgstr ""
#: clientgame.cpp:143
#, c-format
msgid "muted players: %s"
msgstr ""
#: clientgame.cpp:144
msgid "no players muted."
msgstr ""
#: clientgame.cpp:169
#, c-format
msgid "your name is: %s"
msgstr ""
#: clientgame.cpp:170
msgid "curname"
msgstr ""
#: clientgame.cpp:187
#, c-format
msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
#: clientgame.cpp:188
msgid "you need to be dead to become spectator"
msgstr ""
#: clientgame.cpp:191
#, c-format
msgid "your team is: %s"
msgstr ""
#: clientgame.cpp:692
msgid "intermission:"
msgstr ""
#: clientgame.cpp:693
msgid "game has ended!"
msgstr ""
#: clientgame.cpp:700
#, c-format
msgid "time remaining: %d minutes"
msgstr ""
#: clientgame.cpp:771
#, c-format
msgid "\f3invalid ctf-flag entity (%i)"
msgstr ""
#: clientgame.cpp:842
#, c-format
msgid "game mode is \"%s\"%s"
msgstr ""
#: clientgame.cpp:847
#, c-format
msgid "\f1%s"
msgstr ""
#: clientgame.cpp:1049
msgid "\f3invalid vote"
msgstr ""
#: clientgame.cpp:1070
msgid "\f3you voted already"
msgstr ""
#: clientgame.cpp:1089
#, c-format
msgid "%s called a vote: %s"
msgstr ""
#: clientgame.cpp:1105
#, c-format
msgid "\f3could not vote: %s"
msgstr ""
#: clientgame.cpp:1116
msgid "failed"
msgstr ""
#: clientgame.cpp:1116
msgid "passed"
msgstr ""
#: clientgame.cpp:1116
#, c-format
msgid "vote %s"
msgstr ""
#: clients2c.cpp:41
#, c-format
msgid "\f3demo was recorded on map revision %d, you have map revision %d"
msgstr ""
#: clients2c.cpp:61
msgid "\"getmap\" to download the current map from the server"
msgstr ""
#: clients2c.cpp:62
#, c-format
msgid "\"getmap\" to download a %s version of the current map from the server"
msgstr ""
#: clients2c.cpp:63
msgid "different"
msgstr ""
#: clients2c.cpp:63
msgid "newer"
msgstr ""
#: clients2c.cpp:63
msgid "older"
msgstr ""
#: clients2c.cpp:244
#, c-format
msgid "\f3you are using a different game protocol (you: %d, server: %d)"
msgstr ""
#: clients2c.cpp:250
msgid "INFO: this server is password protected"
msgstr ""
#: clients2c.cpp:358
#, c-format
msgid "%s is now known as %s"
msgstr ""
#: clients2c.cpp:363
#, c-format
msgid "connected: %s"
msgstr ""
#: clients2c.cpp:382
#, c-format
msgid "player %s disconnected"
msgstr ""
#: clients2c.cpp:433
msgid "new round starting... fight!"
msgstr ""
#: clients2c.cpp:497
#, c-format
msgid "bad scope-message for %s"
msgstr ""
#: clients2c.cpp:634
#, c-format
msgid "%s enlarged the map to size %d"
msgstr ""
#: clients2c.cpp:634
#, c-format
msgid "%s started a new map of size %d"
msgstr ""
#: clients2c.cpp:741
msgid "the round is over! next round in 5 seconds..."
msgstr ""
#: clients2c.cpp:742
msgid "the bots have won the round!"
msgstr ""
#: clients2c.cpp:743
msgid "everyone died!"
msgstr ""
#: clients2c.cpp:744
#, c-format
msgid "team %s has won the round!"
msgstr ""
#: clients2c.cpp:745
msgid "you are the survivor!"
msgstr ""
#: clients2c.cpp:746
#, c-format
msgid "%s is the survivor!"
msgstr ""
#: clients2c.cpp:802
#, c-format
msgid "%s claimed %s status"
msgstr ""
#: clients2c.cpp:802 clients2c.cpp:869
msgid "you"
msgstr ""
#: clients2c.cpp:813
#, c-format
msgid "you can't change to team %s"
msgstr ""
#: clients2c.cpp:817
msgid "active"
msgstr ""
#: clients2c.cpp:817
msgid "spectate"
msgstr ""
#: clients2c.cpp:817
#, c-format
msgid "you can't change to %s mode"
msgstr ""
#: clients2c.cpp:844
#, c-format
msgid "you're now in team %s"
msgstr ""
#: clients2c.cpp:847
#, c-format
msgid "the server forced you to team %s"
msgstr ""
#: clients2c.cpp:858
#, c-format
msgid "player %s switched to team %s"
msgstr ""
#: clients2c.cpp:861
#, c-format
msgid "the server forced %s to team %s"
msgstr ""
#: clients2c.cpp:862
msgid "the enemy"
msgstr ""
#: clients2c.cpp:862
#, c-format
msgid "the server forced %s to %s team"
msgstr ""
#: clients2c.cpp:862
msgid "your"
msgstr ""
#: clients2c.cpp:869
#, c-format
msgid "%s changed to active play"
msgstr ""
#: clients2c.cpp:938
#, c-format
msgid ""
"WHOIS client %d:\n"
"\f5name\t%s\n"
"\f5IP\t%d.%d.%d.%d"
msgstr ""
#: clients2c.cpp:939
#, c-format
msgid ""
"WHOIS client %d:\n"
"\f5name\t%s\n"
"\f5IP\t%d.%d.x.x"
msgstr ""
#: clients2c.cpp:946
msgid "no demos available"
msgstr ""
#: clients2c.cpp:950
#, c-format
msgid "%d. %s"
msgstr ""
#: clients2c.cpp:1010
#, c-format
msgid "failed writing to \"%s\""
msgstr ""
#: clients2c.cpp:1013
#, c-format
msgid "received demo \"%s\""
msgstr ""
#: clients2c.cpp:1022
#, c-format
msgid "received map \"%s\" from server, reloading.."
msgstr ""
#: md2.h:258
#, c-format
msgid "could not load model skin for %s"
msgstr ""
#: menus.cfg:9
msgid "Multiplayer"
msgstr ""
#: menus.cfg:10
msgid "Singleplayer"
msgstr ""
#: menus.cfg:11
msgid "Settings"
msgstr ""
#: menus.cfg:12
msgid "Demo"
msgstr ""
#: menus.cfg:13
msgid "Editing"
msgstr ""
#: menus.cfg:14
msgid "Help"
msgstr ""
#: menus.cfg:15
msgid "About"
msgstr ""
#: menus.cfg:16
msgid "Quit"
msgstr ""
#: menus.cpp:1125
msgid "..restart AssaultCube for this setting to take effect"
msgstr ""
#: physics.cpp:781
#, c-format
msgid "can't find entity spawn spot! (%d, %d)"
msgstr ""
#: serverbrowser.cpp:1155
#, c-format
msgid ""
"server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please "
"remove manually"
msgstr ""
#: serverbrowser.cpp:1159
#, c-format
msgid ""
"removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')"
msgstr ""
#: serverbrowser.cpp:1174
#, c-format
msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')"
msgstr ""