break up shiftgametime() time jumps into 5-second jumps and five 1-second jumps for the last five seconds rename respawnoffset to lastdeath (because that's what it is) rename clientside nextmillis to skipmillis (because that's what it does)
break up shiftgametime() time jumps into 5-second jumps and five 1-second jumps for the last five seconds rename respawnoffset to lastdeath (because that's what it is) rename clientside nextmillis to skipmillis (because that's what it does)