git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
1133 lines
39 KiB
C++
1133 lines
39 KiB
C++
// renderhud.cpp: HUD rendering
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#include "cube.h"
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void drawicon(Texture *tex, float x, float y, float s, int col, int row, float ts)
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{
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if(tex && tex->xs == tex->ys) quad(tex->id, x, y, s, ts*col, ts*row, ts);
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}
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inline void turn_on_transparency(int alpha = 255)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4ub(255, 255, 255, alpha);
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}
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void drawequipicon(float x, float y, int col, int row, float blend)
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{
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static Texture *tex = NULL;
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if(!tex) tex = textureload("packages/misc/items.png", 4);
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if(tex)
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{
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turn_on_transparency();
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drawicon(tex, x, y, 120, col, row, 1/4.0f);
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glDisable(GL_BLEND);
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}
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}
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void drawradaricon(float x, float y, float s, int col, int row)
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{
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static Texture *tex = NULL;
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if(!tex) tex = textureload("packages/misc/radaricons.png", 3);
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if(tex)
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{
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glEnable(GL_BLEND);
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drawicon(tex, x, y, s, col, row, 1/4.0f);
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glDisable(GL_BLEND);
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}
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}
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void drawctficon(float x, float y, float s, int col, int row, float ts, int alpha)
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{
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static Texture *ctftex = NULL, *htftex = NULL, *ktftex = NULL;
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if(!ctftex) ctftex = textureload("packages/misc/ctficons.png", 3);
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if(!htftex) htftex = textureload("packages/misc/htficons.png", 3);
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if(!ktftex) ktftex = textureload("packages/misc/ktficons.png", 3);
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glColor4ub(255, 255, 255, alpha);
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if(m_htf)
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{
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if(htftex) drawicon(htftex, x, y, s, col, row, ts);
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}
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else if(m_ktf)
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{
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if(ktftex) drawicon(ktftex, x, y, s, col, row, ts);
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}
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else
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{
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if(ctftex) drawicon(ctftex, x, y, s, col, row, ts);
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}
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}
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void drawvoteicon(float x, float y, int col, int row, bool noblend)
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{
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static Texture *tex = NULL;
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if(!tex) tex = textureload("packages/misc/voteicons.png", 3);
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if(tex)
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{
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if(noblend) glDisable(GL_BLEND);
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else turn_on_transparency(); // if(transparency && !noblend)
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drawicon(tex, x, y, 240, col, row, 1/2.0f);
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if(noblend) glEnable(GL_BLEND);
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}
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}
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VARP(crosshairsize, 0, 15, 50);
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VARP(showstats, 0, 1, 2);
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VARP(crosshairfx, 0, 1, 1);
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VARP(crosshairteamsign, 0, 1, 1);
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VARP(hideradar, 0, 0, 1);
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VARP(hidecompass, 0, 0, 1);
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VARP(hideteam, 0, 0, 1);
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VARP(radarentsize, 4, 12, 64);
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VARP(hidectfhud, 0, 0, 1);
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VARP(hidevote, 0, 0, 2);
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VARP(hidehudmsgs, 0, 0, 1);
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VARP(hidehudequipment, 0, 0, 1);
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VARP(hideconsole, 0, 0, 1);
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VARP(hidespecthud, 0, 0, 1);
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VAR(showmap, 0, 0, 1);
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void drawscope(bool preload)
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{
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static Texture *scopetex = NULL;
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if(!scopetex) scopetex = textureload("packages/misc/scope.png", 3);
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if(preload) return;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBindTexture(GL_TEXTURE_2D, scopetex->id);
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glColor3ub(255, 255, 255);
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// figure out the bounds of the scope given the desired aspect ratio
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float sz = min(VIRTW, VIRTH),
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x1 = VIRTW/2 - sz/2,
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x2 = VIRTW/2 + sz/2,
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y1 = VIRTH/2 - sz/2,
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y2 = VIRTH/2 + sz/2,
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border = (512 - 64*2)/512.0f;
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// draw center viewport
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2f(0.5f, 0.5f);
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glVertex2f(x1 + 0.5f*sz, y1 + 0.5f*sz);
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loopi(8+1)
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{
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float c = 0.5f*(1 + border*cosf(i*2*M_PI/8.0f)), s = 0.5f*(1 + border*sinf(i*2*M_PI/8.0f));
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glTexCoord2f(c, s);
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glVertex2f(x1 + c*sz, y1 + s*sz);
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}
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glEnd();
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glDisable(GL_BLEND);
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// draw outer scope
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glBegin(GL_TRIANGLE_STRIP);
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loopi(8+1)
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{
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float c = 0.5f*(1 + border*cosf(i*2*M_PI/8.0f)), s = 0.5f*(1 + border*sinf(i*2*M_PI/8.0f));
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glTexCoord2f(c, s);
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glVertex2f(x1 + c*sz, y1 + s*sz);
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c = c < 0.4f ? 0 : (c > 0.6f ? 1 : 0.5f);
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s = s < 0.4f ? 0 : (s > 0.6f ? 1 : 0.5f);
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glTexCoord2f(c, s);
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glVertex2f(x1 + c*sz, y1 + s*sz);
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}
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glEnd();
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// fill unused space with border texels
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if(x1 > 0 || x2 < VIRTW || y1 > 0 || y2 < VIRTH)
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{
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(0, 0);
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glTexCoord2f(0, 0); glVertex2f(x1, y1);
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glTexCoord2f(0, 1); glVertex2f(0, VIRTH);
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glTexCoord2f(0, 1); glVertex2f(x1, y2);
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glTexCoord2f(1, 1); glVertex2f(VIRTW, VIRTH);
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glTexCoord2f(1, 1); glVertex2f(x2, y2);
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glTexCoord2f(1, 0); glVertex2f(VIRTW, 0);
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glTexCoord2f(1, 0); glVertex2f(x2, y1);
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glTexCoord2f(0, 0); glVertex2f(0, 0);
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glTexCoord2f(0, 0); glVertex2f(x1, y1);
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glEnd();
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}
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glEnable(GL_BLEND);
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}
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const char *crosshairnames[CROSSHAIR_NUM] = { "default", "teammate", "scope" };
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Texture *crosshairs[CROSSHAIR_NUM] = { NULL }; // weapon specific crosshairs
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Texture *loadcrosshairtexture(const char *c)
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{
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defformatstring(p)("packages/crosshairs/%s", c);
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Texture *crosshair = textureload(p, 3);
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if(crosshair==notexture) crosshair = textureload("packages/crosshairs/default.png", 3);
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return crosshair;
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}
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void loadcrosshair(char *c, char *name)
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{
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int n = -1;
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loopi(CROSSHAIR_NUM) if(!strcmp(crosshairnames[i], name)) { n = i; break; }
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if(n<0)
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{
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n = atoi(name);
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if(n<0 || n>=CROSSHAIR_NUM) return;
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}
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crosshairs[n] = loadcrosshairtexture(c);
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}
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COMMAND(loadcrosshair, "ss");
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void drawcrosshair(playerent *p, int n, color *c, float size)
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{
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Texture *crosshair = crosshairs[n];
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if(!crosshair)
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{
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crosshair = crosshairs[CROSSHAIR_DEFAULT];
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if(!crosshair) crosshair = crosshairs[CROSSHAIR_DEFAULT] = loadcrosshairtexture("default.png");
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}
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if(crosshair->bpp==32) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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else glBlendFunc(GL_ONE, GL_ONE);
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glBindTexture(GL_TEXTURE_2D, crosshair->id);
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glColor3ub(255,255,255);
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if(c) glColor3f(c->r, c->g, c->b);
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else if(crosshairfx || n==CROSSHAIR_TEAMMATE)
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{
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if(n==CROSSHAIR_TEAMMATE) glColor3ub(255, 0, 0);
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else if(!m_osok)
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{
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if(p->health<=25) glColor3ub(255,0,0);
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else if(p->health<=50) glColor3ub(255,128,0);
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}
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}
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float s = size>0 ? size : (float)crosshairsize;
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float chsize = s * (p->weaponsel->type==GUN_ASSAULT && p->weaponsel->shots > 3 ? 1.4f : 1.0f) * (n==CROSSHAIR_TEAMMATE ? 2.0f : 1.0f);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(0, 0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 - chsize);
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glTexCoord2f(1, 0); glVertex2f(VIRTW/2 + chsize, VIRTH/2 - chsize);
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glTexCoord2f(0, 1); glVertex2f(VIRTW/2 - chsize, VIRTH/2 + chsize);
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glTexCoord2f(1, 1); glVertex2f(VIRTW/2 + chsize, VIRTH/2 + chsize);
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glEnd();
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}
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VARP(hidedamageindicator, 0, 0, 1);
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VARP(damageindicatorsize, 0, 200, 10000);
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VARP(damageindicatordist, 0, 500, 10000);
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VARP(damageindicatortime, 1, 1000, 10000);
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VARP(damageindicatoralpha, 1, 50, 100);
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int damagedirections[4] = {0};
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void updatedmgindicator(vec &attack)
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{
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if(hidedamageindicator || !damageindicatorsize) return;
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float bestdist = 0.0f;
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int bestdir = -1;
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loopi(4)
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{
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vec d;
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d.x = (float)(cosf(RAD*(player1->yaw-90+(i*90))));
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d.y = (float)(sinf(RAD*(player1->yaw-90+(i*90))));
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d.z = 0.0f;
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d.add(player1->o);
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float dist = d.dist(attack);
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if(dist < bestdist || bestdir==-1)
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{
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bestdist = dist;
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bestdir = i;
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}
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}
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damagedirections[bestdir] = lastmillis+damageindicatortime;
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}
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void drawdmgindicator()
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{
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if(!damageindicatorsize) return;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_TEXTURE_2D);
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float size = (float)damageindicatorsize;
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loopi(4)
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{
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if(!damagedirections[i] || damagedirections[i] < lastmillis) continue;
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float t = damageindicatorsize/(float)(damagedirections[i]-lastmillis);
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glPushMatrix();
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glColor4f(0.5f, 0.0f, 0.0f, damageindicatoralpha/100.0f);
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glTranslatef(VIRTW/2, VIRTH/2, 0);
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glRotatef(i*90, 0, 0, 1);
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glTranslatef(0, (float)-damageindicatordist, 0);
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glScalef(max(0.0f, 1.0f-t), max(0.0f, 1.0f-t), 0);
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glBegin(GL_TRIANGLES);
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glVertex3f(size/2.0f, size/2.0f, 0.0f);
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glVertex3f(-size/2.0f, size/2.0f, 0.0f);
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glVertex3f(0.0f, 0.0f, 0.0f);
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glEnd();
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glPopMatrix();
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}
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glEnable(GL_TEXTURE_2D);
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}
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void drawequipicons(playerent *p)
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{
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glDisable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1.0f, 1.0f, 1.0f, 0.2f+(sinf(lastmillis/100.0f)+1.0f)/2.0f);
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// health & armor
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if(p->armour) drawequipicon(560, 1650, (p->armour-1)/25, 2, false);
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drawequipicon(20, 1650, 2, 3, (p->state!=CS_DEAD && p->health<=20 && !m_osok));
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if(p->mag[GUN_GRENADE]) drawequipicon(1520, 1650, 3, 1, false);
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// weapons
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int c = p->weaponsel->type != GUN_GRENADE ? p->weaponsel->type : p->prevweaponsel->type, r = 0;
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if(c==GUN_AKIMBO || c==GUN_CPISTOL) c = GUN_PISTOL; // same icon for akimb & pistol
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if(c>3) { c -= 4; r = 1; }
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if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS)
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drawequipicon(1020, 1650, c, r, (!p->weaponsel->mag && p->weaponsel->type != GUN_KNIFE && p->weaponsel->type != GUN_GRENADE));
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glEnable(GL_BLEND);
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}
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void drawradarent(float x, float y, float yaw, int col, int row, float iconsize, bool pulse, const char *label = NULL, ...)
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{
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glPushMatrix();
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if(pulse) glColor4f(1.0f, 1.0f, 1.0f, 0.2f+(sinf(lastmillis/30.0f)+1.0f)/2.0f);
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else glColor4f(1, 1, 1, 1);
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glTranslatef(x, y, 0);
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glRotatef(yaw, 0, 0, 1);
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drawradaricon(-iconsize/2.0f, -iconsize/2.0f, iconsize, col, row);
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glPopMatrix();
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if(label && showmap)
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{
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glPushMatrix();
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glEnable(GL_BLEND);
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glTranslatef(iconsize/2, iconsize/2, 0);
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glScalef(1/2.0f, 1/2.0f, 1/2.0f);
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defvformatstring(lbl, label, label);
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draw_text(lbl, (int)(x*2), (int)(y*2));
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_BLEND);
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glPopMatrix();
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}
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}
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struct hudline : cline
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{
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int type;
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hudline() : type(HUDMSG_INFO) {}
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};
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struct hudmessages : consolebuffer<hudline>
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{
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hudmessages() : consolebuffer<hudline>(20) {}
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void addline(const char *sf)
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{
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if(conlines.length() && conlines[0].type&HUDMSG_OVERWRITE)
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{
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conlines[0].millis = totalmillis;
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conlines[0].type = HUDMSG_INFO;
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copystring(conlines[0].line, sf);
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}
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else consolebuffer<hudline>::addline(sf, totalmillis);
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}
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void editline(int type, const char *sf)
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{
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if(conlines.length() && ((conlines[0].type&HUDMSG_TYPE)==(type&HUDMSG_TYPE) || conlines[0].type&HUDMSG_OVERWRITE))
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{
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conlines[0].millis = totalmillis;
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conlines[0].type = type;
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copystring(conlines[0].line, sf);
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}
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else consolebuffer<hudline>::addline(sf, totalmillis).type = type;
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}
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void render()
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{
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if(!conlines.length()) return;
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, VIRTW*0.9f, VIRTH*0.9f, 0, -1, 1);
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int dispmillis = arenaintermission ? 6000 : 3000;
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loopi(min(conlines.length(), 3)) if(totalmillis-conlines[i].millis<dispmillis)
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{
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cline &c = conlines[i];
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int tw = text_width(c.line);
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draw_text(c.line, int(tw > VIRTW*0.9f ? 0 : (VIRTW*0.9f-tw)/2), int(((VIRTH*0.9f)/4*3)+FONTH*i+pow((totalmillis-c.millis)/(float)dispmillis, 4)*VIRTH*0.9f/4.0f));
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}
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glPopMatrix();
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}
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};
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hudmessages hudmsgs;
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void hudoutf(const char *s, ...)
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{
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defvformatstring(sf, s, s);
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hudmsgs.addline(sf);
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conoutf("%s", sf);
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}
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void hudonlyf(const char *s, ...)
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{
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defvformatstring(sf, s, s);
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hudmsgs.addline(sf);
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}
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void hudeditf(int type, const char *s, ...)
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{
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defvformatstring(sf, s, s);
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hudmsgs.editline(type, sf);
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}
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bool insideradar(const vec ¢erpos, float radius, const vec &o)
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{
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if(showmap) return !o.reject(centerpos, radius);
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return o.distxy(centerpos)<=radius;
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}
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bool isattacking(playerent *p) { return lastmillis-p->lastaction < 500; }
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vec getradarpos()
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{
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float radarviewsize = VIRTH/6;
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float overlaysize = radarviewsize*4.0f/3.25f;
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return vec(VIRTW-10-VIRTH/28-overlaysize, 10+VIRTH/52, 0);
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}
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VARP(showmapbackdrop, 0, 0, 2);
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VARP(showmapbackdroptransparency, 0, 75, 100);
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VARP(radarheight, 5, 150, 500); // testing: 0, 50, 1000 // release: 5, 150, 500
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VAR(showradarvalues, 0, 0, 1); // DEBUG
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void drawradar_showmap(playerent *p, int w, int h)
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{
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//float minimapviewsize = min(VIRTW,VIRTH); //minimapsize big size
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float minimapviewsize = 3*min(VIRTW,VIRTH)/4; //minimap default size
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float halfviewsize = minimapviewsize/2.0f;
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float iconsize = radarentsize/0.2f;
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glColor3f(1.0f, 1.0f, 1.0f);
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glPushMatrix();
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extern GLuint minimaptex;
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vec centerpos(VIRTW/2 , VIRTH/2, 0.0f);
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if(showmapbackdrop)
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{
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glDisable(GL_TEXTURE_2D);
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if(showmapbackdrop==2) glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_COLOR);
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loopi(2)
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{
|
|
int cg = i?(showmapbackdrop==2?((int)(255*(100-showmapbackdroptransparency)/100.0f)):0):(showmapbackdrop==2?((int)(255*(100-showmapbackdroptransparency)/100.0f)):64);
|
|
int co = i?0:4;
|
|
glColor3ub(cg, cg, cg);
|
|
glBegin(GL_QUADS);
|
|
glVertex2f( centerpos.x - halfviewsize - co, centerpos.y + halfviewsize + co);
|
|
glVertex2f( centerpos.x + halfviewsize + co, centerpos.y + halfviewsize + co);
|
|
glVertex2f( centerpos.x + halfviewsize + co, centerpos.y - halfviewsize - co);
|
|
glVertex2f( centerpos.x - halfviewsize - co, centerpos.y - halfviewsize - co);
|
|
glEnd();
|
|
}
|
|
glColor3ub(255,255,255);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
glTranslatef(centerpos.x - halfviewsize, centerpos.y - halfviewsize , 0);
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
|
quad(minimaptex, 0, 0, minimapviewsize, 0.0f, 0.0f, 1.0f);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_BLEND);
|
|
|
|
float gdim = max(mapdims[4], mapdims[5]); //no border
|
|
//float orthd = gdim/2.0f;
|
|
//float displace = (minimapviewsize/orthd)/2.0f;
|
|
float coordtrans = (minimapviewsize)/(gdim);
|
|
|
|
float offd = fabs(float(mapdims[5])-float(mapdims[4])) /2.0f;
|
|
if(!gdim) { gdim = ssize/2.0f; offd = 0; }
|
|
float offx = gdim==mapdims[5] ? offd : 0;
|
|
float offy = gdim==mapdims[4] ? offd : 0;
|
|
|
|
vec mdd = vec(mapdims[0]-offx, mapdims[1]-offy, 0);
|
|
vec cod(offx, offy, 0);
|
|
vec ppv = vec(p->o).sub(mdd).mul(coordtrans);
|
|
|
|
if(team_isactive(p->team)) drawradarent(ppv.x, ppv.y, p->yaw, p->state==CS_ALIVE ? (isattacking(p) ? 2 : 0) : 1, 2, iconsize, isattacking(p), "%s", colorname(p)); // local player
|
|
loopv(players) // other players
|
|
{
|
|
playerent *pl = players[i];
|
|
if(!pl || pl==p || !isteam(p->team, pl->team) || !team_isactive(pl->team)) continue;
|
|
vec rtmp = vec(pl->o).sub(mdd).mul(coordtrans);
|
|
drawradarent(rtmp.x, rtmp.y, pl->yaw, pl->state==CS_ALIVE ? (isattacking(pl) ? 2 : 0) : 1, team_base(pl->team), iconsize, isattacking(pl), "%s", colorname(pl));
|
|
}
|
|
if(m_flags)
|
|
{
|
|
glColor4f(1.0f, 1.0f, 1.0f, (sinf(lastmillis / 100.0f) + 1.0f) / 2.0f);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
loopi(2) // flag items
|
|
{
|
|
flaginfo &f = flaginfos[i];
|
|
entity *e = f.flagent;
|
|
if(!e) continue;
|
|
if(e->x == -1 && e-> y == -1) continue; // flagdummies
|
|
vec pos = vec(e->x, e->y, 0).sub(mdd).mul(coordtrans);
|
|
vec cpos = vec(f.pos.x, f.pos.y, f.pos.z).sub(mdd).mul(coordtrans);
|
|
drawradarent(pos.x, pos.y, camera1->yaw, m_ktf ? 2 : f.team, 3, iconsize, false); // draw bases
|
|
if(f.state!=CTFF_STOLEN && !(m_ktf && f.state == CTFF_IDLE))
|
|
{
|
|
drawradarent(cpos.x, cpos.y, 0, 3, m_ktf ? 2 : f.team, iconsize, false); // draw on entity pos
|
|
}
|
|
if(m_ktf && f.state == CTFF_IDLE) continue;
|
|
if(f.state==CTFF_STOLEN)
|
|
{
|
|
float d2c = 1.6f * radarentsize/16.0f;
|
|
vec apos(d2c, -d2c, 0);
|
|
if(f.actor)
|
|
{
|
|
apos.add(f.actor->o);
|
|
bool tm = i != team_base(p->team);
|
|
if(m_htf) tm = !tm;
|
|
else if(m_ktf) tm = true;
|
|
if(tm)
|
|
{
|
|
apos.sub(mdd).mul(coordtrans);
|
|
drawradarent(apos.x, apos.y, 0, 3, m_ktf ? 2 : f.team, iconsize, true); // draw near flag thief
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glEnable(GL_BLEND);
|
|
glPopMatrix();
|
|
}
|
|
|
|
void drawradar_vicinity(playerent *p, int w, int h)
|
|
{
|
|
extern GLuint minimaptex;
|
|
//extern int minimaplastsize;
|
|
int gdim = max(mapdims[4], mapdims[5]);
|
|
float radarviewsize = min(VIRTW,VIRTH)/5;
|
|
float halfviewsize = radarviewsize/2.0f;
|
|
float iconsize = radarentsize/0.4f; // Gibstick suggested: radarentsize*radarviewsize*0.015
|
|
//float scaler = gdim/100.0f;
|
|
float scaleh = radarheight/(2.0f*gdim);
|
|
float scaled = radarviewsize/float(radarheight);
|
|
float offd = fabs((mapdims[5]-mapdims[4]) /2.0f);
|
|
if(!gdim) { gdim = ssize/2; offd = 0; }
|
|
float offx = gdim==mapdims[5]?offd:0;
|
|
float offy = gdim==mapdims[4]?offd:0;
|
|
vec rtr = vec(mapdims[0]-offx, mapdims[1]-offy, 0);
|
|
vec rsd = vec(mapdims[0]+mapdims[4]/2, mapdims[1]+mapdims[5]/2, 0);
|
|
float d2s = radarheight/2.0f;
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
glPushMatrix();
|
|
vec centerpos(VIRTW-halfviewsize-72, halfviewsize+64, 0);
|
|
glTranslatef(centerpos.x, centerpos.y, 0);
|
|
glRotatef(-camera1->yaw, 0, 0, 1);
|
|
glTranslatef(-halfviewsize, -halfviewsize, 0);
|
|
//vec d4rc = vec(p->o).sub(rsd).normalize().mul(scaler);
|
|
vec d4rc = vec(p->o).sub(rsd).normalize().mul(0); //Toca .mul(0) is still needed
|
|
vec usecenter = vec(p->o).sub(rtr).sub(d4rc);
|
|
if(showradarvalues)
|
|
{
|
|
conoutf("vicinity @ gdim = %d | scaleh = %.2f", gdim, scaleh);
|
|
conoutf("offd: %.2f [%.2f:%.2f]", offd, offx, offy);
|
|
conoutf("RTR: %.2f %.2f", rtr.x, rtr.y);
|
|
conoutf("RSD: %.2f %.2f", rsd.x, rsd.y);
|
|
conoutf("P.O: %.2f %.2f", p->o.x, p->o.y);
|
|
conoutf("U4C: %.2f %.2f | %.2f %.2f", usecenter.x, usecenter.y, usecenter.x/gdim, usecenter.y/gdim);
|
|
//showradarvalues = 0;
|
|
}
|
|
glDisable(GL_BLEND);
|
|
circle(minimaptex, halfviewsize, halfviewsize, halfviewsize, usecenter.x/(float)gdim, usecenter.y/(float)gdim, scaleh, 31);
|
|
glTranslatef(halfviewsize, halfviewsize, 0);
|
|
if(team_isactive(p->team)) drawradarent(0, 0, p->yaw, p->state==CS_ALIVE ? (isattacking(p) ? 2 : 0) : 1, 2, iconsize, isattacking(p), "%s", colorname(p)); // local player
|
|
loopv(players) // other players
|
|
{
|
|
playerent *pl = players[i];
|
|
if(!pl || pl==p || !isteam(p->team, pl->team) || !team_isactive(pl->team)) continue;
|
|
vec rtmp = vec(pl->o).sub(p->o);
|
|
bool isok = rtmp.magnitude() < d2s;
|
|
if(isok)
|
|
{
|
|
rtmp.mul(scaled);
|
|
drawradarent(rtmp.x, rtmp.y, pl->yaw, pl->state==CS_ALIVE ? (isattacking(pl) ? 2 : 0) : 1, team_base(pl->team), iconsize, isattacking(pl), "%s", colorname(pl));
|
|
}
|
|
}
|
|
if(m_flags)
|
|
{
|
|
glColor4f(1.0f, 1.0f, 1.0f, (sinf(lastmillis / 100.0f) + 1.0f) / 2.0f);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
float d2c = 1.6f * radarentsize/16.0f;
|
|
loopi(2) // flag items
|
|
{
|
|
flaginfo &f = flaginfos[i];
|
|
entity *e = f.flagent;
|
|
if(!e) continue;
|
|
if(e->x == -1 && e-> y == -1) continue; // flagdummies
|
|
vec pos = vec(e->x, e->y, 0).sub(p->o);
|
|
vec cpos = vec(f.pos.x, f.pos.y, f.pos.z).sub(p->o);
|
|
//if(showradarvalues) { conoutf("dist2F[%d]: %.2f|%.2f || %.2f|%.2f", i, pos.x, pos.y, cpos.x, cpos.y); }
|
|
if(pos.magnitude() < d2s)
|
|
{
|
|
pos.mul(scaled);
|
|
drawradarent(pos.x, pos.y, 0, m_ktf ? 2 : f.team, 3, iconsize, false); // draw bases [circle doesn't need rotating]
|
|
}
|
|
if(f.state!=CTFF_STOLEN && !(m_ktf && f.state == CTFF_IDLE))
|
|
{
|
|
if(cpos.magnitude() < d2s)
|
|
{
|
|
cpos.mul(scaled);//.add(vec(d2c,-d2c,0));
|
|
//cpos.mul(scaled).add(vec(4*d2c,-4*d2c,0));
|
|
drawradarent(cpos.x, cpos.y, camera1->yaw, 3, m_ktf ? 2 : f.team, iconsize, false); // draw on entity pos
|
|
}
|
|
}
|
|
if(m_ktf && f.state == CTFF_IDLE) continue;
|
|
if(f.state==CTFF_STOLEN)
|
|
{
|
|
vec apos(d2c, -d2c, 0);
|
|
if(f.actor)
|
|
{
|
|
apos.add(f.actor->o);
|
|
bool tm = i != team_base(p->team);
|
|
if(m_htf) tm = !tm;
|
|
else if(m_ktf) tm = true;
|
|
if(tm)
|
|
{
|
|
apos.sub(p->o);
|
|
if(apos.magnitude() < d2s)
|
|
{
|
|
apos.mul(scaled);
|
|
drawradarent(apos.x, apos.y, camera1->yaw, 3, m_ktf ? 2 : f.team, iconsize, true); // draw near flag thief
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
showradarvalues = 0; // DEBUG - also see two bits commented-out above
|
|
glEnable(GL_BLEND);
|
|
glPopMatrix();
|
|
// eye candy:
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor3f(1, 1, 1);
|
|
static Texture *bordertex = NULL;
|
|
if(!bordertex) bordertex = textureload("packages/misc/compass-base.png", 3);
|
|
quad(bordertex->id, centerpos.x-halfviewsize-16, centerpos.y-halfviewsize-16, radarviewsize+32, 0, 0, 1, 1);
|
|
if(!hidecompass)
|
|
{
|
|
static Texture *compasstex = NULL;
|
|
if(!compasstex) compasstex = textureload("packages/misc/compass-rose.png", 3);
|
|
glPushMatrix();
|
|
glTranslatef(centerpos.x, centerpos.y, 0);
|
|
glRotatef(-camera1->yaw, 0, 0, 1);
|
|
quad(compasstex->id, -halfviewsize-8, -halfviewsize-8, radarviewsize+16, 0, 0, 1, 1);
|
|
glPopMatrix();
|
|
}
|
|
|
|
}
|
|
|
|
void drawradar(playerent *p, int w, int h)
|
|
{
|
|
if(showmap) drawradar_showmap(p,w,h);
|
|
else drawradar_vicinity(p,w,h);
|
|
}
|
|
|
|
void drawteamicons(int w, int h, bool spect)
|
|
{
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor3f(1, 1, 1);
|
|
static Texture *icons = NULL;
|
|
if(!icons) icons = textureload("packages/misc/teamicons.png", 3);
|
|
quad(icons->id, VIRTW-VIRTH/12-10, 10, VIRTH/12, team_base(spect ? players[player1->followplayercn]->team : player1->team) ? 0.5f : 0, 0, 0.49f, 1.0f);
|
|
}
|
|
|
|
int damageblendmillis = 0;
|
|
|
|
VARFP(damagescreen, 0, 1, 1, { if(!damagescreen) damageblendmillis = 0; });
|
|
VARP(damagescreenfactor, 1, 7, 100);
|
|
VARP(damagescreenalpha, 1, 45, 100);
|
|
VARP(damagescreenfade, 0, 125, 1000);
|
|
|
|
void damageblend(int n)
|
|
{
|
|
if(!damagescreen) return;
|
|
if(lastmillis > damageblendmillis) damageblendmillis = lastmillis;
|
|
damageblendmillis += n*damagescreenfactor;
|
|
}
|
|
|
|
void drawmedals(float x, float y, int col, int row, Texture *tex)
|
|
{
|
|
if(tex)
|
|
{
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
|
glDisable(GL_BLEND);
|
|
drawicon(tex, x, y, 120, col, row, 1/4.0f);
|
|
glPopAttrib();
|
|
}
|
|
}
|
|
const char *medal_str[] =
|
|
{
|
|
"Best Fragger", "Dude that dies a lot"
|
|
}; //just some medals string tests, nothing serious
|
|
extern bool medals_arrived;
|
|
extern medalsst a_medals[END_MDS];
|
|
void drawscores()
|
|
{
|
|
static float time=0;
|
|
if(!medals_arrived) {time=0; return;} else if(time > 5){time=0; medals_arrived=0;}
|
|
static Texture *tex = NULL;
|
|
if(!tex) tex = textureload("packages/misc/nice_medals.png", 4);
|
|
time+=((float)(curtime))/1000;
|
|
float vw=VIRTW*7/4,vh=VIRTH*7/4;
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
|
glLoadIdentity();
|
|
glOrtho(0, vw, vh, 0, -1, 1);
|
|
int left = vw/4, top = vh/4;
|
|
blendbox(left, top, left*3, top*3, true, -1);
|
|
top+=10;left+=10;const float txtdx=160,txtdy=30,medalsdy=130;
|
|
glColor4f(1,1,1,1);
|
|
float desttime=0;
|
|
loopi(END_MDS) {
|
|
if(a_medals[i].assigned) {
|
|
desttime+=0.3;
|
|
if(time < desttime) continue;
|
|
drawmedals(left, top, 0, 0, tex);
|
|
playerent *mpl = getclient(a_medals[i].cn);
|
|
draw_textf("%s %s: %d", left+txtdx, top+txtdy, medal_str[i], mpl->name, a_medals[i].item); top+=medalsdy;
|
|
}
|
|
}
|
|
|
|
glPopAttrib();
|
|
}
|
|
|
|
string enginestateinfo = "";
|
|
void CSgetEngineState() { result(enginestateinfo); }
|
|
COMMANDN(getEngineState, CSgetEngineState, "");
|
|
|
|
VARP(clockdisplay,0,0,2);
|
|
VARP(dbgpos,0,0,1);
|
|
VARP(showtargetname,0,1,1);
|
|
VARP(showspeed, 0, 0, 1);
|
|
|
|
void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
|
|
{
|
|
playerent *p = camera1->type<ENT_CAMERA ? (playerent *)camera1 : player1;
|
|
bool spectating = player1->isspectating();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
|
|
glEnable(GL_BLEND);
|
|
|
|
if(underwater)
|
|
{
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glColor4ub(hdr.watercolor[0], hdr.watercolor[1], hdr.watercolor[2], 102);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glVertex2f(0, 0);
|
|
glVertex2f(VIRTW, 0);
|
|
glVertex2f(0, VIRTH);
|
|
glVertex2f(VIRTW, VIRTH);
|
|
glEnd();
|
|
}
|
|
|
|
if(lastmillis < damageblendmillis)
|
|
{
|
|
static Texture *damagetex = NULL;
|
|
if(!damagetex) damagetex = textureload("packages/misc/damage.png", 3);
|
|
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, damagetex->id);
|
|
float fade = damagescreenalpha/100.0f;
|
|
if(damageblendmillis - lastmillis < damagescreenfade)
|
|
fade *= float(damageblendmillis - lastmillis)/damagescreenfade;
|
|
glColor4f(fade, fade, fade, fade);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(0, 0); glVertex2f(0, 0);
|
|
glTexCoord2f(1, 0); glVertex2f(VIRTW, 0);
|
|
glTexCoord2f(0, 1); glVertex2f(0, VIRTH);
|
|
glTexCoord2f(1, 1); glVertex2f(VIRTW, VIRTH);
|
|
glEnd();
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
playerent *targetplayer = playerincrosshair();
|
|
bool menu = menuvisible();
|
|
bool command = getcurcommand() ? true : false;
|
|
if((p->state==CS_ALIVE || p->state==CS_EDITING) && !p->weaponsel->reloading)
|
|
{
|
|
bool drawteamwarning = crosshairteamsign && targetplayer && isteam(targetplayer->team, p->team) && targetplayer->state==CS_ALIVE;
|
|
p->weaponsel->renderaimhelp(drawteamwarning);
|
|
}
|
|
|
|
drawdmgindicator();
|
|
|
|
if(p->state==CS_ALIVE && !hidehudequipment) drawequipicons(p);
|
|
|
|
bool is_spect = (( player1->spectatemode==SM_FOLLOW1ST || player1->spectatemode==SM_FOLLOW3RD || player1->spectatemode==SM_FOLLOW3RD_TRANSPARENT ) &&
|
|
players.inrange(player1->followplayercn) && players[player1->followplayercn]);
|
|
|
|
if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
|
|
if(!editmode)
|
|
{
|
|
glMatrixMode(GL_MODELVIEW);
|
|
if(!hideteam && m_teammode) drawteamicons(w, h, is_spect);
|
|
glMatrixMode(GL_PROJECTION);
|
|
}
|
|
|
|
char *infostr = editinfo();
|
|
int commandh = 1570 + FONTH;
|
|
if(command) commandh -= rendercommand(20, 1570, VIRTW);
|
|
else if(infostr) draw_text(infostr, 20, 1570);
|
|
else if(targetplayer && showtargetname) draw_text(colorname(targetplayer), 20, 1570);
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
|
|
extern int tsens(int x);
|
|
tsens(-2000);
|
|
extern void r_accuracy(int h);
|
|
if (!is_spect) r_accuracy(commandh);
|
|
if(!hideconsole) renderconsole();
|
|
formatstring(enginestateinfo)("%d %d %d %d %d", curfps, lod_factor(), nquads, curvert, xtraverts);
|
|
if(showstats)
|
|
{
|
|
if(showstats==2)
|
|
{
|
|
const int left = (VIRTW-225-10)*2, top = (VIRTH*7/8)*2;
|
|
const int ttll = VIRTW*2 - 3*FONTH/2;
|
|
blendbox(left - 24, top - 24, VIRTW*2 - 72, VIRTH*2 - 48, true, -1);
|
|
int c_num;
|
|
int c_r = 255; int c_g = 255; int c_b = 255;
|
|
string c_val;
|
|
#define TXTCOLRGB \
|
|
switch(c_num) \
|
|
{ \
|
|
case 0: c_r = 120; c_g = 240; c_b = 120; break; \
|
|
case 1: c_r = 120; c_g = 120; c_b = 240; break; \
|
|
case 2: c_r = 230; c_g = 230; c_b = 110; break; \
|
|
case 3: c_r = 250; c_g = 100; c_b = 100; break; \
|
|
default: \
|
|
c_r = 255; c_g = 255; c_b = 64; \
|
|
break; \
|
|
}
|
|
|
|
draw_text("fps", left - (text_width("fps") + FONTH/2), top );
|
|
draw_text("lod", left - (text_width("lod") + FONTH/2), top+ 80);
|
|
draw_text("wqd", left - (text_width("wqd") + FONTH/2), top+160);
|
|
draw_text("wvt", left - (text_width("wvt") + FONTH/2), top+240);
|
|
draw_text("evt", left - (text_width("evt") + FONTH/2), top+320);
|
|
|
|
//ttll -= 3*FONTH/2;
|
|
|
|
formatstring(c_val)("%d", curfps);
|
|
c_num = curfps > 150 ? 0 : (curfps > 100 ? 1 : (curfps > 30 ? 2 : 3)); TXTCOLRGB
|
|
draw_text(c_val, ttll - text_width(c_val), top , c_r, c_g, c_b);
|
|
|
|
int lf = lod_factor();
|
|
formatstring(c_val)("%d", lf);
|
|
c_num = lf>199?(lf>299?(lf>399?3:2):1):0; TXTCOLRGB
|
|
draw_text(c_val, ttll - text_width(c_val), top+ 80, c_r, c_g, c_b);
|
|
|
|
formatstring(c_val)("%d", nquads);
|
|
c_num = nquads>3999?(nquads>5999?(nquads>7999?3:2):1):0; TXTCOLRGB
|
|
draw_text(c_val, ttll - text_width(c_val), top+160, c_r, c_g, c_b);
|
|
|
|
formatstring(c_val)("%d", curvert);
|
|
c_num = curvert>3999?(curvert>5999?(curvert>7999?3:2):1):0; TXTCOLRGB
|
|
draw_text(c_val, ttll - text_width(c_val), top+240, c_r, c_g, c_b);
|
|
|
|
formatstring(c_val)("%d", xtraverts);
|
|
c_num = xtraverts>3999?(xtraverts>5999?(xtraverts>7999?3:2):1):0; TXTCOLRGB
|
|
draw_text(c_val, ttll - text_width(c_val), top+320, c_r, c_g, c_b);
|
|
}
|
|
else
|
|
{
|
|
if(dbgpos)
|
|
{
|
|
pushfont("mono");
|
|
defformatstring(o_x)("%05.2f X", player1->o.x);
|
|
draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 11*FONTH/2);
|
|
defformatstring(o_y)("%05.2f Y", player1->o.y);
|
|
draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 9*FONTH/2);
|
|
defformatstring(o_z)("%05.2f Z", player1->o.z);
|
|
draw_text(o_z, VIRTW*2 - ( text_width(o_z) + FONTH ), VIRTH*2 - 7*FONTH/2);
|
|
popfont();
|
|
}
|
|
defformatstring(c_val)("fps %d", curfps);
|
|
draw_text(c_val, VIRTW*2 - ( text_width(c_val) + FONTH ), VIRTH*2 - 3*FONTH/2);
|
|
}
|
|
}
|
|
if(!intermission && clockdisplay!=0 && lastgametimeupdate!=0)
|
|
{
|
|
string gtime;
|
|
int cssec = (gametimecurrent+(lastmillis-lastgametimeupdate))/1000;
|
|
int gtsec = cssec%60;
|
|
int gtmin = cssec/60;
|
|
if(clockdisplay==1)
|
|
{
|
|
int gtmax = gametimemaximum/60000;
|
|
gtmin = gtmax - gtmin;
|
|
if(gtsec!=0)
|
|
{
|
|
gtmin -= 1;
|
|
gtsec = 60 - gtsec;
|
|
}
|
|
}
|
|
formatstring(gtime)("%02d:%02d", gtmin, gtsec);
|
|
draw_text(gtime, (2*VIRTW - text_width(gtime))/2, 2);
|
|
}
|
|
|
|
if(hidevote < 2 && multiplayer(false))
|
|
{
|
|
extern votedisplayinfo *curvote;
|
|
|
|
if(curvote && curvote->millis >= totalmillis && !(hidevote == 1 && curvote->localplayervoted && curvote->result == VOTE_NEUTRAL))
|
|
{
|
|
const int left = 20*2, top = VIRTH;
|
|
draw_textf("%s called a vote:", left, top+240, curvote->owner ? colorname(curvote->owner) : "");
|
|
draw_textf("%s", left, top+320, curvote->desc);
|
|
draw_textf("----", left, top+400);
|
|
draw_textf("%d yes vs. %d no", left, top+480, curvote->stats[VOTE_YES], curvote->stats[VOTE_NO]);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glColor4f(1.0f, 1.0f, 1.0f, (sinf(lastmillis/100.0f)+1.0f) / 2.0f);
|
|
switch(curvote->result)
|
|
{
|
|
case VOTE_NEUTRAL:
|
|
drawvoteicon(left, top, 0, 0, true);
|
|
if(!curvote->localplayervoted)
|
|
draw_textf("\f3press F1/F2 to vote yes or no", left, top+560);
|
|
break;
|
|
default:
|
|
drawvoteicon(left, top, (curvote->result-1)&1, 1, false);
|
|
draw_textf("\f3vote %s", left, top+560, curvote->result == VOTE_YES ? "PASSED" : "FAILED");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//else draw_textf("%c%d here F1/F2 will be praised during a vote", 20*2, VIRTH+560, '\f', 0); // see position (left/top) setting in block above
|
|
|
|
if(menu) rendermenu();
|
|
else if(command) renderdoc(40, VIRTH, max(commandh*2 - VIRTH, 0));
|
|
|
|
if(!hidehudmsgs) hudmsgs.render();
|
|
|
|
|
|
if(!hidespecthud && !menu && p->state==CS_DEAD && p->spectatemode<=SM_DEATHCAM)
|
|
{
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
|
|
const int left = (VIRTW*3/2)*6/8, top = (VIRTH*3/2)*3/4;
|
|
draw_textf("SPACE to change view", left, top);
|
|
draw_textf("SCROLL to change player", left, top+80);
|
|
}
|
|
|
|
/* * /
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
|
|
const int tbMSGleft = (VIRTW*3/2)*5/6;
|
|
const int tbMSGtop = (VIRTH*3/2)*7/8;
|
|
draw_textf("!TEST BUILD!", tbMSGleft, tbMSGtop);
|
|
/ * */
|
|
|
|
if(showspeed)
|
|
{
|
|
glLoadIdentity();
|
|
glPushMatrix();
|
|
glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
|
|
glScalef(0.8, 0.8, 1);
|
|
draw_textf("Speed: %.2f", VIRTW/2, VIRTH, sqrtf(p->vel.x*p->vel.x + p->vel.y*p->vel.y));
|
|
glPopMatrix();
|
|
}
|
|
|
|
drawscores();
|
|
if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM)
|
|
{
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
|
|
const char *specttext = "GHOST";
|
|
if(player1->team == TEAM_SPECT) specttext = "GHOST";
|
|
else if(player1->team == TEAM_CLA_SPECT) specttext = "[CLA]";
|
|
else if(player1->team == TEAM_RVSF_SPECT) specttext = "[RVSF]";
|
|
draw_text(specttext, VIRTW/40, VIRTH/10*7);
|
|
if(is_spect)
|
|
{
|
|
defformatstring(name)("Player %s", players[player1->followplayercn]->name);
|
|
draw_text(name, VIRTW/40, VIRTH/10*8);
|
|
}
|
|
}
|
|
|
|
if(p->state==CS_ALIVE)
|
|
{
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW/2, VIRTH/2, 0, -1, 1);
|
|
|
|
if(!hidehudequipment)
|
|
{
|
|
pushfont("huddigits");
|
|
draw_textf("%d", 90, 823, p->health);
|
|
if(p->armour) draw_textf("%d", 360, 823, p->armour);
|
|
if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS)
|
|
{
|
|
glMatrixMode(GL_MODELVIEW);
|
|
if (p->weaponsel->type!=GUN_GRENADE) p->weaponsel->renderstats();
|
|
else p->prevweaponsel->renderstats();
|
|
if(p->mag[GUN_GRENADE]) p->weapons[GUN_GRENADE]->renderstats();
|
|
glMatrixMode(GL_PROJECTION);
|
|
}
|
|
popfont();
|
|
}
|
|
|
|
if(m_flags && !hidectfhud)
|
|
{
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
|
|
turn_on_transparency(255);
|
|
int flagscores[2];
|
|
teamflagscores(flagscores[0], flagscores[1]);
|
|
|
|
loopi(2) // flag state
|
|
{
|
|
drawctficon(i*120+VIRTW/4.0f*3.0f, 1650, 120, i, 0, 1/4.0f, flaginfos[i].state == CTFF_INBASE ? 255 : 100);
|
|
defformatstring(count)("%d", flagscores[i]);
|
|
int cw, ch;
|
|
text_bounds(count, cw, ch);
|
|
draw_textf(count, i*120+VIRTW/4.0f*3.0f+60-cw/2, 1590);
|
|
}
|
|
|
|
// big flag-stolen icon
|
|
int ft = 0;
|
|
if((flaginfos[0].state==CTFF_STOLEN && flaginfos[0].actor == p && flaginfos[0].ack) ||
|
|
(flaginfos[1].state==CTFF_STOLEN && flaginfos[1].actor == p && flaginfos[1].ack && ++ft))
|
|
{
|
|
drawctficon(VIRTW-225-10, VIRTH*5/8, 225, ft, 1, 1/2.0f, (sinf(lastmillis/100.0f)+1.0f) *128);
|
|
}
|
|
}
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
void loadingscreen(const char *fmt, ...)
|
|
{
|
|
static Texture *logo = NULL;
|
|
if(!logo) logo = textureload("packages/misc/startscreen.png", 3);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glClearColor(0, 0, 0, 1);
|
|
glColor3f(1, 1, 1);
|
|
|
|
loopi(fmt ? 1 : 2)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
quad(logo->id, (VIRTW-VIRTH)/2, 0, VIRTH, 0, 0, 1);
|
|
if(fmt)
|
|
{
|
|
glEnable(GL_BLEND);
|
|
defvformatstring(str, fmt, fmt);
|
|
int w = text_width(str);
|
|
draw_text(str, w>=VIRTW ? 0 : (VIRTW-w)/2, VIRTH*3/4);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
static void bar(float bar, int o, float r, float g, float b)
|
|
{
|
|
int side = 2*FONTH;
|
|
float x1 = side, x2 = bar*(VIRTW*1.2f-2*side)+side;
|
|
float y1 = o*FONTH;
|
|
glColor3f(0.3f, 0.3f, 0.3f);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
loopk(10)
|
|
{
|
|
float c = 1.2f*cosf(M_PI/2 + k/9.0f*M_PI), s = 1 + 1.2f*sinf(M_PI/2 + k/9.0f*M_PI);
|
|
glVertex2f(x2 - c*FONTH, y1 + s*FONTH);
|
|
glVertex2f(x1 + c*FONTH, y1 + s*FONTH);
|
|
}
|
|
glEnd();
|
|
|
|
glColor3f(r, g, b);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
loopk(10)
|
|
{
|
|
float c = cosf(M_PI/2 + k/9.0f*M_PI), s = 1 + sinf(M_PI/2 + k/9.0f*M_PI);
|
|
glVertex2f(x2 - c*FONTH, y1 + s*FONTH);
|
|
glVertex2f(x1 + c*FONTH, y1 + s*FONTH);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2, const char *text2) // also used during loading
|
|
{
|
|
c2skeepalive();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(0, VIRTW*1.2f, VIRTH*1.2f, 0, -1, 1);
|
|
|
|
glLineWidth(3);
|
|
|
|
if(text1)
|
|
{
|
|
bar(1, 1, 0.1f, 0.1f, 0.1f);
|
|
if(bar1>0) bar(bar1, 1, 0.2f, 0.2f, 0.2f);
|
|
}
|
|
|
|
if(bar2>0)
|
|
{
|
|
bar(1, 3, 0.1f, 0.1f, 0.1f);
|
|
bar(bar2, 3, 0.2f, 0.2f, 0.2f);
|
|
}
|
|
|
|
glLineWidth(1);
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
if(text1) draw_text(text1, 2*FONTH, 1*FONTH + FONTH/2);
|
|
if(bar2>0) draw_text(text2, 2*FONTH, 3*FONTH + FONTH/2);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisable(GL_BLEND);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|