sireus
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b33116712c
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sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-10-06 22:49:49 +00:00 |
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Lucas GAUTHERON
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f15733342c
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avoid command overwriting by the accuracy board
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-09-23 09:53:10 +00:00 |
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sireus
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8f39911eb0
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cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-04-05 13:19:06 +00:00 |
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Lucas GAUTHERON
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63e3ff8f88
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"ambiguous call to overloaded function" fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-03-11 08:05:59 +00:00 |
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Alejandro V. Garcia
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5a3716d3d7
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Positioning changes applied to other players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-17 01:48:17 +00:00 |
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Alejandro V. Garcia
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5e63720fb6
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Accurate local player positioning in minimap & radar views
other players needs to be checked
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-16 13:08:42 +00:00 |
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sireus
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16c4b28914
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HUD fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-13 18:35:15 +00:00 |
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Alejandro V. Garcia
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e368ad2eb8
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dbgpos info moved 1 row up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-02-08 07:00:51 +00:00 |
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sireus
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e442b79f83
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speed indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-30 13:09:27 +00:00 |
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sireus
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4a6b67de1f
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show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-01-30 12:54:18 +00:00 |
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aerkefiende
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06f73f4627
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Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-07-31 15:44:57 +00:00 |
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Lucas GAUTHERON
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2f3be59098
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do not render inactive players (radar/minimap)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-23 22:11:24 +00:00 |
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Bukz
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33cf8715e7
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"showtargetname" - enables or disables showing the player name on the HUD when in your crosshair.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-01 03:03:33 +00:00 |
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sireus
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9c797155a9
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restore flashing flag icon (oops)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-11 10:52:15 +00:00 |
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sireus
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0c141d4016
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flag icon transparency fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-25 21:01:38 +00:00 |
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flowtron
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ad32bca94f
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allow transparent CTF-icons in HUD
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 14:52:50 +00:00 |
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flowtron
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2ef8bd9d4e
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radarentsize de-coupled from gdim, radarheight default = 150
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6200 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 19:14:46 +00:00 |
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flowtron
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5bce19a3fd
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getEngineState COMMAND && DOC
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 15:41:52 +00:00 |
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flowtron
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2d9edb6dc4
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rewrite of radar-code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-02-27 22:16:28 +00:00 |
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flowtron
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a83856a1d2
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preload scope.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-02-05 09:44:31 +00:00 |
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flowtron
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913ac5f749
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getposition command (*type 0|1 int|float)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-01-18 06:04:07 +00:00 |
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RandumKiwi
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d40d709dfd
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move crosshairs directory to its own packages path
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-10 22:44:50 +00:00 |
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Rafael Barreto
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09d0e4c44a
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accuracy box fix (will not appear again when spectating), and sound spam fixed again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-22 18:17:27 +00:00 |
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flowtron
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fa20326423
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sane default value "radarheight"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-11 10:52:30 +00:00 |
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flowtron
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0a077bbae3
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TESTING: avoid being stuck in editmode + minor stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-09 22:59:24 +00:00 |
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flowtron
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69b4bbcda3
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no hudclock in local games (missing SV_TIMEUP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-06 20:44:38 +00:00 |
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flowtron
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711e076df0
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SV_TIMEUP now sends gamemillis, gamelimit - client can draw a hud-clock
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-04 20:40:39 +00:00 |
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flowtron
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511b23a724
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gdim decoupled radarheight - WiP v001 - G.Disarray please have @it! ;-)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-11 14:40:40 +00:00 |
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Alejandro V. Garcia
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3837246ea8
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apply displacement offset to other radarents
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-04 10:37:38 +00:00 |
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Alejandro V. Garcia
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d8eb094b2f
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minimap precision improvements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-09-04 10:25:34 +00:00 |
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Rafael Barreto
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a8c21d4775
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docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-17 01:13:12 +00:00 |
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RandumKiwi
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557dbe2dfc
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let's be realistic about this: the white one is ugly, and the black one, although nice, probably shouldn't be default, so lets just make the original one, the default one, okay? :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-15 02:28:05 +00:00 |
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Rafael Barreto
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d68c470434
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bug fix: team icon when spectating, and weird scoreboard behavior when someone is lagging
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5610 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 08:15:28 +00:00 |
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Rafael Barreto
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785e4f2ae0
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fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-12 02:06:46 +00:00 |
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Rafael Barreto
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80c024f151
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fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 23:57:43 +00:00 |
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Rafael Barreto
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b01dc4eddc
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bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 21:07:48 +00:00 |
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Rafael Barreto
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001baa1731
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bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-10 04:54:16 +00:00 |
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flowtron
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d2e5cac1ef
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_really_ turn on transparency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5524 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 20:21:57 +00:00 |
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flowtron
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f39175a8e0
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ready for release (TEST BUILD: off, game-home: 1.1)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-01 20:11:28 +00:00 |
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flowtron
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216b25ae7a
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findsens: interactive sensitivity finder - by Kirin - kudos!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 22:29:38 +00:00 |
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flowtron
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66270e067d
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updating documentation for radar stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 22:00:31 +00:00 |
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flowtron
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0fcd369d6f
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more flexible showmap-backdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 21:44:23 +00:00 |
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flowtron
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a095dcfe34
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fix typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5484 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 18:41:09 +00:00 |
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flowtron
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8d171076ad
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improved radar factors - including debug-function (for now)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 18:33:36 +00:00 |
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Alejandro V. Garcia
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8e857cee73
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radarres minimum allowed change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 06:15:21 +00:00 |
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flowtron
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f181e5c30e
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improved radar/map-overview (=showmap) - still not 100% happy, but it works.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-28 11:26:20 +00:00 |
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Rafael Barreto
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7a3897b4c7
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credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-27 19:27:47 +00:00 |
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flowtron
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00b68f3795
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alpha AC v1.1 (test-build HUD && initial map)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 22:40:00 +00:00 |
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flowtron
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c5604e0afe
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leaving out surplus and confusing VAR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5402 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 22:23:04 +00:00 |
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flowtron
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b9d020c184
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HUD for TestBuild: on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 16:36:54 +00:00 |
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