dbgpos info moved 1 row up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -846,11 +846,11 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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{
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pushfont("mono");
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defformatstring(o_x)("%05.2f X", player1->o.x);
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draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 10*FONTH/2);
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draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 11*FONTH/2);
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defformatstring(o_y)("%05.2f Y", player1->o.y);
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draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 8*FONTH/2);
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draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 9*FONTH/2);
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defformatstring(o_z)("%05.2f Z", player1->o.z);
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draw_text(o_z, VIRTW*2 - ( text_width(o_z) + FONTH ), VIRTH*2 - 6*FONTH/2);
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draw_text(o_z, VIRTW*2 - ( text_width(o_z) + FONTH ), VIRTH*2 - 7*FONTH/2);
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popfont();
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}
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defformatstring(c_val)("fps %d", curfps);
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