dbgpos info moved 1 row up

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Alejandro V. Garcia
2012-02-08 07:00:51 +00:00
parent a5353d229a
commit e368ad2eb8
+3 -3
View File
@@ -846,11 +846,11 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
{
pushfont("mono");
defformatstring(o_x)("%05.2f X", player1->o.x);
draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 10*FONTH/2);
draw_text(o_x, VIRTW*2 - ( text_width(o_x) + FONTH ), VIRTH*2 - 11*FONTH/2);
defformatstring(o_y)("%05.2f Y", player1->o.y);
draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 8*FONTH/2);
draw_text(o_y, VIRTW*2 - ( text_width(o_y) + FONTH ), VIRTH*2 - 9*FONTH/2);
defformatstring(o_z)("%05.2f Z", player1->o.z);
draw_text(o_z, VIRTW*2 - ( text_width(o_z) + FONTH ), VIRTH*2 - 6*FONTH/2);
draw_text(o_z, VIRTW*2 - ( text_width(o_z) + FONTH ), VIRTH*2 - 7*FONTH/2);
popfont();
}
defformatstring(c_val)("fps %d", curfps);