ready for release (TEST BUILD: off, game-home: 1.1)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-08-01 20:11:28 +00:00
parent 2a4af24d56
commit f39175a8e0
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ CUBE_DIR=$(dirname $(readlink -f "${0}"))
# CUBE_OPTIONS contains any command line options you would like to start Cube with.
#CUBE_OPTIONS="-f"
CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1b --init"
CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1 --init"
# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
+2 -2
View File
@@ -885,13 +885,13 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
draw_textf("SCROLL to change player", left, top+80);
}
/* */
/* * /
glLoadIdentity();
glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
const int tbMSGleft = (VIRTW*3/2)*5/6;
const int tbMSGtop = (VIRTH*3/2)*7/8;
draw_textf("!TEST BUILD!", tbMSGleft, tbMSGtop);
/* */
/ * */
drawscores();
if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM)
{