ready for release (TEST BUILD: off, game-home: 1.1)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+1
-1
@@ -7,7 +7,7 @@ CUBE_DIR=$(dirname $(readlink -f "${0}"))
|
||||
|
||||
# CUBE_OPTIONS contains any command line options you would like to start Cube with.
|
||||
#CUBE_OPTIONS="-f"
|
||||
CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1b --init"
|
||||
CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1 --init"
|
||||
|
||||
# SYSTEM_NAME should be set to the name of your operating system.
|
||||
#SYSTEM_NAME=Linux
|
||||
|
||||
@@ -885,13 +885,13 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
draw_textf("SCROLL to change player", left, top+80);
|
||||
}
|
||||
|
||||
/* */
|
||||
/* * /
|
||||
glLoadIdentity();
|
||||
glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1);
|
||||
const int tbMSGleft = (VIRTW*3/2)*5/6;
|
||||
const int tbMSGtop = (VIRTH*3/2)*7/8;
|
||||
draw_textf("!TEST BUILD!", tbMSGleft, tbMSGtop);
|
||||
/* */
|
||||
/ * */
|
||||
drawscores();
|
||||
if(!hidespecthud && spectating && player1->spectatemode!=SM_DEATHCAM)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user