let's be realistic about this: the white one is ugly, and the black one, although nice, probably shouldn't be default, so lets just make the original one, the default one, okay? :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -5104,7 +5104,7 @@ Output:
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<variable name="showmapbackdrop">
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<description>change wether to have a see-through map overview (0), or render it on a black backdrop (1) or a combination of both (2)</description>
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<value token="B" description="backdrop-style" minValue="0" maxValue="2" defaultValue="2" />
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<value token="B" description="backdrop-style" minValue="0" maxValue="2" defaultValue="0" />
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</variable>
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<variable name="showmapbackdroptransparency">
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@@ -394,7 +394,7 @@ vec getradarpos()
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return vec(VIRTW-10-VIRTH/28-overlaysize, 10+VIRTH/52, 0);
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}
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VARP(showmapbackdrop, 0, 2, 2);
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VARP(showmapbackdrop, 0, 0, 2);
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VARP(showmapbackdroptransparency, 0, 75, 100);
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VARP(radarheight, 11, 35, 100);
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VAR(showradarvalues, 0, 0, 1); // DEBUG
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