git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
248 lines
8.5 KiB
INI
248 lines
8.5 KiB
INI
// *IMPORTANT NOTE FOR AC-MAPPERS*
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// BE SURE TO COPY THIS FILE AND MAKE IT YOUR MAP CONFIG
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// BEFORE(!!) YOU EDIT ANYTHING.
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// THEN START AC, GO EDIT-MODE,GO /NEWMAP
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// then SAVE YOUR MAP (AS YOURCONFIGNAME.CGZ) AND RELOAD IT!
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// OTHERWISE YOU WILL USE THE START MAPS SETTINGS WHICH ARE
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// DIFFRENT SO UPON 2ND LOAD YOUR MAP
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// WOULD BE SCREWED UP...
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mapmodelreset // start @ zero
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mapmodel 0 0 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
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// models that can´t be clipped properly otherwise
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mapmodel 3 1 0 0 "comp_bridge" //1
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mapmodel 0 7 0 0 "ladder_7x" //2
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mapmodel 0 8 0 0 "ladder_8x" //3
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mapmodel 0 10 0 0 "ladder_10x" //4
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mapmodel 0 11 0 0 "ladder_11x" //5
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mapmodel 0 15 0 0 "ladder_15x" //6
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mapmodel 0 12 0 0 "streetlamp" //7
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mapmodel 0 12 0 0 "streetlamp" //8
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mapmodel 3 2 0 0 "bench" //9
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mapmodel 2 4 0 0 "dumpster" //10
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mapmodel 0 0 0 0 "roadblock01" //11 use nothing mapmodels to clip
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mapmodel 0 0 0 0 "roadblock02" //12
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mapmodel 1 8 0 0 "fence" //13 mind the orientation of fence components (lightning)
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mapmodel 1 8 0 0 "fencepost" //14
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mapmodel 1 8 0 0 "fencegate_open" //15
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mapmodel 1 8 0 0 "fencegate_closed"//16
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mapmodel 0 0 0 0 "grass01" //17
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mapmodel 0 0 0 0 "grass01_d" //18
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mapmodel 0 0 0 0 "grass01_s" //19
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mapmodel 0 0 0 0 "grass02" //20
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mapmodel 0 0 0 0 "grass02_d" //21
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mapmodel 0 0 0 0 "grass02_s" //22
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mapmodel 0 0 0 0 "plant01" //23
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mapmodel 0 0 0 0 "plant01_d" //24
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mapmodel 0 0 0 0 "plant01_s" //25
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mapmodel 1 7 0 0 "tree01" //26
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mapmodel 1 2 0 0 "chair1" //27
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mapmodel 0 0 0 0 "laptop1" //28
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mapmodel 0 0 0 0 "picture1" //29 If you wish to put a custom pic in the frame
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// use skin_blanco.jpg
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// please make a new folder,
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// preferably called picture1_yourmapname.
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mapmodel 1 6 0 0 "locker" //30
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mapmodel 0 0 0 0 "strahler" //31
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mapmodel 0 0 0 0 "light01" //32
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mapmodel 0 0 0 0 "bulb" //33
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mapmodel 1 3 0 0 "barrel" //34
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mapmodel 1 2 0 0 "barrel2" //35
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mapmodel 0 0 0 0 "elektro" //36
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mapmodel 3 1 0 0 "europalette" //37
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mapmodel 0 0 0 0 "gastank" //38 use nothing model to clip
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mapmodel 2 1 0 0 "gutter_h" //39
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mapmodel 1 2 0 0 "gutter_v" //40
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mapmodel 0 0 0 0 "wrench" //41
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mapmodel 0 0 0 0 "screw" //42
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mapmodel 0 0 0 0 "signs/flammable"//43
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mapmodel 0 0 0 0 "signs/speed" //44
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mapmodel 0 0 0 0 "signs/maint" //45
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mapmodel 0 0 0 0 "signs/caution" //46
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mapmodel 0 0 0 0 "signs/biohazard" //47
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mapmodel 0 0 0 0 "fag" //48
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mapmodel 0 0 0 0 "can" //49
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mapmodel 0 0 0 0 "can2" //50
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mapmodel 0 0 0 0 "wood01" //51
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mapmodel 0 0 0 0 "hook" //52
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mapmodel 0 0 0 0 "coffeemug" //53
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mapmodel 0 0 0 0 "flyer" //54
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mapmodel 0 0 0 0 "poster" //55 mind z-buffer issues on 16bit!
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mapmodel 1 1 0 0 "aard" //56
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//fog image for this map
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fog 1024
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// skybox for this map - check /packages/skymaps/
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loadsky "/textures/skymaps/steini/steini2"
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// used textures in this map - check /packages/textures/
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// texture 0 is hardcoded as the sky
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// texture 1 is hardcoded as the default liquid texture
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// texture 2 is the default wall texture (for new maps)
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// texture 3 is the default floor texture
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// texture 4 is the default ceiling texture
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texturereset // starts the texture slot/index at 0
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texture 0 "kurt/klite1.jpg" //dummy
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//-------------water-uncomment all but one!------
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texture 0 "./noctua/water/water01.jpg"
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//texture 0 "./noctua/water/water04.jpg"
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//texture 0 "./noctua/water/water05.jpg"
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//texture 0 "./makke/muddywater.jpg"
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//texture 0 "./noctua/water/snow01.jpg"
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//-----brickwalls-------
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texture 0 "./arcitool/rohbaubims.jpg"
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texture 0 "./mitaman/grsites/brick051.jpg"
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texture 0 "./mitaman/grsites/brick065.jpg"
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texture 0 "./boeck/stone_022.jpg"
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texture 0 "./makke/bricks_2.jpg"
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texture 0 "./noctua/wall/brick02.jpg"
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texture 0 "./makke/mauer1.jpg"
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texture 0 "./makke/mauer2.jpg"
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//---- tiles --------
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//------floorings----------------
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texture 0 "./makke/stein.jpg"
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texture 0 "./makke/pebbles_01.jpg"
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//------asphalt/concrete------------------------
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texture 0 "./noctua/ground/asph01.jpg"
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texture 0 "./noctua/ground/asph02.jpg"
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texture 0 "./noctua/ground/asph03.jpg"
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texture 0 "./makke/asph_01.jpg"
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texture 0 "./DigitalFlux/dirty_asphalt_02.jpg"
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texture 0 "./DigitalFlux/dirty_asphalt_03.jpg"
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texture 0 "./makke/concrete.jpg"
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texture 0 "./makke/concrete_trim.jpg"
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texture 0 "./makke/concrete_trim_small.jpg"
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texture 0 "./noctua/ground/snowy03.jpg"
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texture 0 "./noctua/ground/snowy04.jpg"
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texture 0 "./noctua/ground/snowy05.jpg"
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texture 0 "./noctua/metal/iron01.jpg"
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texture 0 "./noctua/wall/plast02.jpg"
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texture 0 "./noctua/wall/conc01.jpg"
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texture 0 "./noctua/wall/conc02.jpg"
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texture 0 "./noctua/wall/conc05.jpg"
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//-----wall/ceiling/plaster------
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texture 0 "./arcitool/sichtbeton1.jpg"
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texture 0 "./arcitool/sichtbeton2.jpg"
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texture 0 "./noctua/ground/snowy02.jpg"
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texture 0 "./boeck/stone_013.jpg"
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texture 0 "./noctua/wall/plast01.jpg"
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texture 0 "./noctua/wall/plast03.jpg"
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//---------metal----------
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texture 0 "./mitaman/various/036metal.jpg"
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texture 0 "./boeck/rolltor.jpg"
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texture 0 "./mitaman/golgotha/hhroofgray.jpg"
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texture 0 "./mitaman/zastrow/metal_overlaps.jpg"
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texture 0 "./noctua/metal/zinc01.jpg"
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texture 0 "./noctua/metal/copper01.jpg"
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texture 0 "./noctua/metal/copper02.jpg"
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texture 0 "./noctua/metal/iron02.jpg"
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texture 0 "./noctua/metal/iron04.jpg"
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//-------wood---------------------
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texture 0 "./noctua/wood/blinds01.jpg"
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texture 0 "./noctua/wood/planks01.jpg"
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texture 0 "./noctua/wood/planks01_b.jpg"
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texture 0 "./noctua/wood/planks02.jpg"
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texture 0 "./noctua/wood/planks02_hor.jpg"
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texture 0 "./noctua/wood/planks02_trim.jpg"
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//-----mud/grass/sand----------
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texture 0 "./craig_fortune/terrain/Grass_mossy.jpg"
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texture 0 "./craig_fortune/terrain/sand_bleached.jpg"
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texture 0 "./DigitalFlux/light_brown_dirt_01.jpg"
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texture 0 "./noctua/ground/ground06.jpg"
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//-----rock/stone----------------
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texture 0 "./arcitool/schotter1.jpg"
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texture 0 "./arcitool/schotter2.jpg"
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texture 0 "./craig_fortune/terrain/Rock_cracked.jpg"
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texture 0 "./craig_fortune/terrain/rubble.jpg"
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texture 0 "./craig_fortune/terrain/Rock_rubble.jpg"
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texture 0 "./noctua/ground/snowy01.jpg"
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texture 0 "./makke/rock.jpg"
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texture 0 "./noctua/stone/stone05.jpg"
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texture 0 "./noctua/stone/stone07.jpg"
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texture 0 "./noctua/stone/stone09.jpg"
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texture 0 "./noctua/stone/marmor01.jpg"
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texture 0 "./noctua/stone/stone19.jpg"
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texture 0 "./noctua/stone/stone19.jpg"
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//-------------carpet---------------
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//-------------trim------------------
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texture 0 "./boeck/gully.jpg"
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texture 0 "./makke/aircon.jpg"
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texture 0 "./makke/aircon_sm.jpg" //100
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texture 0 "./makke/door.jpg"
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texture 0 "./makke/klappe.jpg"
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texture 0 "./makke/klappe2.jpg"
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texture 0 "./makke/klappe3.jpg"
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texture 0 "./mitaman/3dcafe/objects09_a.jpg"
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texture 0 "./mitaman/golgotha/elecpanelstwo.jpg"
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texture 0 "./mitaman/various/rgrates0006.jpg"
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texture 0 "./makke/lampe.jpg"
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texture 0 "./makke/lampe_tile.jpg"
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texture 0 "./makke/lampe_tile2.jpg"
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texture 0 "./makke/metalstair1.jpg"
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texture 0 "./makke/window.jpg"
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texture 0 "./mitaman/zastrow/sub_window31.jpg"
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texture 0 "./mitaman/zastrow/sub_window33.jpg"
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texture 0 "./mitaman/various/sub_window38.jpg"
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texture 0 "./mitaman/3dcafe/door10.jpg"
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texture 0 "./mitaman/3dcafe/door12.jpg"
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texture 0 "./mitaman/3dcafe/door15.jpg"
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texture 0 "./mitaman/3dcafe/door07.jpg"
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texture 0 "./mitaman/zastrow/sub_doors512B05.jpg"
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texture 0 "./mitaman/zastrow/sub_doors512A10.jpg"
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texture 0 "./mitaman/zastrow/sub_doors512A16.jpg"
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texture 0 "./mitaman/various/sub_doors256nf_01.jpg"
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texture 0 "./mitaman/3dcafe/objects08.jpg"
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//------crates----------
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texture 0 "./craig_fortune/crates/light_weathered.jpg"
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texture 0 "./craig_fortune/crates/light.jpg"
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texture 0 "./zastrow/3wood_crate_03.jpg"
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texture 0 "./zastrow/2wood_crate_03.jpg"
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texture 0 "./zastrow/2wood_crate_10.jpg"
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texture 0 "./zastrow/2wood_crate_12.jpg"
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texture 0 "./zastrow/3wood_crate_02.jpg"
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texture 0 "./zastrow/2wood_crate_02.jpg"
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texture 0 "./zastrow/3wood_crate_10.jpg"
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texture 0 "./zastrow/3wood_crate_12.jpg"
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texture 0 "./zastrow/wood_crate_02.jpg"
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texture 0 "./zastrow/wood_crate_03.jpg"
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texture 0 "./zastrow/wood_crate_10.jpg"
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texture 0 "./zastrow/wood_crate_12.jpg"
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texture 0 "./makke/box_2.jpg"
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texture 0 "./makke/box_4.jpg"
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texture 0 "./makke/box_3.jpg" //241 |