Files
assaultcube-/source/codeblocks/AssaultCube.cbp
T
flowtron e1be0523d4 script and code:blocks project updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-07 19:22:09 +00:00

339 lines
9.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="AssaultCube" />
<Option makefile_is_custom="1" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="../../bin_win32/ac_client.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="../../" />
<Option object_output=".objs/default" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-fsigned-char" />
<Add option="-fomit-frame-pointer" />
</Compiler>
</Target>
<Target title="install">
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<Option type="0" />
<Option compiler="gcc" />
<MakeCommands>
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<CompileFile command="cd ../src/;$make -f $makefile $file" />
<Clean command="cd ../src/;$make -f $makefile clean" />
<DistClean command="cd ../src/;$make -f $makefile distclean" />
</MakeCommands>
</Target>
<Target title="make">
<Option output="AssaultCube" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<MakeCommands>
<Build command="cd ../src/;$make -f $makefile" />
<CompileFile command="cd ../src/;$make -f $makefile $file" />
<Clean command="cd ../src/;$make -f $makefile clean" />
<DistClean command="cd ../src/;$make -f $makefile distclean" />
</MakeCommands>
</Target>
<Target title="debug">
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<Option type="0" />
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<MakeCommands>
<Build command="cd ../src/;$make -f $makefile debug" />
<CompileFile command="cd ../src/;$make -f $makefile $file" />
<Clean command="cd ../src/;$make -f $makefile clean" />
<DistClean command="cd ../src/;$make -f $makefile distclean" />
</MakeCommands>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="default;" />
</VirtualTargets>
<Compiler>
<Add directory="../enet/include" />
<Add directory="../include" />
<Add directory="../src" />
</Compiler>
<ResourceCompiler>
<Add directory="../vcpp" />
</ResourceCompiler>
<Linker>
<Add option="-mwindows" />
<Add library="SDL" />
<Add library="SDL_image" />
<Add library="SDL_ttf" />
<Add library="zdll" />
<Add library="opengl32" />
<Add library="enet" />
<Add library="OpenAL32" />
<Add library="../lib/libvorbisfile.lib" />
<Add library="jpeg.lib" />
<Add library="../lib/libintl.lib" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="../lib" />
</Linker>
<Unit filename="../src/audiomanager.cpp">
<Option target="default" />
</Unit>
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</Unit>
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<Option target="default" />
</Unit>
<Unit filename="../src/bot/ac_bot_ai.cpp">
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</Unit>
<Unit filename="../src/bot/bot.cpp">
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<Unit filename="../src/bot/bot_ai.cpp">
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</Unit>
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<Unit filename="../src/bot/bot_waypoint.h">
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</Unit>
<Unit filename="../src/bot/botmanager.cpp">
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</Unit>
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</Unit>
<Unit filename="../src/clientgame.cpp">
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</Unit>
<Unit filename="../src/clients2c.cpp">
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</Unit>
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</Unit>
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</Unit>
<Unit filename="../src/console.cpp">
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</Unit>
<Unit filename="../src/console.h">
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</Unit>
<Unit filename="../src/cube.h">
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<Option weight="0" />
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</Unit>
<Unit filename="../src/docs.cpp">
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</Unit>
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</Unit>
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</Unit>
<Unit filename="../src/geom.h">
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</Unit>
<Unit filename="../src/hudgun.h">
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</Unit>
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</Unit>
<Unit filename="../src/i18n.h">
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</Unit>
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</Unit>
<Unit filename="../src/main.cpp">
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</Unit>
<Unit filename="../src/md2.h">
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</Unit>
<Unit filename="../src/md3.h">
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</Unit>
<Unit filename="../src/menus.cpp">
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</Unit>
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</Unit>
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</Unit>
<Unit filename="../src/packetqueue.cpp">
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</Unit>
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<Unit filename="../src/protos.h">
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<Unit filename="../src/renderhud.cpp">
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</Unit>
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</Unit>
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</Unit>
<Unit filename="../src/scoreboard.cpp">
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</Unit>
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</Unit>
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<Unit filename="../src/serverms.cpp">
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</Unit>
<Unit filename="../src/shadow.cpp">
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</Unit>
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</Unit>
<Unit filename="../src/soundlocation.cpp">
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</Unit>
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<Unit filename="../src/tools.h">
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</Unit>
<Unit filename="../src/tristrip.h">
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</Unit>
<Unit filename="../src/vote.h">
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</Unit>
<Unit filename="../src/water.cpp">
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</Unit>
<Unit filename="../src/weapon.cpp">
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</Unit>
<Unit filename="../src/weapon.h">
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</Unit>
<Unit filename="../src/winserviceinstaller.h">
<Option target="default" />
</Unit>
<Unit filename="../src/wizard.cpp">
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</Unit>
<Unit filename="../src/world.cpp">
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</Unit>
<Unit filename="../src/world.h">
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</Unit>
<Unit filename="../src/worldio.cpp">
<Option target="default" />
</Unit>
<Unit filename="../src/worldlight.cpp">
<Option target="default" />
</Unit>
<Unit filename="../src/worldocull.cpp">
<Option target="default" />
</Unit>
<Unit filename="../src/worldrender.cpp">
<Option target="default" />
</Unit>
<Unit filename="../src/zip.cpp">
<Option target="default" />
</Unit>
<Unit filename="../vcpp/cube.rc">
<Option compilerVar="WINDRES" />
<Option target="default" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>