Files
assaultcube-/config/maprot.cfg
T
ac_stef 6d9fa62e5f verbose maprot comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3515 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 20:03:21 +00:00

55 lines
1.6 KiB
INI

// Server Side Maprotations...
// WARNING: You can NOT use CubeScript in here!!
// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer]]
// map will be skipped, if minplayer/maxplayer requirements are failed
// map: map filename without extension
// do only use standard maps and maps from your packages/maps/servermaps folder
// mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6),
// Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
// Team Survivor (4), Survivor (3), Last Swiss Standing (9),
// One Shot One Kill (10), Team One Shot One Kill (11)
// time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
// vote: (1) allow players to vote for other maps
// (0) only admin can change the map
// minplayer: if set, the server will skip the map, if fewer than required players are connected
// maxplayer: if set, the server will skip the map, if more than allowed players are connected
// minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
// If the player number changes during gameplay, no action will be taken.
// tdm
ac_urban:0:15:1
ac_keller:0:15:1
ac_shine:0:15:1
ac_scaffold:0:15:1
// ctf
ac_mines:5:15:1
ac_depot:5:15:1
ac_power:5:15:1:3 // skip, if <3 players
ac_elevation:5:15:1
ac_sunset:5:15:1
ac_desert3:5:15:1
// dm
ac_toxic:2:10:1
ac_complex:2:10:1
ac_snow:2:10:1
ac_arctic:2:10:1
// osok
ac_desert2:10:10:1:0:6 // skip, if >6 players
ac_desert:10:10:1
ac_scaffold:10:10:1
// Change this file to make the map rotation different and add more..