git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3515 e016b1c5-ed68-44aa-a2f7-31cac88cffde
55 lines
1.6 KiB
INI
55 lines
1.6 KiB
INI
// Server Side Maprotations...
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// WARNING: You can NOT use CubeScript in here!!
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// Use the following scheme...
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// map:mode:time:allowVote[:minplayer[:maxplayer]]
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// map will be skipped, if minplayer/maxplayer requirements are failed
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// map: map filename without extension
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// do only use standard maps and maps from your packages/maps/servermaps folder
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// mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6),
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// Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
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// Team Survivor (4), Survivor (3), Last Swiss Standing (9),
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// One Shot One Kill (10), Team One Shot One Kill (11)
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// time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
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// vote: (1) allow players to vote for other maps
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// (0) only admin can change the map
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// minplayer: if set, the server will skip the map, if fewer than required players are connected
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// maxplayer: if set, the server will skip the map, if more than allowed players are connected
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// minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
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// If the player number changes during gameplay, no action will be taken.
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// tdm
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ac_urban:0:15:1
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ac_keller:0:15:1
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ac_shine:0:15:1
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ac_scaffold:0:15:1
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// ctf
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ac_mines:5:15:1
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ac_depot:5:15:1
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ac_power:5:15:1:3 // skip, if <3 players
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ac_elevation:5:15:1
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ac_sunset:5:15:1
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ac_desert3:5:15:1
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// dm
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ac_toxic:2:10:1
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ac_complex:2:10:1
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ac_snow:2:10:1
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ac_arctic:2:10:1
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// osok
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ac_desert2:10:10:1:0:6 // skip, if >6 players
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ac_desert:10:10:1
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ac_scaffold:10:10:1
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// Change this file to make the map rotation different and add more..
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