Files
assaultcube-/source/src/scoreboard.cpp
T
driAn 88befd7e9a Scoreboard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1410 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-11-04 15:16:19 +00:00

150 lines
4.6 KiB
C++

#include "cube.h"
// creation of scoreboard pseudo-menu
void *scoremenu = NULL, *teammenu = NULL, *ctfmenu = NULL;
void showscores(bool on)
{
menuset(on ? (m_ctf ? ctfmenu : (m_teammode ? teammenu : scoremenu)) : NULL);
}
COMMAND(showscores, ARG_DOWN);
struct sline
{
string s;
color *bgcolor;
sline() : bgcolor(NULL) {}
};
static vector<sline> scorelines;
struct teamscore
{
int team, frags, deaths, flagscore;
vector<playerent *> teammembers;
teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0) {}
void addscore(playerent *d)
{
if(!d) return;
teammembers.add(d);
frags += d->frags;
deaths += d->deaths();
if(m_ctf) flagscore += d->flagscore;
}
};
static int teamscorecmp(const teamscore *x, const teamscore *y)
{
if(x->flagscore > y->flagscore) return -1;
if(x->flagscore < y->flagscore) return 1;
if(x->frags > y->frags) return -1;
if(x->frags < y->frags) return 1;
if(x->deaths < y->deaths) return -1;
if(x->deaths > y->deaths) return 1;
return x->team > y->team;
}
static int scorecmp(const playerent **x, const playerent **y)
{
if((*x)->flagscore > (*y)->flagscore) return -1;
if((*x)->flagscore < (*y)->flagscore) return 1;
if((*x)->frags > (*y)->frags) return -1;
if((*x)->frags < (*y)->frags) return 1;
if((*x)->lifesequence > (*y)->lifesequence) return 1;
if((*x)->lifesequence < (*y)->lifesequence) return -1;
return strcmp((*x)->name, (*y)->name);
}
void renderscore(void *menu, playerent *d)
{
const char *status = "";
if(d->clientrole==CR_MASTER) status = "\f0";
else if(d->clientrole==CR_ADMIN) status = "\f3";
else if(d->state==CS_DEAD) status = "\f4";
s_sprintfd(lag)("%d", d->plag);
sline &line = scorelines.add();
line.bgcolor = NULL;
string &s = line.s;
if(m_ctf) s_sprintf(s)("%d\t%d\t%d\t%s\t%s\t%d\t%s%s", d->flagscore, d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
else if(m_teammode) s_sprintf(s)("%d\t%d\t%s\t%s\t%d\t%s%s", d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
else s_sprintf(s)("%d\t%d\t%s\t%s\t%d\t%s%s", d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
}
void renderteamscore(void *menu, teamscore *t)
{
sline &line = scorelines.add();
if(m_teammode) s_sprintf(line.s)("%d\t%d\t\t\t\t%s\t\t(%d players)", t->frags, t->deaths, team_string(t->team), t->teammembers.length());
static color teamcolors[2] = { color(1, 0, 0, 0.2f), color(0, 0, 1, 0.2f) };
line.bgcolor = &teamcolors[t->team];
loopv(t->teammembers) renderscore(menu, t->teammembers[i]);
}
void renderscores(void *menu, bool init)
{
static string modeline, serverline;
modeline[0] = '\0';
serverline[0] = '\0';
scorelines.setsize(0);
vector<playerent *> scores;
scores.add(player1);
loopv(players) if(players[i]) scores.add(players[i]);
scores.sort(scorecmp);
if(init)
{
int sel = scores.find(player1);
if(sel>=0) menuselect(menu, sel);
}
s_strcat(modeline, modestr(gamemode));
if(getclientmap()[0])
{
s_strcat(modeline, ": ");
s_strcat(modeline, getclientmap());
}
extern int minutesremaining;
if((gamemode>1 || (gamemode==0 && multiplayer(false))) && minutesremaining >= 0)
{
if(!minutesremaining) s_strcat(modeline, ", intermission");
else
{
s_sprintfd(timestr)(", %d %s remaining", minutesremaining, minutesremaining==1 ? "minute" : "minutes");
s_strcat(modeline, timestr);
}
}
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s) s_sprintf(serverline)("%s:%d\t%s", s->name, s->port, s->sdesc);
}
if(m_teammode)
{
teamscore teamscores[2] = { teamscore(TEAM_CLA), teamscore(TEAM_RVSF) };
loopv(players)
{
if(!players[i]) continue;
teamscores[team_int(players[i]->team)].addscore(players[i]);
}
teamscores[team_int(player1->team)].addscore(player1);
int sort = teamscorecmp(&teamscores[TEAM_CLA], &teamscores[TEAM_RVSF]);
loopi(2) renderteamscore(menu, &teamscores[sort < 0 ? i : (i+1)&1]);
}
else
{
loopv(scores) renderscore(menu, scores[i]);
}
loopv(scorelines) menumanual(menu, i, scorelines[i].s, NULL, scorelines[i].bgcolor);
menuheader(menu, modeline, serverline);
refreshservers(NULL, init); // update server stats
}