fixing bug i introduced
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+5
-3
@@ -1,7 +1,9 @@
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// hardcoded sounds, defined in sounds.cfg
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enum
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{
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{ // To avoid a lot of work, possible bugs and allow backward compatibility for players own custom
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// cfg files, it's best not to change the listed sound order, instead, just add to it.
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S_JUMP = 0,
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S_SOFTLAND, S_HARDLAND,
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S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT,
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@@ -13,8 +15,7 @@ enum
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S_SNIPER, S_RSNIPER,
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S_ASSAULT, S_RASSAULT,
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S_ITEMAMMO, S_ITEMHEALTH,
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S_ITEMARMOUR, S_ITEMHELMET,
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S_ITEMAKIMBO,
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S_ITEMARMOUR, S_ITEMAKIMBO,
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S_NOAMMO, S_AKIMBOOUT,
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S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6,
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S_DIE1, S_DIE2,
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@@ -68,6 +69,7 @@ enum
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S_THANKS2,
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S_AWESOME1,
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S_AWESOME2,
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S_ITEMHELMET, // begin: Sounds for AssaultCube v1.1.0.4 onwards
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S_NULL
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};
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