fixing bug i introduced

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2010-11-15 03:56:16 +00:00
parent bab7e4801a
commit 002aa86840
+5 -3
View File
@@ -1,7 +1,9 @@
// hardcoded sounds, defined in sounds.cfg
enum
{
{ // To avoid a lot of work, possible bugs and allow backward compatibility for players own custom
// cfg files, it's best not to change the listed sound order, instead, just add to it.
S_JUMP = 0,
S_SOFTLAND, S_HARDLAND,
S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT,
@@ -13,8 +15,7 @@ enum
S_SNIPER, S_RSNIPER,
S_ASSAULT, S_RASSAULT,
S_ITEMAMMO, S_ITEMHEALTH,
S_ITEMARMOUR, S_ITEMHELMET,
S_ITEMAKIMBO,
S_ITEMARMOUR, S_ITEMAKIMBO,
S_NOAMMO, S_AKIMBOOUT,
S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6,
S_DIE1, S_DIE2,
@@ -68,6 +69,7 @@ enum
S_THANKS2,
S_AWESOME1,
S_AWESOME2,
S_ITEMHELMET, // begin: Sounds for AssaultCube v1.1.0.4 onwards
S_NULL
};