Don't show players outside of map on minimap
When client connected to server (or started to play demo), where there was a player dead since this client connecting, then position of the player on minimap (and radar) was displayed wrongly outside of the map, sometimes for the whole match. Now such positions will be hidden.
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@@ -477,6 +477,7 @@ void drawradar_showmap(playerent *p, int w, int h)
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{
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playerent *pl = players[i];
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if(!pl || pl == p || !team_isactive(pl->team)) continue;
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if(OUTBORD(pl->o.x, pl->o.y)) continue;
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int pl_baseteam = team_base(pl->team);
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if(p->team < TEAM_SPECT && ((m_teammode && !isteam(p_baseteam, pl_baseteam)) || (!m_teammode && !(spect3rd && d == pl)))) continue;
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if(p->team == TEAM_SPECT && !(spect3rd && (isteam(p_baseteam, pl_baseteam) || d == pl))) continue;
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@@ -573,6 +574,7 @@ void drawradar_vicinity(playerent *p, int w, int h)
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{
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playerent *pl = players[i];
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if(!pl || pl == p || !team_isactive(pl->team)) continue;
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if(OUTBORD(pl->o.x, pl->o.y)) continue;
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int pl_baseteam = team_base(pl->team);
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if(p->team < TEAM_SPECT && ((m_teammode && !isteam(p_baseteam, pl_baseteam)) || (!m_teammode && !(spect3rd && d == pl)))) continue;
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if(p->team == TEAM_SPECT && !(spect3rd && (isteam(p_baseteam, pl_baseteam) || d == pl))) continue;
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