Updated history of AC. Just usage of spaces instead of tabs.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5747 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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-45
@@ -26,21 +26,21 @@
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<p>
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Released: 10th of October, 2010
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</p>
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<h4>
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Gameplay
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</h4>
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<ul>
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<li>Time updates now given in milliseconds; HUD clock added</li>
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<li>Armour tune-up</li>
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</ul>
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<h4>
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Gameplay
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</h4>
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<ul>
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<li>Time updates now given in milliseconds; HUD clock added</li>
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<li>Armour tune-up</li>
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</ul>
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<h4>
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Client
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</h4>
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<ul>
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<li>Editmode sparklies for entities are colourized.</li>
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<li>removed jpeglib dependancy</li>
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<li>random map at engine start</li>
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</ul>
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<li>removed jpeglib dependancy</li>
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<li>random map at engine start</li>
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</ul>
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<h2>
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AssaultCube v1.1.0.2
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</h2>
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@@ -53,25 +53,25 @@
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<ul>
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<li>bug fixes</li>
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</ul>
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<h4>
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Server
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</h4>
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<ul>
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<li>bug fixes</li>
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</ul>
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<h4>
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Server
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</h4>
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<ul>
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<li>bug fixes</li>
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</ul>
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<h4>
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Client
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</h4>
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<ul>
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<li>PNG screenshot support</li>
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<li>linux filesystem space available checks</li>
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<li>PNG screenshot support</li>
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<li>linux filesystem space available checks</li>
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</ul>
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<h4>
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Code
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</h4>
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<ul>
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<li>support for authentification (AUTH) via masterserver</li>
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</ul>
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<h4>
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Code
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</h4>
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<ul>
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<li>support for authentification (AUTH) via masterserver</li>
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</ul>
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<h2>
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AssaultCube v1.1.0.1
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</h2>
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@@ -84,18 +84,18 @@
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<ul>
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<li>bug fixes</li>
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</ul>
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<h4>
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Client
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</h4>
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<ul>
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<li>fix CubeScript errors</li>
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</ul>
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<h4>
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Server
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</h4>
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<ul>
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<li>Changed default ban behaviour</li>
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</ul>
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<h4>
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Client
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</h4>
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<ul>
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<li>fix CubeScript errors</li>
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</ul>
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<h4>
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Server
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</h4>
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<ul>
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<li>Changed default ban behaviour</li>
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</ul>
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<h2>
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AssaultCube v1.1.0.0
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</h2>
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@@ -112,7 +112,7 @@
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<li>removed the possibility to throw nades during arena intermission (in team modes)</li>
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<li>join multiplayer games always as spectator (like classic deathcam: press attack to spawn into an active team)</li>
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<li>bot modes are still working ;)</li>
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<li>new VoiceComs</li>
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<li>new VoiceComs</li>
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</ul>
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<h4>
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Server
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@@ -141,11 +141,11 @@
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<li>support F5 in serverinfo-display, and F2 ;)</li>
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<li>optional old-fashioned gunstat display</li>
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<li>support alternative fonts in menus</li>
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<li>improved radarimage and ability to save it to file (mapshot)</li>
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<li>extended colour-palette for text output</li>
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<li>included a number of event-hooks for CubeScript</li>
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<li>added interactive sensitivy-trainer (findsens)</li>
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<li>allow starting maps/demos via CLI parameters (--loadmap & --loaddemo)</li>
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<li>improved radarimage and ability to save it to file (mapshot)</li>
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<li>extended colour-palette for text output</li>
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<li>included a number of event-hooks for CubeScript</li>
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<li>added interactive sensitivy-trainer (findsens)</li>
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<li>allow starting maps/demos via CLI parameters (--loadmap & --loaddemo)</li>
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</ul>
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<h4>
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Editing
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@@ -156,7 +156,7 @@
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<li>selectionrotate: rotate the selected map area in 90 degree steps</li>
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<li>selectionflip: mirror the selected map area at the x- or y-axis</li>
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<li>new playerclip-entity: define no-go areas where nades can be thrown through</li>
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<li>entity sparklies can be shown/hidden in groups</li>
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<li>entity sparklies can be shown/hidden in groups</li>
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</ul>
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<h4>
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Code
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@@ -165,8 +165,8 @@
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<li>cleaned up entity.h</li>
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<li>new playerskin handling (change only on respawn)</li>
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<li>fully server-side team management</li>
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<li>new masterserver also uses ENet now</li>
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<li>i18n capabilities added; ATM only german translation provided</li>
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<li>new masterserver also uses ENet now</li>
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<li>i18n capabilities added; ATM only german translation provided</li>
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</ul>
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<h4>
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Doc
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