mapediting guide -> Manipulating geometry/textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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</p>
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<p>
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<b>Note:</b> Make sure when you start a map, to use the <i>/newmap</i> command, rather than editing an existing map, otherwise your map may get saved
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a bit strangely. Also note: you cannot put spaces or any illegal characters in the name you save it as.
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a bit strangely. Also note: you cannot put spaces or any illegal characters in the name you wish to save it as.
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</p>
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<p>
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To load your map, type /map and the file name you chose for your map. If you have not placed lighting in your map yet, your map will turn up dark.
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To temporarily fix this problem, type: <i>/fullbright 1</i> - this will fill your whole map with light. The fullbright command only works in edit
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mode and is not a permanent fix. To remove fullbright mode, reload the map, or type: <i>/recalc</i>.
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Note: These commands can be found in the lighting menu (press <b>L</b>).
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</p>
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Note: Fullbright can be turned on/off in the lighting menu (press <b>L</b>).
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</p>
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<h2>Manipulating geometry</h2>
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<p>
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The ceiling and floor of AssaultCube are made up of individual cubes, which can be made into various objects that you choose, such as walls,
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by simply manipulating the geometry.
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</p>
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<p>
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There are five different ways to manipulate geometry:
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<ul>
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<li>
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Make cubes "solid".
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</li>
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<li>
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Make cubes "space".
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</li>
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<li>
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Move cubes in the floor.
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</li>
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<li>
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Move cubes in the ceiling.
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</li>
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<li>
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Manipulate cubes by using heightfields (a bit more complex, so this is covered later).
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</li>
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</ul>
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</p>
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<h3>Solids and spaces</h3>
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<p>
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The reason we are covering solids and spaces, before moving cubes, is because solids block visibility and do not need to be rendered, so they
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are more efficient to use in maps. The use of solids in a map is <u>essential</u> to creating a good map. Without solids AssaultCube maps would
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lag too much for the average user and would be unplayable, so make sure you use enough. Solids are also easy to create and can be used to make
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wall with a single keystroke!
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</p>
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<ul>
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<li>
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To make a cube into a solid wall, press <b>F</b>.
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</li>
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<li>
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To make a solid wall turn back into space, select it and press <b>G</b>.
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</li>
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</ul>
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<h3>Moving cubes</h3>
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<p>
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Moving cubes is simple and can be done, either with your mouse or keyboard...
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</p>
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<ul>
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<li>
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Using your mouse
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<p>
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Using your scroll wheel, move it backward/forward to lower/raise cubes.
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Be sure to look in the direction of the cubes you want to move to raise/lower those cubes.
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</p>
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</li>
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<li>
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Using your keyboard
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<p>
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To move cubes in the floor, press <b>[</b> to raise them and <b>]</b> to lower them.<br />
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To move cubes in the ceiling, press <b>P</b> to raise them and <b>O</b> to lower them.
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</p>
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</li>
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</ul>
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<h2>Textures</h2>
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<p>
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There are four different parts of the cube world that you can change textures on...
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<ul>
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<li>
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The floor
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</li>
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<li>
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The ceiling
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</li>
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<li>
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The wall
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</li>
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<li>
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The upper-wall (the portion of wall coming down from the ceiling)
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</li>
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</ul>
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There is 1 key allocated to move forwards through the textures for each of these and one key to move backwards. When selecting textures,
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the AssaultCube engine automatically puts the last chosen texture at the start of the list, so commonly used textures become easier to find.
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<br />A table of the keys used to change textures can be found below.
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</p>
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<table>
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<tr>
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<td width="100">
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<u><b>Cubes</b></u>
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</td>
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<td width="140">
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<b><u>Browse forwards</u></b>
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</td>
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<td width="140">
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<b><u>Browse backwards</u></b>
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</td>
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</tr>
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<tr>
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<td>
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<b>Floor</b>
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</td>
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<td>
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Insert
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</td>
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<td>
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Delete
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</td>
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</tr>
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<tr>
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<td>
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<b>Ceiling</b>
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</td>
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<td>
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Page up
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</td>
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<td>
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Page down
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</td>
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</tr>
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<tr>
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<td>
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<b>Wall</b>
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</td>
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<td>
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Home
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</td>
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<td>
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End
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</td>
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</tr>
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<tr>
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<td>
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<b>Upper-Wall</b>
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</td>
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<td>
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Number pad 7
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</td>
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<td>
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Number pad 4
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</td>
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</tr>
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</table>
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<h2 id="co-op">Co-operative map editing</h2>
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<p>
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Co-operative map editing lets you build and modify maps with others easily. This mode allows you to edit maps online with other players
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