Dead people don´t have tinnitus

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
aerkefiende
2013-01-01 23:09:51 +00:00
parent 8d5d52351d
commit 0c371cf539
+1 -1
View File
@@ -564,7 +564,7 @@ void audiomanager::updateaudio()
updateloopsound(S_UNDERWATER, underwater);
// tinnitus
bool tinnitus = /*alive &&*/ firstperson && player1->eardamagemillis>0 && lastmillis<=player1->eardamagemillis;
bool tinnitus = alive && firstperson && player1->eardamagemillis>0 && lastmillis<=player1->eardamagemillis;
location *tinnitusloc = updateloopsound(S_TINNITUS, tinnitus);
// heartbeat