Dead people don´t have tinnitus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -564,7 +564,7 @@ void audiomanager::updateaudio()
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updateloopsound(S_UNDERWATER, underwater);
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// tinnitus
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bool tinnitus = /*alive &&*/ firstperson && player1->eardamagemillis>0 && lastmillis<=player1->eardamagemillis;
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bool tinnitus = alive && firstperson && player1->eardamagemillis>0 && lastmillis<=player1->eardamagemillis;
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location *tinnitusloc = updateloopsound(S_TINNITUS, tinnitus);
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// heartbeat
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